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Thread: New Dark Elixir Troop: Puppeteer (Things just got interesting)

  1. #11
    Pro Member Underrated1's Avatar
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    Quote Originally Posted by Doupie View Post
    That is not the case...
    Basic logic.

    WITH CLAN TROOPS: You face those troops back against you, plus the rest of the raid.

    WITHOUT CLAN TROOPS: You face only the normal parts of the raid. Your opponent also wastes some troop space on the useless Puppeteers.

    Therefore with < without when puppeteers are involved.
    Don't even bother reading anything this idiot has to say.
    I'm not sure why I haven't been banned yet on account of my stupidity.

  2. #12
    Senior Member silentd916's Avatar
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    If it has no damage, it probably would also have zero preference in attacking. Once you release the guy into the enemy base, it would just sit there and not move until enemy releases troop from cc or heroes get in range?

    Does it control only 1 troop or multiple? I'm kinda lost here. It has to attack the troop first to have it controlled? In theory, if someone have 2 puppeteer in cc, you can control one, that one controls the second puppeteer, and the second one controls another troop, thus making a puppeteer chain? Lol, confusing!

    It would be very overpowered, all you have to do it lure cc and heroes to the corner and have the puppeteer control their BK and then you could drop your BK and wipe out all the troops. Or you could just do it to make their heroes suicide against their own cc troops. It's the ultimate CC troops killer.

    It would also completely throw champ league into chaos since heroes are the center of gowiwi attacks, if you had the enemies heroes also, 3 stars on max bases would be too easy.
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  3. #13
    Senior Member Doupie's Avatar
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    Quote Originally Posted by Underrated1 View Post
    Basic logic.

    WITH CLAN TROOPS: You face those troops back against you, plus the rest of the raid.

    WITHOUT CLAN TROOPS: You face only the normal parts of the raid. Your opponent also wastes some troop space on the useless Puppeteers.

    Therefore with < without when puppeteers are involved.
    My thought was that IF there were no troops to take over, it has the basic attack of a barbarian. Strategically, you don't have to use it. It would be like putting a healer in the cc...while kinda helpful, strategically weak.

    It would be best used as a CC troop.
    I keep being reminded this is a strategy game. You don't release the BK every time do you? Use him when needed.

    Quote Originally Posted by silentd916 View Post
    If it has no damage, it probably would also have zero preference in attacking. Once you release the guy into the enemy base, it would just sit there and not move until enemy releases troop from cc or heroes get in range?

    Does it control only 1 troop or multiple? I'm kinda lost here. It has to attack the troop first to have it controlled? In theory, if someone have 2 puppeteer in cc, you can control one, that one controls the second puppeteer, and the second one controls another troop, thus making a puppeteer chain? Lol, confusing!

    It would be very overpowered, all you have to do it lure cc and heroes to the corner and have the puppeteer control their BK and then you could drop your BK and wipe out all the troops. Or you could just do it to make their heroes suicide against their own cc troops. It's the ultimate CC troops killer.

    It would also completely throw champ league into chaos since heroes are the center of gowiwi attacks, if you had the enemies heroes also, 3 stars on max bases would be too easy.
    The damage, as mentioned before, can be tweaked to that of a entry level barbarian so he isnt completely useless if people aren't in the CC.

    He is a strategy piece: EXAMPLE - Send a barb to "lure" the CC, once troops come out, release the Puppeteer. Once high enough, lure the BK and then use it against them.

    This troop might be best served as a CC troop.

    "Do or Do Not...there is no Try." - Yoda

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