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Thread: New Troops: Sorcerer, Psycho, and more!

  1. #1
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    New Troops: Sorcerer, Psycho, and more!

    This is going to be my collection of troop ideas, because I don't wanna spam this forum with millions of threads in the future. Any and all thoughts and critiques are welcome You are more than welcome to make concept art that matches the art description, and I'll put in this post
    New Troop: Sorcerer

    Training Cost: 400 DE
    Training Time:
    30 minutes
    Housing Space:
    12
    Damage per second:
    0
    Attack speed: Every 8 seconds
    Status effect: 7 seconds
    Attack Range: 3 tiles
    Hit Points: 45
    Movement Speed:
    12
    Description:
    These wizards have grown to frail for standard destruction spells, but they can still harness their magic for frost spells.
    Reference Art:
    Very similar to the current wizard but with a white long beard, and a whitish blue aura around them. Possibly floating off the ground(still ground troop)
    Abilities:
    The sorcerers main function is to freeze a single defense, and the defense acts just like if the freeze spell was dropped on it. The second ability is that whenever nearby troops are being attacked by an inferno tower the aged wizard uses an area of effect attack(same range as a healers healing ability) that allows the troops to be healed at half what the normal speed would be.
    Balance: The sorcerer is very frail and the 1 second the defense gets to shot between freezes can kill him nearly instantly. And allowing healing on inferno towers adds a bit of a balance to the whole "Inferno tower is too OP" Can be unlocked at a dark barracks upgrade level 6 at town hall 9(to go with the theme of 2 upgrades per town hall level)

    New Troop: Psycho

    Training Cost: 10 DE
    Training Time:
    1 minute
    Housing Space:
    2
    Damage per second:
    75
    Attack range: 0.4 tiles
    Attack speed: 1 second
    Hit Points:
    120
    Movement Speed:
    16
    Description: These Barbarians drank dark elixir to attempt to become barbarian kings. Unfortunately it mutated them. Now they just have a craving for destruction!
    Reference Art:
    The Psycho has the model of a normal barbarian, but he has given up his sword in his madness. Bulging black glowing spots cover parts of his body, with red glowing evil eyes.
    Ability: The Psycho has a demonic lust for destruction, the higher the percentage of damage done to the base the psycho is attacking or defending the faster and stronger he gets(10% stat boost per 10% overall base destruction(thoughts???))

    Balance: These units can be used as a more strategic wizard, a higher damage potential than a similar leveled wizard, but requires a decent amount of destruction to surpass a wizards damage.

    More troops to come!!!

  2. #2
    Banned
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    i dont like the sorcerer, but the psycho is pretty good.

  3. #3
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    Quote Originally Posted by PVZ2 View Post
    i dont like the sorcerer, but the psycho is pretty good.
    What don't you like about? Too high of cost? Too OP? Or just don't like what it does?

  4. #4
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    A nice friendly bump, If this gains a bit of popularity I'll defiantly add more. Other wise I'll let this die.

  5. #5
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    Interesting!

    The more base destruction=Increased stats feature sounds really awesome!
    Last edited by Landenio92; July 29th, 2014 at 10:11 AM.

  6. #6
    Fresh Spawn
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    Both troops sound awesome!!!! They should add them!!!

  7. #7
    Fresh Spawn
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    I like they Psycho idea they should add that. But question at what level dark barracks would you get them if they happened to be in the game??

  8. #8
    Trainee Burnsy1212's Avatar
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    The scyco would be to over powered at 70-100 percent of the battle, no matter what. Or he is just useless. But you cannot deploy him when the base is at 89 percent damaged, he would just be to OP. He needs to attack the 10% or 20%. With a 30% maximum increase in his ability.

    The scorcerer is good, but his inferno heal spell is to spesific. His heal should be a very slight increase as percentage goes up in battle, he can have a maximum of 50% of a heal spell.

    This is what I think it should be like. Talk about it, change it do whatever, but have fun

  9. #9
    Centennial Club
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    I almost credited the other kid who stole your Psycho idea, thought it was pretty good. Well done

    RE: Sorcerer -

    I really like this idea, although I do feel 8 seconds is too long. I understand he only has 45 HP, but 8 seconds is still a long time for other troops to go in and cause serious damage. Maybe if the effect wore off one the wizard has died? (Assuming once it has targeted a single target, it doesn't then freeze another, enabling other defences to kill him).

    I like the Psycho idea more, probably because we're seeing a normal barracks troop be converted in a way to a dark barracks troop. Although, I feel the DE cost is too low.

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