
Originally Posted by
dahimi
I don't really see the point. Either it will mathematically work out in your favor or it won't. If it doesn't, people would be silly to use it. If it did, people would be silly not to use it. I'd much rather if given a favorable result, that SC simply increase collector output across the board instead.
Assuming a 5% failure chance per hour, and a boost time of 24 hours (matches the existing one) you have a 71% chance of having a meltdown.
So now the question is how does the meltdown mechanic work?
Does the meltdown last for the remainder of the boost? If so you hit the 50% probability of a meltdown point around the 13th hour. Meaning on average you'll get 13 hours out of the thing. Double output for 13 hours with 11 of 0 output gives you a slight advantage. 26 hours worth of production every 24.