View Poll Results: What do you think ?

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  • Great idea

    48 32.65%
  • Good idea needs some tweaks overall still needs to be added

    62 42.18%
  • Ok idea but not needed in game

    25 17.01%
  • Bad idea we dont't need it and its a bad concept in general

    9 6.12%
  • We should get rid of the graves totally

    3 2.04%
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Thread: GRAVES! Read Plz !

  1. #71
    Pro Member Superraven's Avatar
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    Thanks

    Quote Originally Posted by daz258 View Post
    Anything to make defense more worthwhile is a big tick in my books.

    I like it.
    Thanks supposed to be a good and simple idea to help defensive players.

  2. #72
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    Quote Originally Posted by Superraven View Post
    You don't get it do you, to destroy the troop it aint random, it ain't and don't need to be fixed what so getting 20 elixir from them is good wow u are just really don't get it, how are they good now, this is a creative and better idea than defensive loot bonus in so many ways, and though i do get it isn't based on trophies, as I said before all supercell has to do is A either make troops that die on a building etc put skeletons on building to represent it just an idea not official or B program the graves to go next to buildings and not on them not that hard yours involves supercell making a whole new system from scratch basically mines fixies something that id currently in the game, and both get to the goal of rewarding defense just mine is easy to do and better.

    I get it, you just don't get that it's not needed. Adds no strategic value.

    The creative part is already done, your idea is "Make it more". I have to believe they have put thought into how much it should be when implementing it.

    I simply said that I would rather have it based on a strategic element as opposed to .. uhh. just have it yield more.

    If you ask 100 people if they want more loot for gravestones, of course they will say "yep, i'm all for that".

    However, that doesn't meant that it improves the strategy of the game.

    Sorry this is so hard for you to understand that you seem to suggest I don't "get it".

    Your idea is dirt simple -- "Give more for elixer gravestones".

    Yet you don't seem to want to acknowledge that the way gravestones get added has a random element in that it relies on if there is actually space at the kill location to add one. That is why it's less common to see them further in on a fort, but that is where alot of killing of larger troop occurs.

    Sorry.. if you don't get it. But that element creates a problem easily solved by my suggestion. If troops are killed by a bomb, the gravestone appears on the location of the bomb that is now gone. One gravestone might represent multiple troops that were 'killed' by that bomb.

    But yeah. "you want more elixer from gravestones". got it.. noted. Amazing idea.
    Last edited by kelu; May 21st, 2014 at 07:10 PM.
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  3. #73
    Pro Member Superraven's Avatar
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    Quote Originally Posted by kelu View Post
    I get it, you just don't get that it's not needed. Adds no strategic value.

    The creative part is already done, your idea is "Make it more". I have to believe they have put thought into how much it should be when implementing it.

    I simply said that I would rather have it based on a strategic element as opposed to .. uhh. just have it yield more.

    If you ask 100 people if they want more loot for gravestones, of course they will say "yep, i'm all for that".

    However, that doesn't meant that it improves the strategy of the game.

    Sorry this is so hard for you to understand that you seem to suggest I don't "get it".

    Your idea is dirt simple -- "Give more for elixer gravestones".

    Yet you don't seem to want to acknowledge that the way gravestones get added has a random element in that it relies on if there is actually space at the kill location to add one. That is why it's less common to see them further in on a fort, but that is where alot of killing of larger troop occurs.

    Sorry.. if you don't get it. But that element creates a problem easily solved by my suggestion. If troops are killed by a bomb, the gravestone appears on the location of the bomb that is now gone. One gravestone might represent multiple troops that were 'killed' by that bomb.

    But yeah. "you want more elixer from gravestones". got it.. noted. Amazing idea.
    To easily counter that I added something on the post my thread that says that supercell can fix that by adding a skeleton on building, so thats an easy fix also it aint random u need a good base to kill this goo troops just sayin and this saying give me more elixir from gravestones yes thats true but thats why its good it a simple easy idea to do that doesn't require supercell to make a whole system again, that will have glitches and mistakes and people will complain and again you don't get it " you can lead a horse to water but you can't make it drink", you the horse man I don't know why you wouldn't like this, and also its only 10 percent supposed to be a supplemental source of income for the defender at best, u were the person who said 50 percent for traps thats a lot this is a small and decent reward as it should be and better and easier to do then yours, and also u think gravestones are fine now wow you really don't see a problem here. You know you such a hypocrite, you say there is no problem yet offer a solution you may have a different solution then me I am fine with that but say there is a problem at least.

