Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 43

Thread: Attack Strategies

  1. #31
    Banned
    Join Date
    Feb 2013
    Location
    London, U.K.
    Posts
    1,217
    Quote Originally Posted by TimTheEnchanter View Post
    upgrade your army camps!
    I know I should but I keep forgetting and working on my defenses... almost maxed!

  2. #32
    Forum Elder TimTheEnchanter's Avatar
    Join Date
    Feb 2013
    Posts
    2,026
    Quote Originally Posted by Junliang View Post
    lol.. you've just proved my point, that the extra 1min 35 seconds difference between a queued archer and a queued giant is negligible assuming you do not purposely wait for them to be trained until your barrack has the "!!" above the building.

    Assuming the both of us do not wait/waste any time waiting for the barracks to produce the first troop, there isnt any benefit of queuing a giant first.

    But to each his own i guess.

    I do not use giants when lazy farming.

    the excess archers that have been queued can be given out as donations, or i can use them abit more when lazy farming.
    archers can be quick distractions if needed.

    cheers
    dude! you are forgetting the 2 minutes from the first giant. it is 2:30 seconds!

    edit: also if your barracks are freshly queued when you look for a match your giant will be counting down that 2 minutes while you search, so if you search for 2 minutes you have spend that 2 minutes training a troop, whereas with an archer you only get 25 seconds.
    Last edited by TimTheEnchanter; March 23rd, 2013 at 07:03 PM.
    IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
    Try my troop calculator, barracks distributor, and available loot calculator: Clashing Tools

  3. #33
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Quote Originally Posted by TimTheEnchanter View Post
    dude! you are forgetting the 2 minutes from the first giant. it is 2:30 seconds!

    edit: also if your barracks are freshly queued when you look for a match your giant will be counting down that 2 minutes while you search, so if you search for 2 minutes you have spend that 2 minutes training a troop, whereas with an archer you only get 25 seconds.
    Say we both have the same army composition, but you queue giants first, i queue archers first.
    Assuming 0 waiting time

    Scenario A: Take 25s to find a match, raids take 1min(lazy farming)
    Searching match: 1min35s more for your first giant, my first archer ready to enter army camp in my base
    Raiding: still producing your first giant, my first archer entered my army camp, producing second archer
    Finish raid: still producing your first 4 giant, 3*4= 12 archers entered my army camps already


    Scenario B: Take 2min to find a match, raid take 1min(lazy farming)
    Searching match: your first giant and my first archer ready to enter army camp in our base
    Raiding: our first giant/archer enter our army camp, queuing the second troop
    finish raid: 4*1= 4 giants in your camp, 3*4 = 12 archers in my camp

    Scenario B is the scenario where your "giant first" tatic has benefits.

    But yeah, you will be forced to use giants even when lazy farming, and you might not have archers ready for CC donations.
    But since you are not in an active clan, I guess thats not really an issue then lol..

  4. #34
    Junior Member
    Join Date
    Jan 2013
    Posts
    87
    got to th 8 after totally!!! Maxing out 7. I tried the giant- healer combo -- ouch!! Flammy makes it look so routine?? The 2 bases I tried last night were surely snickering . I may try again, but for now I am going back to 5 dragons, 40 minions, and 20 archers. This configuration can be expensive if you release them all, but is much less stressful and killer good fun -- for me anyway. Heck, I may even go back and try archers, gobs, and a couple wall breakers like the good old days back at levels 6 and7. Nostalgic already... Shame on me.

  5. #35
    Trainee
    Join Date
    Dec 2012
    Posts
    19
    Quote Originally Posted by Kodak View Post
    got to th 8 after totally!!! Maxing out 7. I tried the giant- healer combo -- ouch!! Flammy makes it look so routine?? The 2 bases I tried last night were surely snickering . I may try again, but for now I am going back to 5 dragons, 40 minions, and 20 archers. This configuration can be expensive if you release them all, but is much less stressful and killer good fun -- for me anyway. Heck, I may even go back and try archers, gobs, and a couple wall breakers like the good old days back at levels 6 and7. Nostalgic already... Shame on me.
    I have 3 days left until I hit TH8. I'm pretty excited! And yeah, flammy does make it seem easy, but once you use it a lot, you get used to it! Occasionally your giants split up and it messes a lot up, but its pretty great overall!

