Hero suggestions
1: Goblin Prince/Chief - He should be as fast as a normal goblin, as much health as the Archer Queen and do double damage to resource harvesters and resource storages.
2: Dragon Knight - He/She should be depicted as an armored figure riding a Dragon that is a little bigger than the usual Dragon. His/Her stats at level 1 should be approximately 10-20% better than a normal Dragon's stats.
Troop suggestions
1: Looter: A flying unit that is essentially a flying goblin, should do double damage to resource buildings. Should move at about 70% the speed of a goblin.
2: Demon: A rage unit, similar to the healer. The Demon will rage any units within a 3 tile range of him. On defense, defensive buildings' fire rate and damage should be increased also.
3: Frost Sorceror: This troop will target defensive buildings, but instead of doing damage, this troop will slow their fire speed. I feel the slow effect should be around a third of the fire speed of the building.
Thank you for reading, if there is anything you might want to ask about the thread or any more suggestions, please make a comment below.
i dont really see why a goblin chief/prince would be good. I mean a hero that targets resource buildings? The dragon knight is good. Once again i dont see why we need a flying resource attacker. demon is good though maybe doesnt affect defences when defending, rather only other cc troops. and maybe frost sorceror could do a bit of damage but not much.
That heroes are not good idea.
1) looters- minions are too good dont need looters
2) demon -similar idea like volkano mage (spelling mistake )
3) F.S. - liked this idea..