Major Additions:
* Dueling/challenge/simulator/sparring battle area
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
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* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
* Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
* Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards
Clan Related:
* Separate Elder+ chat tab in-game
* Way to designate sister/feeder/associated clans to link clan chat in a separate tab
* Ability to sort clan info besides trophies: By Donation, level, position, league, etc
* Raise troop donate limit from 5 to 6 (so 5 people can still fill lvl 5) or 10 troops per request
* Remove clan join request from clan chat if they've joined another clan already
* Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
* History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
* Reduce leader message cooldown from 12 hours
* Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface
League Related:
* Award resource bonuses for successful defense in addition to successful attack
* Alter matchmaking to FIRST attempt to match within your league, then proceed outside if necessary
Defensive Structure Related:
* Add hidden tesla trigger radius circle (green perhaps)
* Leave attack range circle on upgrading defensive building - to better plan when it's ready
* Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
* Allow hidden tesla to absorb some/all lightning spell damage if revealed
* Add an x-bow loaded with dark elixir or "Dark X-Bow"
* Add "spires" which add on to defenses or provide an area effect to increase stats
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* Add ability to upgrade multiple walls at once (like rows)
New defensive buildings: Ice Tower, dragon cave, poison dart tower, healing tower, spear tower
Other Buildings Related:
* Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
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* Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
* Dark Spell Factory for defensive spells - build with dark elixir
* Add a boost option for builders (work at 4x speed for X number of hours)
Other new building ideas: Tavern (to hire shady characters), hideout (camp for tavern folks), stables (for horseback units), Siege Factory (for siege weapons), Siege Camp (to house siege weapons)
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
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* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
* Keep troops that survive a battle
New Troops Type Requests:
* (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
* (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, witch, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
* (COMBINATION/UNIQUE)
- Mole, digs underground
- General - can focus attackers to a specific building
- Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues
- Paratrooper - deployed from above, can land anywhere and continue fighting
- Air based resource targeting unit
- Unit with both ranged and melee attack capabilities
Battle Related:
* No default troop selected upon entering battle - avoid accidental battle starts
* Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
* Make use of the water with ships/water-related attacking/defending/units
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* Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
* Ability to save single player battle replays (and hence, also share)
* Ability to revenge an online and/or shielded opponent
* Ability to send message to player after raiding them
Spell Related:
* Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
* Make the spell colors/graphics more unique, wrong selection during battle due to similarities
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* When upgrading spells, include increased range, duration, etc not just primary stat
* Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
* Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room
New spell ideas:
* (VISION) Invisibility, smoke screen, shroud,
* (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
* (TROOPS) Revive, summon, flying, shape shifter/morph
* (GAME PLAY) - Extra time, trap reveal, target specific building
Defensive spell ideas (if implemented): slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker
Trap Related:
* Add a new trap that must be bought with Dark Elixir
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* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
* Upgradable spring traps
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
Graphical Interface Related:
* Add a way to export battle replays to photo roll or youtube natively
* Add a pause and rewind button to the replays
* Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc
* When visiting villages via the battle log, have a "back to log" button besides just a back home button
* Add the Attacks/Defenses Won stat (from Leagues) to clan view
* Leave clan/global chat pane available while visiting clan/global villages
* Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells
* Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen
* Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view
* Add a popup URGING all users to link to Gamecenter (similar to the recent IAP pop-up)
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* Ability to hot link a village for clan to view - visit/invite/link options? - search not always possible
* Update troop avatar pictures to correspond with level of troops (upgraded pics to match gameplay)
* Move donate troops window over to doesn't cover custom donate text to read what they want
Miscellaneous:
* Add push notification Spell Factory full
* Add push notification for Clan Castle full
* Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
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* Add a small gem reward at each level up, or even every 5 or 10
* Gem lottery- pay gems for a chance to win more
* Additional price points for gem purchases



