dude! you are forgetting the 2 minutes from the first giant. it is 2:30 seconds!
edit: also if your barracks are freshly queued when you look for a match your giant will be counting down that 2 minutes while you search, so if you search for 2 minutes you have spend that 2 minutes training a troop, whereas with an archer you only get 25 seconds.
Last edited by TimTheEnchanter; March 23rd, 2013 at 07:03 PM.
IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
Try my troop calculator, barracks distributor, and available loot calculator: Clashing Tools
Say we both have the same army composition, but you queue giants first, i queue archers first.
Assuming 0 waiting time
Scenario A: Take 25s to find a match, raids take 1min(lazy farming)
Searching match: 1min35s more for your first giant, my first archer ready to enter army camp in my base
Raiding: still producing your first giant, my first archer entered my army camp, producing second archer
Finish raid: still producing your first 4 giant, 3*4= 12 archers entered my army camps already
Scenario B: Take 2min to find a match, raid take 1min(lazy farming)
Searching match: your first giant and my first archer ready to enter army camp in our base
Raiding: our first giant/archer enter our army camp, queuing the second troop
finish raid: 4*1= 4 giants in your camp, 3*4 = 12 archers in my camp
Scenario B is the scenario where your "giant first" tatic has benefits.
But yeah, you will be forced to use giants even when lazy farming, and you might not have archers ready for CC donations.
But since you are not in an active clan, I guess thats not really an issue then lol..
got to th 8 after totally!!! Maxing out 7. I tried the giant- healer combo -- ouch!! Flammy makes it look so routine?? The 2 bases I tried last night were surely snickering. I may try again, but for now I am going back to 5 dragons, 40 minions, and 20 archers. This configuration can be expensive if you release them all, but is much less stressful and killer good fun -- for me anyway. Heck, I may even go back and try archers, gobs, and a couple wall breakers like the good old days back at levels 6 and7. Nostalgic already... Shame on me.
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I am with Junliang on the composition but differ with numbers slightly.
I use;
60 Archers
60 goblins
60 Barbs
10 WB
I have used this exact same composition for the past 3-4 months. It doesn't matter what order that you build them in IMO. As Junliang stated a raid is often adequate after 2 sets (say archer/goblins) have been deployed, leaving the Barbarians (in this case) as first in the queue for the following raid. If only 2 sets are required in the following raid, they need to include barbarians (being the first in the queue), and whatever was queued second previously. This will ensure a fairly even split in each batch of troops.
i will try not to deploy WB's if its not necessary. However sometimes it is, and any used can only be replaced 2 queues down the track.. Which is why I build 10 of them, to ensure enough should I need them for 2 consecutive raids.
Adding giants into the mix, completely messes up my routine. The few seconds saved does not warrant using them.
at the end of the day a good farmer will use a balance of efficiency and convenience.
Clan: Great Council
Level: 106
Currently: Farming
Recently I'm swapping out 2 wall breakers and adding in a wizard, trying to see if I can use the wizard splash damage to 1hko the enemy's CC archers haha![]()
I generally used the following strat
I am a Town Hall Level 8, Maxed out everything except for the (3 ordinary barracks and almost 20 walls left to become all black walls)
Farming @ Silver 1 below
- 8 Giants
- 8 WB
- 20 Gobs
- 48 Barbs
- Rest Archers
- 1 Rage, 2 Heal
Farming @ Gold 1 - 3
- 12 Giants
- 8 WB
- 20 Gobs
- 48 Barbs
- Rest Archers
- 3 Heal or 1 Rage, 2 Heal (depends if i used the break-in strategy for DE)
Pushing on Crystal 3 - 2
- 20 Hog
- 10 Giants
- 5 WB
- Rest Archers
- 3 Heal
Pushing on Crystal 2 - 1
- 28 Hog
- 20 Minions
- 20 Archers
- 3 Heal
Road to Master
- 24 Balloons
- 30 Minions
- 1 Giant (decoy)
- Rest Archers
- 2 Rage 1 Lightning or 2 Rage 1 Heal