"Melt those giants in your double deck oven..."
DFT - An anti-mass-giant base guaranteed to work 98% of the time,
(Even against maxed out giants)
Introduction
Hello Forumer! I'm PhoenixFeather and this is the first base design I've posted so wish me luck! Also, I'm from the awesome 24/7 active clan, Forum Striking, where I know everyone here (on the forums) and in Clash (the game itself) If you want to join the Forum Alliance come visit our thread and apply there, we'll be ready for you to come!
The Base
DFT w/ Everything
DFT w/o outer buildings
DFT w/o buildings
Pros and Cons
Pros
► Double Funnels on each side
► Funnels are covered by wizard towers for more melting power (combined with giant bombs)
► Outside cannons stop traps from being tested
► Centralized Clan Castle= Unlurable troops (Fill the cc with wizards or maybe even archers)
► Staggered Junctions w/ extra walls makes giants and wallbreakers go away from where the enemy wants to
► You can move around teslas and giant bombs to fir your needs. (ex. Double funnels or 1 funnel for giants and one for Barbarians, Archers, and Goblins.
Cons
► Exposed Air Defences makes the base weak if your CC is empty.
► Not all sides are covered by wizard
► One exposed storage (not including LV5 ones) (Troops will be wasted trying to get one storage)
How it Works
On all 4 sides, there are 2 compartments with funnels. The defenses in them are covered by wizard towers so that giants have more time to get melted while they die faster.
Also, those walls aren't supposed to be "Double Walls" Instead, they act as a type of funnel that makes it so giants can break open a wall, but it only goes to 1 compartment, not 2.
Versions
Feedback and tips would be appreciated!









