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Thread: Next update news!!

  1. #51
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    Quote Originally Posted by Baconman View Post
    I can see this going two ways: 1.) The loot is good, people are challenged, everyone's happy. 2. Hundreds of whining threads "You destroyed farming! You destroyed farming!" hundreds of people quit, leaving only the most dedicated players.
    Doesnt farming only exist because of the ridiculous shortage of resources up high.This could be the best thing to happen to clash of clans.I would stay high trophies if I could get good loot off raiding town hall 8-9.So this could be epic enhancement to gameplay where you are proud to be in a league that helps you out by staying there or improving.
    Badboybubbie //level 124//Allies @ War //Only a doofus could get his name wrong on sign up..

  2. #52
    Forum Superstar Junliang's Avatar
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    Hmm.. if after this new trophy update, assuming farming at 2000+ will give me better loot than at my current 1200~1400, then sure, why not ?

    I still don't intend to go for hybrid bases though.

    Wonder how farming at 2000+ trophy will be with a farming base.
    will I be able to maintain that 2000+ trophy with a farming base ?

    And since even weak players go trophy hunting, I'm pretty sure their th will be inside, while their resources are more exposed for us farmers

  3. #53
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    I would like to see confirmation from an employee or mod, I am really curious to if this is true or not.

  4. #54
    Forum Elder TimTheEnchanter's Avatar
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    Quote Originally Posted by AngrehBard View Post
    I would like to see confirmation from an employee or mod, I am really curious to if this is true or not.
    the file is true for sure.
    IGN: Tim || TH: LVL10 || Trophy Range: 1900 - 2100
    Try my troop calculator, barracks distributor, and available loot calculator: Clashing Tools

  5. #55
    Forum Master zachUVA's Avatar
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    Quote Originally Posted by AngrehBard View Post
    I would like to see confirmation from an employee or mod, I am really curious to if this is true or not.
    Quote Originally Posted by Rauta View Post
    This is a nice thread.


    We have two major problems at the moment. One is the problem that if people want to loot more, it makes sense to get rid of the trophies. Ideally, the best loot should be available for the people with most trophies.


    Secondly, a lot of people see the maxing out of the base as the only goal in the game. It would be much nicer if we could break that down in to smaller goals for the players, so that there would always be something achievable within a week's time.

    Quote Originally Posted by Rauta View Post
    Won't come with this update and most likely the next one will not have them either, but we are working on something to make the trophies more meaningful.
    Rauta is a dev, so I will take this all as very plausible. As you can see, he has been hinting at this for some time. Whether or not this is the actual planned changes is another matter, but something along these lines is coming.

    |Trophy Offer Formulas Discovered!|
    ^Now with a handy table linking offers and cup differences^

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  6. #56
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    I know most of you smart dudes can interpret the code, here's a brief overview of what the code means to people who cannot be bothered trying to dissect it..

    Basically, it looks like a code for a 'League Based Resource Reward Scheme'

    The three rewards being -

    Gold Reward
    Elixir Reward
    Dark Elixir Reward


    There are seven league ranks and an unranked non-league which are titled (I'll go over the numbers in a sec) -

    Unranked - Unranked League - (0,500,0,0,0)
    Bronze - LEAGUE7 - (300,1200,40,40,0)
    Silver - LEAGUE6 - (800,1700,50,50,0)
    Gold - LEAGUE5 - (1300,2200,60,60,0)
    Platinum - LEAGUE4 - (1800,2700,70,70,0)
    Diamond - LEAGUE3 - (2300,3200,80,80,0)
    Elite - LEAGUE2 - (2800,3400,90,90,0)
    Master - LEAGUE1 - (3200,,100,100,0)

    Now the numbers that come up after the leagues are interesting, The first two seem to relate to requirements for league thresholds and the other three being the resource reward amounts (based on the aforementioned datafields in the code which are -

    Demote Limit
    Promote Limit
    Gold Reward
    Elixir Reward
    Dark Elixir Reward

    When you analyze the numbers it makes perfect sense because unranked league has no demote limit and League 1 has no Promote Limit. Here's the trophy counts which relate to the league entry/drop level -

    Unranked - 500 Trophies to move into Bronze League

    Bronze - 300 Trophies to fall back into Unranked : 1200 Trophies to move into Silver League

    Silver - 800 Trophies to fall back into Bronze League : 1700 Trophies to move into Gold League

    Gold - 1300 Trophies to fall back into Silver League : 2200 Trophies to move into Platinum League

    Platinum - 1800 Trophies to fall back into Gold League : 2700 Trophies to move into Diamond League

    Diamond - 2300 Trophies to fall back into Platinum League : 3200 Trophies to move into Elite League

    Elite - 2800 Trophies to fall back into Diamond League : 3400 Trophies to move into Master League

    Master - 3200 Trophies to fall back into Elite League

    Now lets look at what I believe are the Resource loot variable numbers which are -

    Unranked - 0,0,0
    Bronze - 40,40,0
    Silver - 50,50,0
    Gold - 60,60,0
    Platinum - 70,70,0
    Diamond - 80,80,0
    Elite - 90,90,0
    Master - 100,100,0

    So it looks like you get 0-100 gold & elixer based on your league. Now I don't know if thats, hourly, daily or whatever. The dodgy looking bit is the fact that it looks like you get NO dark elixir no matter what league you're in so booooo if that's the case.

    Anyway, thanks for reading through this and if theres anything you think is different or want to add then fire away.

    plus, I gotta say thanks to the guy for spotting this, well done dude.

    Quote Originally Posted by AngrehBard View Post
    I would like to see confirmation from an employee or mod, I am really curious to if this is true or not.
    That wont happen, hahahaha
    Last edited by ChaoticNight; March 23rd, 2013 at 06:19 PM.

  7. #57
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    Quote Originally Posted by Daddy View Post
    That's REALLY interesting, great find.

    This needs more discussion - thoughs?
    aslong as i stop losing 150k res when i only have 500k gold in storage and none in collectors ill be happy

  8. #58
    Millennial Club IRoss's Avatar
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    Quote Originally Posted by ChaoticNight View Post
    I know most of you smart dudes can interpret the code, here's a brief overview of what the code means to people who cannot be bothered trying to dissect it..

    Basically, it looks like a code for a 'League Based Resource Reward Scheme'

    The three rewards being -

    Gold Reward
    Elixir Reward
    Dark Elixir Reward


    There are seven league ranks and an unranked non-league which are titled - (I'll go over the numbers in a sec)

    Unranked - Unranked League - (0,500,0,0,0)
    Bronze - LEAGUE7 - (300,1200,40,40,0)
    Silver - LEAGUE6 - (800,1700,50,50,0)
    Gold - LEAGUE5 - (1300,2200,60,60,0)
    Platinum - LEAGUE4 - (1800,2700,70,70,0)
    Diamond - LEAGUE3 - (2300,3200,80,80,0)
    Elite - LEAGUE2 - (2800,3400,90,90,0)
    Master - LEAGUE1 - (3200,,100,100,0)

    Now the numbers that come up after the leagues are interesting, The first two seem to relate to requirements for league thresholds and the other three being the resource reward amounts (based on the aforementioned datafields in the code which are -

    Demote Limit
    Promote Limit
    Gold Reward
    Elixir Reward
    Dark Elixir Reward

    When you analyze the numbers it makes perfect sense because unranked league has no demote limit and League 1 has no Promote Limit. Here's the trophy counts which relate to the league entry/drop level.

    Unranked - 500 Trophies to move into Bronze League

    Bronze - 300 Trophies to fall back into Unranked : 1200 Trophies to move into Silver League

    Silver - 800 Trophies to fall back into Bronze League : 1700 Trophies to move into Gold League

    Gold - 1300 Trophies to fall back into Silver League : 2200 Trophies to move into Platinum League

    Platinum - 1800 Trophies to fall back into Gold League : 2700 Trophies to move into Diamond League

    Diamond - 2300 Trophies to fall back into Platinum League : 3200 Trophies to move into Elite League

    Elite - 2800 Trophies to fall back into Diamond League : 3400 Trophies to move into Master League

    Master - 3200 Trophies to fall back into Elite League

    Now lets look at what I believe are the Resource loot variable numbers which are

    Unranked - 0,0,0
    Bronze - 40,40,0
    Silver - 50,50,0
    Gold - 60,60,0
    Platinum - 70,70,0
    Diamond - 80,80,0
    Elite - 90,90,0
    Master - 100,100,0

    So it looks like you get 0-100 gold & elixer based on your league. Now I on't know if thats, hourly, daily or whatever. the dodgy looking bit is the fact that it looks like you get NO dark elixir no matter what league you're in so booooo if that's the case.

    Anyway, thanks for reading through this and if theres anything you think is different or want to add then fire away.
    Wow thanks, that's a lot more helpful than the mass of random text and numbers


    Clashin' since September 2012!
    Booming since November 2013!

  9. #59
    Forum Elder Fakhouri's Avatar
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    And i was trying to hide this...

  10. #60
    Senior Member SunTzuSkillz's Avatar
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    Quote Originally Posted by ChaoticNight View Post
    So it looks like you get 0-100 gold & elixer based on your league. Now I don't know if thats, hourly, daily or whatever. The dodgy looking bit is the fact that it looks like you get NO dark elixir no matter what league you're in so booooo if that's the case.
    I think you're spot on except for this part. It seems much more likely that these numbers are percentages rather than absolute figures given how loot and loot penalty are currently calculated (198k cap notwithstanding).

    What remains to be seen is if these figures factor in as multipliers (60 means 60% of available loot / 40% penalty) or as added percentages (60 means 160% of available loot / 60% bonus). I'm guessing the former since that's how the current loot penalty functions.

    As I wrote before, very curious to see if trophy-based will replace TH-based calculation or if it will now be a hybrid. Betting on the latter.
    Last edited by SunTzuSkillz; March 23rd, 2013 at 06:49 PM.

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