Clan Wars Rewards

The current clan war system just gives war loot to the winning team members.This war loot is then transferred to the storage a.The war last for 2days and the loot gained if they win the clan war is considered less. It seems not enough to motivate all the clan members for war. Most of them are upgrading defenses or researching troops and thus require resources. If they do not participate in clan war, they can loot far more resources from normal attacks.

There should be a system where the clans wars victories are tallied every month and gem boxes are given based on the percentage of victories (for example winning all wars in a month (100%) will give gem box worth 50 gems and 70% gives gem box worth 25 gems.) The minimum number of war participation to qualify will be set at 5. This will ensure more participation and excitement in clan wars.

in addition, if every match of clan war won , there will be 1% boost for all defensive buildings (reset every month).
ps. (max 15%)

Duel (Challenging within clan mates/ individual)
Another issue is the arrangement of bases in the game. There is no way to test the effectiveness of your defenses unless someone attacks you. It would be better if players were able to test their base by allowing them to use whatever troops necessary to simulate an attack on their base.

example:
select attackers town hall eg. level 7
spend 10k to buy lv1 troops - max 200 units
spend 20k to buy lv2 troops and so on.

And also can buy clan troop for attacker and defender.

Thanks.