View Poll Results: Do you support the thread idea?

Voters
322. You may not vote on this poll
  • yes

    293 90.99%
  • no

    29 9.01%
Page 18 of 20 FirstFirst ... 81617181920 LastLast
Results 171 to 180 of 196

Thread: Increasing Win Bonus and Adding Defence Bonus

  1. #171
    New Guy
    Join Date
    Jul 2014
    Posts
    49
    yes they should increase the bonus

  2. #172
    Banned
    Join Date
    Jan 2014
    Posts
    533
    people need to be rewarded for upgrading and deffending there base like the game was intended for.
    this can only encourage people design and redesign upgrade and deffend to there best,
    traps heroes and even cc troops need to be rearmed cost free much like a war base,

    loot bonus for deffneces wins need to be thought through so Th10 (like myself ) don't go sitt on there ♥♥♥ in crystal 3/2 and benifit on deffences to much, personaly starting 2800cups deffending there deserves to be rewarded havenly

  3. #173
    Fresh Spawn
    Join Date
    Aug 2014
    Posts
    3
    +1 , we need this change

  4. #174
    Fresh Spawn
    Join Date
    Aug 2014
    Location
    india
    Posts
    1

    very thoughtful

    Bonus loot has to be increased...!!!

  5. #175
    Pro Member
    Join Date
    Nov 2013
    Posts
    608
    haven't checked this thread for a while, but thanks for the replies and support.

    i really do hope SC make these changes, game play would be so much better.


  6. #176
    Fresh Spawn
    Join Date
    Jan 2014
    Location
    Elche (Spain)
    Posts
    8
    I was speaking with my clan this idea yestarday, and your table its good. I hope supercell read you.

  7. #177
    Pro Member Sokitani's Avatar
    Join Date
    Dec 2013
    Posts
    564
    Quote Originally Posted by Zclash View Post
    I would like to suggest a revamp on win bonus and possibly introduce defence bonus

    Reasons:

    • All players should be targeted making maintaining their league harder (low resources opponents shouldn't get away with it, with higher win bonus it would help with troop costs and encourage players to attack all)
    • Attackers will aim for town halls to guarantee a win
    • Defenders will protect their town hall more to maintain their league
    • A lot of players drop their rank purposely to make farming more efficient, by increasing the win bonus players will start aiming for higher ranks.
    • More motivation to gain higher trophies/ranks
    • Less boring ? = Less players quitting
    • Town hall penalty will have less impact at higher leagues
    • If more players starts climbing ranks the game would be much more competitive.
    • Less next, next, next to find your match
    • During peak/low loot times the winning bonus will play a big part
    • Leagues will be much more valued, so now u can show off more about your league
    • More loot = less raging = less quitting ?




    Currently:
    Level Trophy Range Win Bonus Win Bonus Win Bonus
    Bronze III 400 - 499 400 400 N/A
    Bronze II 500 - 599 500 500 N/A
    Bronze I 600 - 799 800 800 N/A
    Silver III 800 - 999 1,300 1,300 N/A
    Silver II 1,000 - 1,199 2,000 2,000 N/A
    Silver I 1,200 - 1,399 3,300 3,300 N/A
    Gold III 1,400 - 1,599 5,200 5,200 N/A
    Gold II 1,600 - 1,799 8,400 8,400 N/A
    Gold I 1,800 -1,999 13,000 13,000 N/A
    Crystal III 2,000 - 2,199 21,000 21,000 50
    Crystal II 2,200 - 2,399 34,000 34,000 100
    Crystal I 2,400 - 2,599 55,000 55,000 200
    Master III 2,600 - 2,799 75,000 75,000 400
    Master II 2,800 - 2,999 90,000 90,000 500
    Master I 3,000 - 3,199 100,000 100,000 600
    Champion 3,200+ 120,000 120,000 800


    Suggestion: (can be modified)
    Level Trophy Range Win Bonus Win Bonus Win Bonus
    Bronze III 400 - 499 1,000 1,000 N/A
    Bronze II 500 - 599 2,000 2,000 N/A
    Bronze I 600 - 799 3,000 3,000 N/A
    Silver III 800 - 999 10,000 10,000 N/A
    Silver II 1,000 - 1,199 20,000 20,000 N/A
    Silver I 1,200 - 1,399 30,000 30,000 N/A
    Gold III 1,400 - 1,599 40,000 40,000 50
    Gold II 1,600 - 1,799 50,000 50,000 100
    Gold I 1,800 - 1,999 60,000 60,000 250
    Crystal III 2,000 - 2,199 75,000 75,000 500
    Crystal II 2,200 - 2,399 100,000 100,000 750
    Crystal I 2,400 - 2,599 125,000 125,000 1,000
    Master III 2,600 - 2,799 150,000 150,000 1,250
    Master II 2,800 - 2,999 175,000 175,000 1,500
    Master I 3,000 - 3,199 200,000 200,000 1,750
    Champion 3,200+ 225,000 225,000 2,000


    Other Possibilities (win bonus amount might need to be remodified) e.g:
    • the amount of stars we win should effect the amount of win bonus
    • the damage % we do should effect the amount of win bonus e.g 90% = 90% win bonus



    Possible Defence rewards (just examples and not all have to apply, i also know its been ruled out):

    1. The same amount of reward you earn from win bonus (you can only collect your latest win, so you must collect after each defense otherwise they will be wasted)
    2. All your traps will be fully repaired for free
    3. You will gain 50% or so of what your opponent used e.g they use 1 barbarian you gain 10 elixir, they use 1 dragon you gain 12,500 elixir.
    Cool idea but this bonus is ridiculous!

    So many people farm in gold 1 so if I placed my AQ and destroyed the th I get free 60k. The hero wont be harmed at all and therefore I can keep doing this.
    Town hall 9 Level 100 IGN: Seiji

  8. #178
    Pro Member
    Join Date
    Nov 2013
    Posts
    608
    Quote Originally Posted by Sokitani View Post
    Cool idea but this bonus is ridiculous!

    So many people farm in gold 1 so if I placed my AQ and destroyed the th I get free 60k. The hero wont be harmed at all and therefore I can keep doing this.
    i don't think it be as easy as you think

    if that is truly the case then the other bunch of players will do the same (harder to find exposed TH).
    Last edited by Zclash; September 20th, 2014 at 05:15 PM.


  9. #179
    Trainee
    Join Date
    Sep 2014
    Posts
    17
    I think that you should get 50% of the loot bonus listed for getting one star, and then for every 2% you destroy, you gain 1% loot bonus(100% loot bonus at a 3 star)

  10. #180
    Pro Member
    Join Date
    Nov 2013
    Posts
    608
    Quote Originally Posted by Potatoflarbs View Post
    I think that you should get 50% of the loot bonus listed for getting one star, and then for every 2% you destroy, you gain 1% loot bonus(100% loot bonus at a 3 star)
    there's a few ways it could work like
    - Winning = loot bonus, as for the amount every % of damage you do will earn your the % of the loot bonus. so if you only snipe TH you will not get much at all.
    - Stars - 33% per star gained
    - or other formulas like the one you listed above


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •