View Poll Results: What do you think ?

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  • Great idea

    48 32.65%
  • Good idea needs some tweaks overall still needs to be added

    62 42.18%
  • Ok idea but not needed in game

    25 17.01%
  • Bad idea we dont't need it and its a bad concept in general

    9 6.12%
  • We should get rid of the graves totally

    3 2.04%
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Thread: GRAVES! Read Plz !

  1. #31
    Pro Member Superraven's Avatar
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    No not really..

    Quote Originally Posted by elvinas View Post
    Most of players have much more elixir than gold and do not need elixir. If your defenses win you must be rewarded with gold.
    But their is a problem this is supposed to be elxir, I know that for many gold is more important but if the troop dies it wouldn't make sense if u got gold, i get your point but it just wouldn't make sense that if the troop dies you get gold and not what you need to make it exlir.

  2. #32
    Junior Member Theblob123's Avatar
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    Great idea but needs tweaking. I never really thought about graves all I did was click on them to get them out of the way but if this happened in the next update I would start caring about games and defense
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  3. #33
    Pro Member Superraven's Avatar
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    Quote Originally Posted by Theblob123 View Post
    Great idea but needs tweaking. I never really thought about graves all I did was click on them to get them out of the way but if this happened in the next update I would start caring about games and defense
    Well that's the point and thanks for getting it, I specifically designed this so that its generic and people can tweak it but as long as people keep supporting the concept and keep pushing this we can get this done.

  4. #34
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    Quote Originally Posted by Superraven View Post
    It's kind of funny actually with both your responses both are on opposite sides one thinks my loot to much and one doesn't think it's high enough, In regards to kelu I don't mean this to be a huge source of income its supposed to be a nice supplement at best. And to answer Siddmaster, I am truly honored that you think this could get an official response you are an enthusiast and I know that you know your way around here and thanks for the view but, again 10 percent doesn't seem much and if you had to pick between having a loot bonus for defense and the graves idea which one would you pick? Me clearly the graves it rewards you for a good defense and not just same for all, and also it is meant to be supplemental not a huge source of elixir but supposed to be something, and having it at 20 right now is not the answer, and again does 10 percent really seem that much it isn't like kelu's idea with 50 which is way to high even though I agree with him that if a troop dies from a trap not regular defense it should be higher so liek 25 percent. Both your concerns are good and have good points but I think that both you to extreme in your sides and I think that me, I am the balance the scale.
    I don't see me saying that it should be 25% makes it a "huge source of income", which is why I think you are mischaracterizing or maybe misunderstanding how it works as a whole.

    If it happened as frequently as it currently does, then yes.... I could see your point. But you have to realize that it's ONLY troops that are killed by bombs that I am talking about. Not just "damaged", but "killed". Therefore you'd have less gravestones, but when they were there.... They'd be worth more.

    All that to say that what I am proposing would likely yield overall same or even less than what you are proposing. But the difference is that my bonuses only happen if you are utilizing good strategy with your bomb/traps so that they are a major factor in your defense. You are just saying it should be for anyone who ends up a gravestone, which is far more gravestones than my idea would involve. Your way keeps gravestones as just something that happens and no specific strategy that gets used to obtain them.

    So, I don't think your comments regarding what I have proposed is accurate for these reasons.
    Last edited by kelu; May 20th, 2014 at 03:01 AM.
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  5. #35
    Pro Member Superraven's Avatar
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    Quote Originally Posted by kelu View Post
    I don't see me saying that it should be 25% makes it a "huge source of income", which is why I think you are mischaracterizing or maybe misunderstanding how it works as a whole.

    If it happened as frequently as it currently does, then yes.... I could see your point. But you have to realize that it's ONLY troops that are killed by bombs that I am talking about. Not just "damaged", but "killed". Therefore you'd have less gravestones, but when they were there.... They'd be worth more.

    All that to say that what I am proposing would likely yield overall same or even less than what you are proposing. But the difference is that my bonuses only happen if you are utilizing good strategy with your bomb/traps so that they are a major factor in your defense. You are just saying it should be for anyone who ends up a gravestone, which is far more gravestones than my idea would involve. Your way keeps gravestones as just something that happens and no specific strategy that gets used to obtain them.

    So, I don't think your comments regarding what I have proposed is accurate for these reasons.
    See what my idea was that to have my 10 percent for all troops but also have 25 percent for troops dying from traps, I said that early you can check in all I must of misunderstood I thought you were saying about 50 percent for everything, if its just trap then we should 25 percent for trap related death and 10 percent for non trap related agreed?

  6. #36
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    Quote Originally Posted by Superraven View Post
    See what my idea was that to have my 10 percent for all troops but also have 25 percent for troops dying from traps, I said that early you can check in all I must of misunderstood I thought you were saying about 50 percent for everything, if its just trap then we should 25 percent for trap related death and 10 percent for non trap related agreed?
    Sorry I meant 50%. It's not too high. It's not something that would frequently happen, and when it did.... It would be based on strategy.

    The non-trap related, I don't think should happen at all. I think it's fine, but don't see why it should be 10% when it just happens and isn't something that someone does strategically to get it.

    My approach is about making strategy something that gets rewarded. But again.. I think it'd be pretty rare, and therefore should be 50%. It also gives more incentive to arm traps and use wisely.

    However, I'd say the % isn't as important to what I am saying, as the rewarding of strategy instead of just a bunch of random gravestones I get more from than before.
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  7. #37
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    I hope that supercell puts this into the next update because only 20 elixir isn't a whole lot for killing a pekka or dragon.

  8. #38
    Pro Member Superraven's Avatar
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    Man you didn't get the point

    Quote Originally Posted by kelu View Post
    Sorry I meant 50%. It's not too high. It's not something that would frequently happen, and when it did.... It would be based on strategy.

    The non-trap related, I don't think should happen at all. I think it's fine, but don't see why it should be 10% when it just happens and isn't something that someone does strategically to get it.

    My approach is about making strategy something that gets rewarded. But again.. I think it'd be pretty rare, and therefore should be 50%. It also gives more incentive to arm traps and use wisely.

    However, I'd say the % isn't as important to what I am saying, as the rewarding of strategy instead of just a bunch of random gravestones I get more from than before.
    See if we just your idea it wouldn't really change the game, as you said it would rarely happen so it wouldn't be something that would help. Mine would and you said getting it not strategically, what? If any idea isn't strategically its yours because troops move randomly and its some skill and some luck with yours, with mine its if you kill the troop you get the 10 percent, which requires thinking in where to put your defenses, also I didn't say yours was bad it would be nice I said if you get 25 percent if it was killed by a trap, I think your idea isn't good by itself and is just an add on to mine.

  9. #39
    Pro Member Superraven's Avatar
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    Thanks

    Quote Originally Posted by Hannibal9 View Post
    I hope that supercell puts this into the next update because only 20 elixir isn't a whole lot for killing a pekka or dragon.
    You get it thanks man, se I always wondered why get same amount for killing a goblin and a dragon didn't make sense, this solves that and I see really no drawbacks to it.

  10. #40
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    Quote Originally Posted by Superraven View Post
    See if we just your idea it wouldn't really change the game, as you said it would rarely happen so it wouldn't be something that would help. Mine would and you said getting it not strategically, what? If any idea isn't strategically its yours because troops move randomly and its some skill and some luck with yours, with mine its if you kill the troop you get the 10 percent, which requires thinking in where to put your defenses, also I didn't say yours was bad it would be nice I said if you get 25 percent if it was killed by a trap, I think your idea isn't good by itself and is just an add on to mine.
    How exactly would rewarding someone for great trap usage not "change the game" ?

    Right now, it's just a smattering of elixer that EVERYONE gets regardless of whether they did something good or not.

    Placing a bomb or trap in a location where it's likely to kill a dragon, hogrider etc... is indeed strategic. You have completely lost me now.

    Luckily we don't need to agree. I think your idea is just giving more reward for the random... simple as that.

    I personally find rewarding good strategy as for more compelling than rewarding someone for randomness. That's not a skill game, that's rolling dice.

    Thanks for the respectful debate though, even though we don't agree. Cheers.
    Last edited by kelu; May 20th, 2014 at 08:15 PM.
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