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Thread: Some Ideas from blik

  1. #1
    Trainee blik's Avatar
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    Some Ideas from blik

    I could not write on the forum without translate.google. I would also little understood from reading here. So sorry for bad english.


    I would like to suggest a few ideas for the game. Hopefully, something like the players or even the developers Some fall into the topic "READ BEFORE POSTING", for that I apologize.


    Volley shot of ideas:


    1 ) Order of the clans. Order unites 2 to N clans. Players can share warriors, chat, move from clan
    to clan, etc. Each clan may maintain separate clan war.
    All orders are competing rated.
    Rating Order depends on two parameters: the number of cups and wins wars clans.




    2) Statistics. In addition to the profile that everyone sees, you need a personal profile, which shows the number of failed attacks, the number of failed defense, all sorts of relations, graphs set cups resources. Number of victories over stronger mx, over the weak, etc.


    3) Achievements. It is unnecessary to give for all the achievements of the stones can be resources. 1000 made by soldiers certain type, for 1000 the surviving soldiers in battle, for 10,000 killed by the enemy's fire goblins ... I lacked, for example for the construction of barracks elixir - go to achieve, "oh, it remains to construct two archers, for the award in 50k elixir and that should be enough! "


    4) Strategy maps for clan war. It's simple. For those clans who have 30 or more wins need to be able to start the battle clans on special map where some bases can not attack until the broken base blocking the way. Set bases on the map, players can in the "day of preparation"


    6) Filters for finding the enemy. Instead players casmi clicked on the "next opponent" can make the search filters, for example, the number of resources, the level of TH, by occupancy mines etc. Naturally, it cost more children much.


    5) The transfer of resources or stones other players. Why not? Allow only transmit what is bought for real money.


    7) Ability to edit the base for a clan war at any time, except the day of the war.


    8) In village edit mode, needs to be able to move building groups. (select group of buildings frame and moves to the other side)


    9) Automatic distribution of soldiers to their barracks under construction It may be a button in the barracks. For example I order 40 archers, I press the "spread" button and every barracks made 10 archers.


    10) Walls level 12 can be invisible. And not for the player, for his troops. While the unit comes into contact with the wall - he could not see her. Once rested - a piece will be visible to all, and a unit will bypass until the next piece ... Make a piece of the wall can only be invisible for resources.


    11) It's kind of a tradition to offer new soldiers and construction))
    My warriors:
    - Engineer. If this guy reaches the enemy's guns - gun fighting for us Probably this unit must occupy a lot of space.
    - Battle Horn. Once a player throws the battlefield war horn - all troops override target. (useful if the soldiers break wall behind which there is nothing)


    12) Castle sorcerer \ witches in this castle, players can cook curse. Long, expensive. But you can curse other players in revenge. For example, 5% of stolen cursed Player resources will be transferred to you. Or you can opolovinit capacity of its mines and reservoirs, increase the time construction troops and reduce the queue capacity construction of barracks.


    13) It would be nice, if only it was possible to establish on the basis of teammates colorful temporary pins. Then you can unsubscribe chatting, saying "I would have attacked you from the red flag and berated nafig!" Or "hey, swap mortar under the blue flag with a collector under the green!"


    14) Vnutriklanovyh training mode fights. Build an army choose teammates in kk and click "start training fight." if managed to break it down into three stars - all spent troops / spells returned as resources. unless work - returns only part of the resources (70-90%) Repleytrenirovochnogo fight you can throw in a clan chat with comment "Hey, thanks for the dragon, without him I would not be able to smash you Three Stars%) "
    And no, training fights do not affect the Statistics and profile, and the cost of reinforcement is not refundable.


    15) I can press a button Myte - and never hear of this player, so there is a blacklist. Let it be a whitelist of those with whom I can always get in touch on a global example of my former teammates, or just experienced players who have helped me with advice.
    Last edited by blik; May 25th, 2014 at 02:01 PM.

  2. #2
    Trainee blik's Avatar
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    I was able to better understand written in sticky topics , so i try be better.
    We have two types of barracks , and 15 types of soldiers. But the war need
    not only the soldiers , commanders need , engineers , doctors ...
    So I tried to come up with units to help soldiers.


    Engineer, I wrote about it ( and a lot of people before me , probably) -
    reaches the gun and grabs it . Gun fights for us to attack
    anything that gets in its range.
    With the increased level of health => probability of reach .


    Cowardly goblins . These cowardly units never come into
    range guns. They are looking for unprotected buildings and throw in
    their torches .


    Balloon support. Corrects fire shooting units -
    increases the range of possible increases the damage done by some %


    Diplomat . An offensive player can throw a diplomat at the end
    battlefield than perhaps a vegetable garden itself from retaliation . diplomat holds
    beside her strongest survivors of the attack soldiers. when
    defending player Tapan diplomat - he is offered a choice:
    take these soldiers and abandon revenge or kill soldiers without
    loss of opportunity for revenge . If a player has decided to take the soldiers - he
    can use them in the next attack , just like the soldiers of
    QC .


    Steward . This guy does not fight , he turns survivors
    Warriors in gold. If a warrior worth 25k elixir - Managing
    give 25k gold. Managing increases bonus from graves ,
    which collects the defender .


    Commander . Causes soldiers to get out of the fire, if it
    may not allow small units to be collected in a pile to
    reduce the damage from the splash attacks.


    Catapult - throws in the center of the enemy base decoys on
    which distracts guns instead shoot at
    soldiers. The higher the level of the catapult - the stronger the decoys.


    I would be grateful for help with the translation and grammar.

  3. #3
    Trainee blik's Avatar
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    In case of a successful defense to recharge the player traps, upgrade troops in Clan Castle.
    Automatic request for troops in Clan Castle banned.
    Why not allow my clan mates recharge 3-5 traps at their own expense, while I'm not in the game?
    May be able to revive teammates troops from kk, paying their price + premium of 30-50%. Not all at once, no more than five units.
    Last edited by blik; May 29th, 2014 at 04:52 AM.

  4. #4
    Trainee blik's Avatar
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    Clan leaders must determine who will participate in the war of clans.
    Another variant of this idea, more like a policy supercell. Leader determines the format war 10/10 30/30 25/25 etc. and players have themselves determine who participates. Fight those who have more cups.

  5. #5
    Trainee blik's Avatar
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    Today I'm going dark elixir. The method is simple: find the sheet protection for those who have it a lot and revenge.
    Very uncomfortable doing it.
    Need to change the way you view the villages candidates for revenge, add three buttons:
    forforum.jpg

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