  6. #36
    Pro Member blackdragon's Avatar
    Join Date
    Jan 2013
    Posts
    598
    Quote Originally Posted by TimTheEnchanter View Post
    i go for:
    40 goblins
    40 barbarians
    60 archers
    8 giants
    10 wall breakers

    it costs 70k in elixir, takes 23:55 minutes to train and has these stats:


    i like it because it is fairly flexible and reasonably fast to train. i find that there are few bases that can't be attacked by this kind of formation (well developed th 9's are a good exception).

    the healer combo is fun but i find it requires a very particular base to attack: one that has poorly placed air defenses that can be taken out easily, so i always ended up looking for that one base that has good resources AND a good fit for the strategy. i try to keep the number of variables in the decision to raid as low as possible.
    Haha, this is exactly the combosition I always use after try out several attack strategies. I posted it somewhere in the forum. Great to see another one agree with that.

  7. #37
    Centennial Club Kiwim8's Avatar
    Join Date
    Sep 2012
    Location
    Christchurch NZ
    Posts
    99
    I am with Junliang on the composition but differ with numbers slightly.
    I use;
    60 Archers
    60 goblins
    60 Barbs
    10 WB

    I have used this exact same composition for the past 3-4 months. It doesn't matter what order that you build them in IMO. As Junliang stated a raid is often adequate after 2 sets (say archer/goblins) have been deployed, leaving the Barbarians (in this case) as first in the queue for the following raid. If only 2 sets are required in the following raid, they need to include barbarians (being the first in the queue), and whatever was queued second previously. This will ensure a fairly even split in each batch of troops.

    i will try not to deploy WB's if its not necessary. However sometimes it is, and any used can only be replaced 2 queues down the track.. Which is why I build 10 of them, to ensure enough should I need them for 2 consecutive raids.

    Adding giants into the mix, completely messes up my routine. The few seconds saved does not warrant using them.

    at the end of the day a good farmer will use a balance of efficiency and convenience.
    Clan: Great Council
    Level: 106
    Currently: Farming

  8. #38
    Forum Superstar Junliang's Avatar
    Join Date
    Jan 2013
    Location
    Country: Singapore Clan: Oldies
    Posts
    3,622
    Recently I'm swapping out 2 wall breakers and adding in a wizard, trying to see if I can use the wizard splash damage to 1hko the enemy's CC archers haha

  9. #39
    Fresh Spawn Marduk24's Avatar
    Join Date
    Feb 2014
    Location
    Newcastle Australia
    Posts
    3

    Red face Depends on what you are doing

    I generally used the following strat

    I am a Town Hall Level 8, Maxed out everything except for the (3 ordinary barracks and almost 20 walls left to become all black walls)

    Farming @ Silver 1 below
    - 8 Giants
    - 8 WB
    - 20 Gobs
    - 48 Barbs
    - Rest Archers
    - 1 Rage, 2 Heal

    Farming @ Gold 1 - 3
    - 12 Giants
    - 8 WB
    - 20 Gobs
    - 48 Barbs
    - Rest Archers
    - 3 Heal or 1 Rage, 2 Heal (depends if i used the break-in strategy for DE)

    Pushing on Crystal 3 - 2
    - 20 Hog
    - 10 Giants
    - 5 WB
    - Rest Archers
    - 3 Heal

    Pushing on Crystal 2 - 1
    - 28 Hog
    - 20 Minions
    - 20 Archers
    - 3 Heal

    Road to Master
    - 24 Balloons
    - 30 Minions
    - 1 Giant (decoy)
    - Rest Archers
    - 2 Rage 1 Lightning or 2 Rage 1 Heal

  10. #40
    Banned
    Join Date
    Feb 2014
    Location
    Brisbane, Australia
    Posts
    303
    Quote Originally Posted by Junliang View Post
    what i hate about the giant healer combo is

    • say u queue up your giants and healer. what if you see a base that is for lazy farming ? You deploy your gob/archer, then next raid no gob/arch and too much giant/healer .. ?
    • well protected air def = gg
    • lots of segmentation with purple walls = gg also
    • simple base still requires you to use ALL of your army, which is stupid.
    • giants split up ? good luck.


    I use them alot in th6/7 and found them to be good at low level, but th8 ? Nah, its inefficient and slow.

    2 raids per hour.. definitely need more time and effort than mine
    36/60/40/8/12 combo in getting 6mil gold per day.
    ikr, i use Barbarians & Archers with 4 wallbreakers- can take on any sort of base and i keep spells just in case. Only costs 40 k elixir to train (space =220 and level =6) and takes 15 minutes. Perfect!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •