Here is what I propose:
Supercell needs to create the ability to attack your own village. It would require you to train your own troops, and re-set your traps afterwards. You would gain loot from attacking, and lose loot from defending, resulting in no loss or gain. Heroes would be set for attack and defense, (you would have two for this purpose). The hero that takes the most damage of the two is the time it takes to heal. It would cost twice the normal amount it does to attack normally. I don't know what to do with traps since we know where they are. Any ideas? This idea would result in no loss to Supercell and would give players the opportunity to test their base.
Thanks Guys!




