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Thread: Just an idea from a guy that have been playing this game for a looong time.

  1. #11
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    Tell me why its so different to the current situation.

    OK, Im a farmer and I have a lower limit. Lets says 150k gold is the minimum I will raid. If it takes 20 searches to find such a base what the difference between a search facility doing the work and myself clicking next?

    Using an automated search function will still cost me 20k in search fees, explain why thats different to me pressing next 20 times?

  2. #12
    Senior Member Trudog82's Avatar
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    Resources would eventually end up behind max TH 10s
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  3. #13
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    Loot will dry up faster than you can say "why is there no loot today".

    Also, this feature won't be useful for me because when i have full spells i'll usually hit any forum clan even if they have no loot.

    Plus, just because i want 200k doesn't mean i will skip on an easier 140k. It all depends on the base difficulty to loot offered ratio, so filtering only one of it is not really a good idea.

    Not to mention a mistype of 2,000,000 gold instead of 200,000 will result in ALL your storages emptied within a click of a button.

    Too many things wrong with this.

  4. #14
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    I think you would get bored with the game fairly quickly if you only saw great bases to attack all day long without even having to look for them. Isn't it a good feeling when you see an abandoned base with 800k or so in resources just sitting there after hitting next 30 times? I don't like the idea.
    Last edited by Tyrober; May 13th, 2014 at 02:29 PM.

  5. #15
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    Quote Originally Posted by VincentVegas View Post
    OK, Im a farmer and I have a lower limit. Lets says 150k gold is the minimum I will raid. If it takes 20 searches to find such a base what the difference between a search facility doing the work and myself clicking next?

    Using an automated search function will still cost me 20k in search fees, explain why thats different to me pressing next 20 times?
    Automated will be faster than human speed, and this is a game that revolves around time. The game economics will not be able to sustain itself when the largest gold drain is at a humanly impossible rate.

  6. #16
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    Lets try this from anothe angle.

    I bet everyone has an amount where they just wouldnt bother raiding a base when farming. Lets say you would never raid a base with less than 50k gold. Why couldnt those bases be filtered out. You still pay the next cost but the base is just automatically skipped.

  7. #17
    Pro Member HappyAngryCatfish's Avatar
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    Do you realize how easy that would be? Most likely it'd make loot even worse.
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  8. #18
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    Quote Originally Posted by HappyAngryCatfish View Post
    Do you realize how easy that would be? Most likely it'd make loot even worse.
    No I dont realise how easy it would be, please explain?

    I have put forward the fact that Im going to skip bases under 50k regardless, I dont see how thst makes the game easier?

    A good point raised by Sandy on time although we are talking about seconds per skip and a time delays could be built into an automated skip facility.

  9. #19
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    Quote Originally Posted by VincentVegas View Post
    Lets try this from anothe angle.

    I bet everyone has an amount where they just wouldnt bother raiding a base when farming. Lets say you would never raid a base with less than 50k gold. Why couldnt those bases be filtered out. You still pay the next cost but the base is just automatically skipped.
    Because you will miss out on 50k/50k/5000 DE bases.

    The point is not the cost, it is the time. Even if you spend one second in pondering whether to skip that 50k base, an extra 1 relative second worth of loot is generated, because your game progression is reduced by that relative 1 second.

    Take that downtime away on a large scale of few million players, and you'll have a huge "progression vs loot generated" problem.

  10. #20
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    Quote Originally Posted by Sandalhat View Post
    Because you will miss out on 50k/50k/5000 DE bases.

    The point is not the cost, it is the time. Even if you spend one second in pondering whether to skip that 50k base, an extra 1 relative second worth of loot is generated, because your game progression is reduced by that relative 1 second.

    Take that downtime away on a large scale of few million players, and you'll have a huge "progression vs loot generated" problem.

    What if the automated skip had a built in delay? Say 5 secs per skip.

    I take your point on missing the 5k DE. You could set filters across all 3 resources maybe.

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