This is going to be my collection of troop ideas, because I don't wanna spam this forum with millions of threads in the future. Any and all thoughts and critiques are welcomeYou are more than welcome to make concept art that matches the art description, and I'll put in this post
New Troop: Sorcerer
Training Cost: 400 DE
Training Time: 30 minutes
Housing Space: 12
Damage per second: 0
Attack speed: Every 8 seconds
Status effect: 7 seconds
Attack Range: 3 tiles
Hit Points: 45
Movement Speed:12
Description: These wizards have grown to frail for standard destruction spells, but they can still harness their magic for frost spells.
Reference Art: Very similar to the current wizard but with a white long beard, and a whitish blue aura around them. Possibly floating off the ground(still ground troop)
Abilities: The sorcerers main function is to freeze a single defense, and the defense acts just like if the freeze spell was dropped on it. The second ability is that whenever nearby troops are being attacked by an inferno tower the aged wizard uses an area of effect attack(same range as a healers healing ability) that allows the troops to be healed at half what the normal speed would be.
Balance: The sorcerer is very frail and the 1 second the defense gets to shot between freezes can kill him nearly instantly. And allowing healing on inferno towers adds a bit of a balance to the whole "Inferno tower is too OP" Can be unlocked at a dark barracks upgrade level 6 at town hall 9(to go with the theme of 2 upgrades per town hall level)
New Troop: Psycho
Training Cost: 10 DE
Training Time: 1 minute
Housing Space: 2
Damage per second: 75
Attack range: 0.4 tiles
Attack speed: 1 second
Hit Points: 120
Movement Speed: 16
Description: These Barbarians drank dark elixir to attempt to become barbarian kings. Unfortunately it mutated them. Now they just have a craving for destruction!
Reference Art: The Psycho has the model of a normal barbarian, but he has given up his sword in his madness. Bulging black glowing spots cover parts of his body, with red glowing evil eyes.
Ability: The Psycho has a demonic lust for destruction, the higher the percentage of damage done to the base the psycho is attacking or defending the faster and stronger he gets(10% stat boost per 10% overall base destruction(thoughts???))
Balance: These units can be used as a more strategic wizard, a higher damage potential than a similar leveled wizard, but requires a decent amount of destruction to surpass a wizards damage.
More troops to come!!!


You are more than welcome to make concept art that matches the art description, and I'll put in this post


