Great idea
Good idea needs some tweaks overall still needs to be added
Ok idea but not needed in game
Bad idea we dont't need it and its a bad concept in general
We should get rid of the graves totally
You guys need to understand thing called farmers, they can just attack the base and defense gets loot how is that fair, also percant ain't fair either because it doesn't accurately describe the battle as much as mine does. In my idea so fair and simple, you destroy a troop you get 10 percent of its cost in elixir, easy to do and will help defensive players without giving them more of an advantage then attacking with loot bonus.
"Easy fix that will help change the game in a better less complex way"
Fix what ? Nothing to fix.
" best part is instead of adding a whole new system all together like yours all SUPERCELL HAS TO DO IS CHANGE THE GRAVES FROM 20 TO PERCENT ON TROOP COST THAT WAS DESTROYED"
You are using how long it would take to implement compared to your non-strategy based concept to an actual new strategy based feature - as a reason for your idea being ideal. Sorry, I think i've explained my point fully.
These aren't comebacks, they are your words. But feel free to suggest that they aren't yours if you wish
Last edited by kelu; May 21st, 2014 at 01:51 AM.
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You talk but with no valid points to back up yours how about worry about defending your own rather than implantation time again I asked you a question and u didnt respond, why is my idea bad tell me why defense loot bonus so much better this is like the 3rd time I have asked no answer, why would you hate on this don't I get it because there's a problem and if you don't know their is then you should wake up and play some more then.
Last edited by Superraven; May 21st, 2014 at 02:21 AM.
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"I would base it on strength of attacker vs strength of defense. That in combination with troops destroyed and destruction %.
So if strong attackers are going after weaker bases, that weaker base gets defense bonus based on how much it kills/defends, and to a higher degree than an even battle.
So I don't even know that I'd call it "league" loot bonus, as it's not based on trophies at all."
Yes, this is how I would handle it.
I told you why I don't like your idea. It's about random reward, not strategy ?
You can say you aren't getting answers and responses all you want - scroll up my friend. I am not going to hold your hand here.
Last edited by kelu; May 21st, 2014 at 02:32 AM.
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First of all really, mam random reward random how is it random it ain't? it ain't at all, see your base needs to be good for you to defeat the troops so you can collect the bonus from the graves , and again your system to complex man to much work to be added, and lets face it stop calling my idea random reward its strategy, you fail to see what i am trying to say, ok so listen ok, you kill troop with your defense, your base which who makes? you do which requires you to wait what? Strategize that doesn't make sense thinking about your base so it can be good, that is completely random clearly and so complex and hard to do. ( Hoped my sarcasm explained my point again I didn't say your idea was bad just mine is better but apparently you don't get that and oh yeah let the poll do the talking more like it then dislike it by a lot.)
graves appear on good and bad bases just the same. Can you predict where they will appear ?
No.. you can't. It's random. Sometimes they get left, sometimes not.. depending on if there is space for a gravestone maybe. But yeah, it's random in the sense that if everything is tight together you will have less of them. So having more gravestones is not based on some skill or strategy.
If you don't understand that... I can't help you
I have listened to everything you said. I know what you mean. You can't accept that it's not a indicator of skill as to getting gravestones or not. So expanding this aspect , for your reasons, is not about rewarding strategy.
No matter how many ways you try to paint it.
Last edited by kelu; May 21st, 2014 at 03:38 AM.
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This guy, honestly this is a waste of my time first of all look at poll results that's all you need to know. And it is I understand your point but if you had viewed I said that if troop dies on a building then a skeleton on the building so like grave you click on it and it disappears it is on the replies, i will give it to you to, also ahhh killing troops requires a good base which requires a thinking aka strategy just saying.
I don't care if you think my idea is good or bad.
You seem to be taking offense to my accurate depiction of gravestones being rather random and my idea being about a strategy.
You suggested your idea was a fix.. it's not, there is nothing to fix.
You suggested the reason your idea was the right way was because it was easier to implement. I don't think how easy something is to do, makes the idea any less random.
Then you suggested that I misrepresented what you said in terms of both those comments.
Then you suggested I wasn't listening.. wasn't answering.. etc etc
You got your answers.. you got the logic behind my answers.
you don't like that, so you feel the need to misrepresent my understanding of the topic etc.
uh.. i'd say that's a fail.![]()
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