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Thread: Complications Luring Clan Castle

  1. #1
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    Complications Luring Clan Castle

    I have a very strong concerning issue when it comes to luring out enemies' clan castle troops.

    Supercell has made it extremely complicated and uneasy at times to lure out clan castle troops EFFECTIVELY AND IN A TIMELY MANNER. We are only given so much time for a raid and are given so mch army camp space to bring enough troops to lure out cc troops effectively while having enough time to reasonably having a sufficient enough of time to 3 star an opponent. A lot of times you would lure out the clan caslte yet all troops don't come out? I find this very frustrating and makes winning raids a lot harder when unexpected troops still remain in the clan castle when all troops don't come out in one shot.

    It makes the game so unpredictable and frustrating when you feel like you do what is necessary to win, but unexpected clan castle troops remain to just ruin your raid. We have roughly given 3 minutes for a raid total, so when clan caslte troops are stubborn and stop coming out when they stop detecting troops is a terrible approach I feel like and makes raids just so unpleasant and have a negative affect on using our time efficiently. I have talked to many clashers and many find this irritating and just unfair.

    I want feedback and pray Supercell acknowledges this. Clan Castles need a slightly bigger radius, and need to unleash ALL troops at once when it is triggered. I feel as though it would make raiding much more intuitive and fun, and give raiders more time to efficiently raid and not have to lose their raids due to unexpected troops raining all over their parades. Thank you everyone.

  2. #2
    Forum Master daz258's Avatar
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    Sorry but I completely disagree with your suggestion. The Clan Castle radius is already big enough, almost too big.

    If players want to have a totally central Clan Castle they should deserve to rewarded with lure difficultly. Also fully centered clan castles tend to expose a town hall or dark elixir slightly to one side.

    Defense has a hard enough time as it is in the game, this will make defense even worse.
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  3. #3
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    Quote Originally Posted by daz258 View Post
    Sorry but I completely disagree with your suggestion. The Clan Castle radius is already big enough, almost too big.

    If players want to have a totally central Clan Castle they should deserve to rewarded with lure difficultly. Also fully centered clan castles tend to expose a town hall or dark elixir slightly to one side.

    Defense has a hard enough time as it is in the game, this will make defense even worse.
    Are you serious? Defense has it hard enough? I feel like its backwards. On defense, you have 4 giant bombs in town hall 9, 30 castle space, 6 spring traps, 2 heroes, and THEN defenses to fight? It's a little ridiculous. All I'm saying is, it's very annoying and difficult to completely lure out ALL troops. I don't even mind if they leave the radius the same, but once that radius is triggered why can't all CC troops come out? It kills so much time and just is ridiculously unpredictable if 1 wizard or 2 is left in the castle, it will wipe out a giant/ hog in a matter of seconds with their splash damage. Why should that ever happen?

  4. #4
    Pro Member SargeantZeal's Avatar
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    CC instant exit: I would be strongly against this. Luring cc troops should take skill and planning, not a one-touch effort. Its not easy to design a base with unlurable centralised cc. Its easy to copy another's design, but more popular designs tend to get dismantled by other players just because they have been exposed to the design before. Doing this is the same as punishing those that took their time to design their bases to take advantage of the powerful CC for their defense.

    Extending cc trigger range: Defending is hard as it is, using an unlurable cc is just another way to bolster the chances for a defensive win, and it has its downsides. The range of CCs are just about right IMO, making lower leveled players unable to take advantage of unlurable cc effectively.

    CoC unpredictability is what making the game so exciting. I doubt coc would have the number of users as it have now if the game was predictable and straightforward, so if you find unpredictability frustrating in a game, maybe you should find something more predictable to avoid frustration. Very little things in life is predictable, and that is what keeping most people excited about living.
    Last edited by SargeantZeal; May 19th, 2014 at 07:26 AM.

  5. #5
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    Quote Originally Posted by KB24 View Post
    Are you serious? Defense has it hard enough? I feel like its backwards. On defense, you have 4 giant bombs in town hall 9, 30 castle space, 6 spring traps, 2 heroes, and THEN defenses to fight? It's a little ridiculous. All I'm saying is, it's very annoying and difficult to completely lure out ALL troops. I don't even mind if they leave the radius the same, but once that radius is triggered why can't all CC troops come out? It kills so much time and just is ridiculously unpredictable if 1 wizard or 2 is left in the castle, it will wipe out a giant/ hog in a matter of seconds with their splash damage. Why should that ever happen?
    Attacking a base is meant to be more difficult than defending. That's a fact in any war or battle. Attackers have the choice to attack or not. Defenders don't get that luxury. When you're searching for a base, the position of the clan castle should be a big part of your scout, as are grave sites to see if the base has recently been attacked.

    In the end, as attacker, it's you who decides to raid someones home turf. I don't think you can complain when it doesn't always go your way. Your not supposed to three star everyone. That'd be boring.
    Last edited by magnor; May 19th, 2014 at 08:18 AM.

  6. #6
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    i disagree with OP. i think this is part of the game. people who spread out their walls to make it harder for people to lure troops out are going to have a less concentration of fire power with their defense.

    freeze spells and lightening spells would do the trick. you can't expect them to make the game easier for everyone whenever someone asks lol.

    plus, i rarely cant lure the troops out of cc. and with certain troops you dont even need to lure.

  7. #7
    Pro Member Syr1nax's Avatar
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    3 stars is for a perfect attack. It's supposed to be difficult.
    i went to a lot of trouble to design my th8 base with centralised cc. The cc radius is fully inside the walls to be unlureable...okay hogs or balloons can do it. The point is that in CW any opponent can scout my base and see the cc range. He will know all this and come in prepared. If he is very good or lucky or willing to spend de on mass hogs he may get 3 stars. If he isn't so good or lucky he will probably get 2 stars since my th is not centralised it should be easier for him. Alternatively he can settle for 2 stars and not use hogs. And if he comes in blind he will probably get pwned. CoC is like any game, you have to find advantages where you can and make the best use of them. Totally agree that attackers have the advantages, there's nothing I can do to stop someone from getting 1-2 stars.
    Last edited by Syr1nax; May 25th, 2014 at 12:36 PM.

  8. #8
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    or you could spend the extra 5 seconds to make sure you have lured all the troops

  9. #9
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    learn to lure CC better or attack better.

    Supercell shouldn't have to tweak the game just because you aren't good at it
    FIX CLAN WARS!

  10. #10
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    I you are going for 3 stars you should be paying attention to the amount of troops that exit a CC. They shouldn't take you by surprise.

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