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Thread: Testing/Duel mode

  1. #1
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    Testing/Duel mode

    I believe there are a bunch of players that are like me; we are not that interested in harvesting trophies or farming high level town halls... We are the kind of people who are more interested in the aspects of comparing, sharing and exploring different defenses and offensives. This is why I suggest an idea that would greatly benefit these without ruining the trophy or level farming: add a duel mode between friends/clan members or perhaps even random people were you can continiously test and tweak your defense and offensive strategies against other players without losing or gaining any trophies/resources/units. This would be really awesome.
    Last edited by Haxic; May 15th, 2014 at 08:00 PM.

  2. #2
    New Guy JriokDaClasher's Avatar
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    Ruled Out .. Sorry Kid
    IGN: Jriok (Ballooneer)
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  3. #3
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    Quote Originally Posted by JriokDaClasher View Post
    Ruled Out .. Sorry Kid
    "Kid"... Gotta love internet these days. Impossible to post anything without having trolls ravaging your thread like a pack of vultures :/
    Last edited by Haxic; May 15th, 2014 at 08:03 PM.

  4. #4
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    But yeah, I see now... "Ruled out"... Lame :/

  5. #5
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    Great idea!

    This sounds like a great idea! I would love doing this! You could perfect attack/defense strategies without losing trophies/loot! 👌

  6. #6
    Forum Veteran iceageg's Avatar
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    This has been ruled out, but your variation is sort of along the right track that "could" justify it. I tried to add more details that could prevent exploitation. While making the logic behind it more complex it should be strait forward once it is in the UI. Here is my thread.

    http://forum.supercell.net/showthrea...n-member-bases

  7. #7
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    Quote Originally Posted by jckduncan View Post
    This sounds like a great idea! I would love doing this! You could perfect attack/defense strategies without losing trophies/loot! 👌
    Yeah, I would compare it to custom/practice matches that exist in many other games where you also have some kind of rating. Like in moba games such as dota/lol or other games like starcraft/cs:go/wow/guildwars etc...

  8. #8
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    Quote Originally Posted by iceageg View Post
    This has been ruled out, but your variation is sort of along the right track that "could" justify it. I tried to add more details that could prevent exploitation. While making the logic behind it more complex it should be strait forward once it is in the UI. Here is my thread.

    http://forum.supercell.net/showthrea...n-member-bases
    Yeah, I guess we are on the same page... I just didnt take my time making a proper post. But in general I don't like weird small annoying rules... I have played alot of games and I feel that practice matches should never be restricted in any ways for aslong as you cant gain anything other than a better understanding. Fex cooldown or limited number of tries is blasphemy in my eyes. Ill read more on your thread and see what opinions and suggestions I can come up with.

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