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Thread: how is damage from mortar calculated?

  1. #31
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    Quote Originally Posted by zxzxj View Post
    Redundant.

    See, I have no problem with CoC using dps system. I can multiply. 4X5, 5X5...fine. I only see that the damage per shot system is better suited for weapons like mortar. So I'm just curious why supercell chose damage per second intead. But at the end of the day, it's their development. If they chose this, so be it. I'm still enjoying a free game, happy as duck in orange source.

    I can see dahimi's point. I just don't agree with him.
    I believe they chose it for simplicity's sake .. They listed everything as Damage Per Second . I think they decided to make everything 1 category to create less confusion .... I agree with you that Damage Per Shot is more useful,as it doesn't require math ,as Damage Per Second requires . I don't think they decided how to list damage on a individual basis ,but rather collectively .

  2. #32
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by HBCA25 View Post
    Ok,this thread has now become rather pointless.

    Can we all agree it would be better if slow-firing splash damage weapons like the mortar would be best served by having BOTH Damage Per Second and Damage per Shot data?
    I'd be perfectly fine with a damage per shot listing as long as there was also a shot rate listing to go with it.

  3. #33
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    Quote Originally Posted by HBCA25 View Post
    I believe they chose it for simplicity's sake .. They listed everything as Damage Per Second . I think they decided to make everything 1 category to create less confusion .... I agree with you that Damage Per Shot is more useful,as it doesn't require math ,as Damage Per Second requires . I don't think they decided how to list damage on a individual basis ,but rather collectively .
    Archer towers, cannons...so on and so forth, can also be listed as damage per shot.

  4. #34
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    Quote Originally Posted by dahimi View Post
    I'd be perfectly fine with a damage per shot listing as long as there was also a shot rate listing to go with it.
    So that means even if the listing is in damage per shot, you still mentally convert it to damage per second? If that's the case, then that's might just be the reason why supercell chose this system - some players, maybe for those who are heavily into WoW, are used to this system already. Maybe the programmer who installed this system is also a WoW fan. I don't play WoW, so I have no comment on why they chose this system.
    Last edited by zxzxj; November 7th, 2012 at 12:57 PM.

  5. #35
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    Quote Originally Posted by Mitchluijks View Post
    People who are thinking about damage per second of defend buildings are no-lifers. Don't be frustrated and re-calculating those things, it's a game! Be professional and deal with it and keep winning
    You sir are a moron. I realize it's hard for you to fathom an intelligent thought, but calculating damage per second is important and your troll is far from professional.

    The damage per second is displayed incorrectly simply for the fact it is an aoe, so Supercell should re-calculate the display to get actual values. It's dps should be closer to 25, not 1. Whereas, the total dps is divided by number of mobs within said area.

  6. #36
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    Quote Originally Posted by zxzxj View Post
    Archer towers, cannons...so on and so forth, can also be listed as damage per shot.
    I disagree, damage per shot is not an accurate way to display these values. Mortars should have their display corrected to show actual dps.

  7. #37
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    Needed Statistics on Defenses

    Okay, I just read all 4 pages of these posts... phew!

    yes, you can look at the .csv files to determine shots/sec and what not, but it really wouldn't be that hard for supercell to display:

    Damage/Shot
    Shots/Sec


    and (something I didn't see mentioned):

    Splash Radius!

    It is only with all three can you accurately compare weapons and see how effective they are against different troop types. Otherwise, unless you feel like wasting an inordinate amount of time taking screen shots or digging up csv files you will be at a disadvantage since this information is very helpful for setting up your base defenses.

    just my 2 cents...

    -J

  8. #38
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    Quote Originally Posted by jamesdemuth View Post
    Okay, I just read all 4 pages of these posts... phew!

    yes, you can look at the .csv files to determine shots/sec and what not, but it really wouldn't be that hard for supercell to display:

    Damage/Shot
    Shots/Sec


    and (something I didn't see mentioned):

    Splash Radius!

    It is only with all three can you accurately compare weapons and see how effective they are against different troop types. Otherwise, unless you feel like wasting an inordinate amount of time taking screen shots or digging up csv files you will be at a disadvantage since this information is very helpful for setting up your base defenses.

    just my 2 cents...

    -J
    Nicely put, I would like to know Splash radius, I always assumed it's 3x3, but would like it confirmed.

    BB

  9. #39
    Forum Superstar Djemerson13's Avatar
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    Multiplication!

    You can calculate the damage each shot deals by multiplying the DPS by 5 because the mortar shoots every 5 seconds! For more info like this there is a great Clash of Clans wikia.

  10. #40
    Forum Elder Somerandomguy64's Avatar
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    Damage per Second x5-6

    Do Damage per Second times 5 or 6, as the mortar fires every 5-6 seconds.
    Don’t know what to put here. It’s been so long.

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