  4. #74
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    Quote Originally Posted by Superraven View Post
    To easily counter that I added something on the post my thread that says that supercell can fix that by adding a skeleton on building, so thats an easy fix also it aint random u need a good base to kill this goo troops just sayin and this saying give me more elixir from gravestones yes thats true but thats why its good it a simple easy idea to do that doesn't require supercell to make a whole system again, that will have glitches and mistakes and people will complain and again you don't get it " you can lead a horse to water but you can't make it drink", you the horse man I don't know why you wouldn't like this, and also its only 10 percent supposed to be a supplemental source of income for the defender at best, u were the person who said 50 percent for traps thats a lot this is a small and decent reward as it should be and better and easier to do then yours, and also u think gravestones are fine now wow you really don't see a problem here. You know you such a hypocrite, you say there is no problem yet offer a solution you may have a different solution then me I am fine with that but say there is a problem at least.
    There is a problem, it's not gravestones. That's what you don't seem to understand.

    Gravestones is a silly way to fix the problem you are noting.

    I am for adding strategy , not just giving more elixer to fix a different problem.

    I get you are stuck on this, and the "strategy" aspect is completely lost on you.
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  5. #75
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    We have all arrived at your water, and it's "Lets give more elixer for gravestones".

    You are right, I ain't drinking that. I'd rather see a more thoughtful approach to solving the real problem, and even my suggestion is more about "strategy" than a direct fix for the real problem.

    Enough already, we got it. Give more elixer for gravestones.

    You are not required to value strategy in gameplay.
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  6. #76
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    I didn't offer a solution to gravestones. There is no problem with them.

    I was giving a suggestion that adds strategic value to obtaining a gravestone.

    That's a very different things than saying "hey, lets give more elixer for gravestones".

    You still can't make that distinction in your head
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  7. #77
    Pro Member Superraven's Avatar
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    Quote Originally Posted by kelu View Post
    We have all arrived at your water, and it's "Lets give more elixer for gravestones".

    You are right, I ain't drinking that. I'd rather see a more thoughtful approach to solving the real problem, and even my suggestion is more about "strategy" than a direct fix for the real problem.

    Enough already, we got it. Give more elixer for gravestones.

    You are not required to value strategy in gameplay.
    Quote Originally Posted by kelu View Post
    I didn't offer a solution to gravestones. There is no problem with them.

    I was giving a suggestion that adds strategic value to obtaining a gravestone.

    That's a very different things than saying "hey, lets give more elixer for gravestones".

    You still can't make that distinction in your head
    Quote Originally Posted by kelu View Post
    There is a problem, it's not gravestones. That's what you don't seem to understand.

    Gravestones is a silly way to fix the problem you are noting.

    I am for adding strategy , not just giving more elixer to fix a different problem.

    I get you are stuck on this, and the "strategy" aspect is completely lost on you.
    Ok so I get your concern but I used the gravestones as my solution to the problem of defensive players having a disadvantages compared to attacking ones and I am an attacking player just some aren't so I figured we need this also I used gravestones because they are worthless and seemed like a creative way to solve the problem, that's what I thought, now if u don't get that I don't care anymore actually, I have asked people in my clan and who I know and play the game and they all loved it, I honestly don't care if one doesn't and I will keep responding to you why, to keep making my point to other people on forum that my idea better than defensive loot and honestly we really won't know who's right until like a moderator responds telling us hey defensive loot bonus better or the graves. And yes i do want more elixir in tombstones 20 is ridiculous low, and this would solve it and help defensive players and have no real bad cost game tell me where is the downside to this, 50 bucks you will say its random won't you, man talk all you want I know I am right, I had some bad reactions on some of my threads before ain't going to lie but this one I think I did good
    Last edited by Superraven; May 21st, 2014 at 08:46 PM.

  8. #78
    Pro Member Superraven's Avatar
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    What do you guys think

    Quote Originally Posted by kelu View Post
    I didn't offer a solution to gravestones. There is no problem with them.

    I was giving a suggestion that adds strategic value to obtaining a gravestone.

    That's a very different things than saying "hey, lets give more elixer for gravestones".

    You still can't make that distinction in your head
    Do you think Kelu is right that grave stones fine as they are now, comment and tell my what you think below!

  9. #79
    Pro Member Superraven's Avatar
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    Is their an unfair advantage given to attacking players in the game?

    What do you guys I think I certainly do and I am an attacking player, and this is why we need the graves idea! Always vote on the poll and a leave a comment on what you think thanks!

  10. #80
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    Thumbs up - Graves -

    I don't think graves would impact the game/forums at all.
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