Sorry if this has already been posted but here are some links
Guide on making a successful base design:
http://forum.supercell.net/showthrea...28w-pics%21%29
Funneling:
http://forum.supercell.net/showthrea...-Funneling-101
TH12
PB 6149 trophies
GG 2.0 B+
Clan: Reddit Arcane
Clash on!
1.Put your storages in the middle with the heavy defenses. 2.Surround them with 3 layers of walls. 3.Spread everything else out. It works amazing, and surprisingly, no one knows how to attack bases like that.
Th9 ftw! Farming like a boss! Rockin those lvl 7 walls! I think they're cool okay?
I would like to say thank you to everyone who has posted! You have help so much. I have made a base design I would like to post it here. If you figure out faults Please Reply to PM me.
image.jpg
Thanks,
Firestar
A useful guide step for step basedesigning i made
1. Decide your style, farming/pushing/hybrid/transformer
Farming: th is outside, loot is extra protected
Pushing: th is inside, loot is more on the outside, th is most important here
Hybrid: focusses on loot AND trophies, usually works less for both
Transformer: a base which can switch between farming and pushing without much problems
2. Design a core.
This is the hardest part in my opinion, a base can not function without a proper core.
First off, you want your cc centralised, so place the cc in the center, then start surrounding it with important buildings.
-In a vault base, these buildings are usually storages and wizardtowers, these cores are big
-In a pushing base, there is usually at least 1 point defence, a BK if possible, the th, probably an AD and perhaps some splashdefence, these cores are usually mediumsized
-In a farming base without vault, it usually has a BK, an AD, a mortar/wizardtower and a storage
Surround the core with your high level walls, wb's don't get here and it will slow down the attacker more.
3. Make the second layer.
This one is hard to explain, since there are a lot of variations of it, I won't go through all, but I will give some guidelines.
First off, make sure it is made out off several compartments, one big compartment doesn't work (unless you are making an anti-hog base)
The second layer is where the rest of your stuff goes, your last storages, AD's wizardtowers, mortars.
4. Make the last layer.
The last layer uses the last point-defences and perhaps storages you didn't need in your second layer.
5. Tweak.
Afterwards, look if it follows the 'rules' I wrote below this, if it does, perfect! If it dosn't tweak it until it does, or don't, but it will probably be better to follow the rules.
6. Place the useless buildings on the outside as final step.
Be sure to cover all of the cc's range so it is harder to lure!
Rules to a good base:
1. Triangular splashdefence
2. Variation between cannons and archertowers
3. No x-junctions
4. No exposed T-junctions
5. No improper junctions
6. Use funneling!
7. Unlurable cc and BK/AQ
If you feel like more rules should be added or something is missing, please tel me.
~Level: 71~~Townhall: 8~Status: pushing