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Thread: Gold/Elixir for Sucessful Defenses

  1. #1
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    Gold/Elixir for Sucessful Defenses

    It'd be cool if you could earn Gold/Elixir for each sucessful defense in Clan War. Like 1/4 of the bounty on you?

  2. #2
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    Great idea. Any idea with more loot is a good one in my books.

  3. #3
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    Quote Originally Posted by RawrMonster8315 View Post
    It'd be cool if you could earn Gold/Elixir for each sucessful defense in Clan War. Like 1/4 of the bounty on you?
    Great idea! why not extend that to regular matches? I find that leaving my town hall inside my base overnight causes me to be raided multiple times(high level town hall 10) without a shield. if i got about my league loot bonus for a succesfull defense i know i would and im sure many others would be less prone to farm bases which take away from the game.

  4. #4
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    dont collect from collectors, it will draw in people looking for collector raids

  5. #5
    Senior Member CJP's Avatar
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    Quote Originally Posted by RawrMonster8315 View Post
    It'd be cool if you could earn Gold/Elixir for each sucessful defense in Clan War. Like 1/4 of the bounty on you?
    What I think they should do is make it a loot bonus for whatever league you are in. They do it for attacking... they could do the same exact thing for defense.
    Username: cjp
    Title/Clan: Co leader: The Black Lodge. Formerly Red Onslaught.
    Level: 103, TH 9

  6. #6
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    Quote Originally Posted by CJP View Post
    What I think they should do is make it a loot bonus for whatever league you are in. They do it for attacking... they could do the same exact thing for defense.
    I agree... Though... I think that you shouldn't get it for attacks like with 1 unit (where they are clearly just trying to lose trophies not take any resources.

  7. #7
    Senior Member CJP's Avatar
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    Quote Originally Posted by KnightTemplar View Post
    I agree... Though... I think that you shouldn't get it for attacks like with 1 unit (where they are clearly just trying to lose trophies not take any resources.
    Yeah I suppose they could have it be triggered at a certain point. Say like 10% of damage must be done to your base. That way it has to be a realistic attack.
    Username: cjp
    Title/Clan: Co leader: The Black Lodge. Formerly Red Onslaught.
    Level: 103, TH 9

  8. #8
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    I think the defender should get the amount of gold that people pay to search targets.
    Kind of a reward for having a terrifying base that many people skip.

    That gold should be collected in a special storage. Let's call it a Trophy Gold Storage.
    The owner of the village can empty that storage at will, to add it to the normal storages.
    Here comes the kicker though, the gold in the Trophy Storage should be 100% lootable.
    (Unlike regular storages that are lootable for about 10%)
    Last edited by Bushdoctor; May 14th, 2014 at 06:57 PM.

  9. #9
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    Quote Originally Posted by Bushdoctor View Post
    I think the defender should get the amount of gold that people pay to search targets.
    Kind of a reward for having a terrifying base that many people skip.

    That gold should be collected in a special storage. Let's call it a Trophy Gold Storage.
    The owner of the village can empty that storage at will, to add it to the normal storages.
    Here comes the kicker though, the gold in the Trophy Storage should be 100% lootable.
    (Unlike regular storages that are lootable for about 10%)
    I want all the cost of hitting next to be given to the winner of the battle not for skipped bases
    Also temporarily one gem boost shud be allowed to increase supply

  10. #10
    New Guy
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    Quote Originally Posted by sriinvr View Post
    I want all the cost of hitting next to be given to the winner of the battle not for skipped bases
    That's.... exactly what I said.
    (100% lootable)

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