Hello!
Yes I DO realize this is in the wrong place, but it will get no where there!
I have been thinking about this for a while, and just now got around to posting it!
Anyway, I believe supercell and the 3500+ players would love this idea. Why? Because Sc gets money, and the champs get more won defenses! I'll tell you what else I think is good about this idea later!
So, Down to the point. These values will need shaped up of course, as I'm not Sc's ceo, however, these are my reasonable for sc and the players prices and info:
Cannon:
Unlocks at: level 7
Duration: 3 attacks against the player
Affect: Damage increase x2, hp boost by 1/4 of the current hp
Cost: starts at 9 for level 7, and goes up 2 gems per level
Archer Tower:
Unlocks at: level 6
Duration: 3 attacks against the player
Affect: Shoots X arrows, one per archer on the stand, Damage boost x1.5
Cost: 7 at level 6, goes up 2 per level
Wizard tower:
Unlocks at: level 3
Duration: 3 attacks against the player
Affect: +3 square range, x1.5 damage boost, slight increase in firing speed
cost: 5 at level 3, goes up by 2 until level 6, then up by 3
Mortar:
Unlocks at: level 4
Duration: 3 attacks against the player
Affect: +1 square range, 2 dps increase
Cost: 6 at level 4, goes up by 3 per level
Air defense:
Unlocks at: level 4
Duration: 3 attacks against the player
Affect: Shoots 1 flare per barrel, rather than the standard 1 overall, splits number off shots evenly among up to 4 targets
Cost: 6 At level 4, goes up by 3 per level
Hidden Tesla:
Unlocks at: level 2
Duration: 3 alertings during attacks
Affect: electricity travels through all nearby troops in a 2 tile radius around the target, doing 1/4 of the dps to the ailemented troops
Cost: 3 at level 2, goes up by 3 per level
Xbow:
Unlocks: Upon building completion
Duration: 2 attacks against the player
Affect: Uses only x0.75 of the elixir, does x1.5 damage
Cost: 7 at level 1, goes up by 5 per level
Inferno Tower Single Target:
Unlocks: upon building completion
Duration: 2 attacks against the player
Affect: catches troops 1 square around the target on fire doing 25 dps, lasting for 2 seconds after out of ailament range
cost: 10 at level 1, goes up by 10 per level
Inferno Tower Multi-Target:
Unlocks: Upon building completion
Duration: 2 Attacks against the player
Affect: Can target 3 extra troops, 5 dps boost for level 1, 7 for 2, and 10 for 3
Cost: 10 at level 1, goes up by 10 per level
FAQ:
Q: Why should Supercell implement this?
A: They don't HAVE to! It's just an idea trophy pushers, and high level players would like!
Q: Won't this get OP?
A: It may, that's why I said Sc may modify it to their liking!
Q: What if I have a good or frequently asked question?
A: If people ask it enough it'll end up in the faq!
Q: Can we boost traps?
A: No. Only boost things that are worth a percentage!
FEEDBACK IS GREATLY APPRECIATED!




