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Thread: [GUIDE] A Complete Guide to Giant-Healer

  1. #1
    Forum Superstar GoWiWi's Avatar
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    [GUIDE] A Complete Guide to Giant-Healer

    Well after using Giant-Healer for quite a time I decided to create a guide for all the TH6s and TH7s out there who don't know how to use this wonder full strategy. The strategy is super versatile be it Trophy Pushing of Farming.

    All you need for this is:-

    For TH6 :-


    Pushing Mode/ Clan War (150 Spaces):-


    10 Giants (Level 3, L2 will suffice)
    5 Wallbreakers (Level 3, L2 will suffice)
    2 Healers (Level 1)
    15 Wizards (Level 3, L2 will suffice)
    2 Archers (Level 3, L2 will suffice)
    1 Heal Spell
    1 Lightning Spell


    Farming Mode (150 Spaces):-


    10 Giants (Level 3, L2 will suffice)
    5 Wallbreakers (Level 3, L2 will suffice)
    2 Healers (Level 2)
    31 Archers (Level 3, L2 will suffice)
    31 Goblins (Level 3, L2 will suffice)
    1 Heal Spell
    1 Lightning Spell

    For TH7:-

    Farming Mode (180 Spaces):-

    16 Giants (Level 4, L3 will suffice)
    5 Wallbreakers (Level 4, L3 will suffice)
    2 Healers (Level 2, L1 will suffice)
    31 Archers (Level 4, L3 will suffice)
    31 Goblins (Level 4, L3 will suffice)
    1 Heal Spell (Level 4, L2 will suffice)
    1 Rage Spell (Level 4, L2 will suffice)
    1 Lightning Spell (Level 4, L2 will suffice)

    Farming Mode (200 Spaces):-

    16 Giants (Level 4, L3 will suffice)
    7 Wallbreakers (Level 4, L3 will suffice)
    2 Healers (Level 2, L1 will suffice)
    39 Archers (Level 4, L3 will suffice)
    39 Goblins (Level 4, L3 will suffice)
    1 Heal Spell (Level 4, L2 will suffice)
    1 Rage Spell (Level 4, L2 will suffice)
    1 Lightning Spell (Level 4, L2 will suffice)


    Pushing Mode/ Clan War (180 Spaces):-

    16 Giants (Level 4, L3 will suffice)
    5 Wallbreakers (Level 4, L3 will suffice)
    2 Healers (Level 2, L1 will suffice)
    15 Wizards (Level 4, L2 will suffice)
    2 Archers (Level 4, L3 will suffice)
    1 Heal Spell (Level 4, L2 will suffice)
    1 Rage Spell (Level 4, L2 will suffice)
    1 Lightning Spell (Level 4, L2 will suffice)


    Pushing Mode/ Clan War (200 Spaces):-


    16 Giants (Level 4, L3 will suffice)
    7 Wallbreakers (Level 4, L3 will suffice)
    2 Healers (Level 2, L1 will suffice)
    19 Wizards (Level 4, L2 will suffice)
    2 Archers (Level 4, L3 will suffice)
    1 Heal Spell (Level 4, L2 will suffice)
    1 Rage Spell (Level 4, L2 will suffice)
    1 Lightning Spell (Level 4, L2 will suffice)



    Now the actual guide:-




    Fighting TH6(not as a TH6 but against it)/ TH7 with ugrading AT

    1) Lure the CC (While farming at lower leagues this step isn't important but in Clan War it's a must)

    2) Attack the Air Defense first no matter what unless it's building or upgrading. While finding a base look for bases with the Air Defences on the outside or the last layer.

    3) Deploy healers.

    4)Now surround the base with archers and goblins. Use WBs to break through.

    5) Heal Spells are backup. Healers can go haywire. Use when Giant health goes red. Especially in front of a Wizard Tower.

    Fighting TH7

    1) Lure the CC (While farming at lower leagues this step isn't important but in Clan War it's a must)

    2)TH7 has two Air Defences so they are usually placed apart. Split the giants into two groups. 8 for each Air Defences.

    3) Deploy healers.

    4)Now surround the base with archers and goblins. Use WBs to break through.

    5) Heal Spells are backup. Healers can go haywire. Use when Giant health goes red. Especially in front of a Wizard Tower.

    Pushing Army/Clan War

    1) Lure troops using one archer.

    2) Surround them with wizards about 4. Not in a clump but 2 tiles apart or lightning them

    3) Attack the Air Defense first no matter what unless it's building or upgrading. While finding a base look for bases with the Air Defences on the outside or the last layer.

    4) Deploy healers

    5) Now one by one release your wizards. Not in a clump.

    6) Rage the giants (optional)

    7)The base will be now out of most defences and the giants must reach the core by 1 minute to 1 minute 30 seconds.

    8) If the healers don't mess up and the wizard clump then use the heal on them as they can't soak up damage and them can one-shot most defences when together

    9) Enjoy
    Advantages:-
    - Cheap
    - Small Train time (30 min at max)
    - Can take out storages

    Disadvantages:-
    - Healer AI is terrible
    - Too many compartments can wreck an attack

    Notes:-
    1) Heal spells must be used sparingly.

    2) Have one barracks with healers and others atleast till wall breakers.

    3) Deploy Giants first then send the wallbreakers or else the wallbreakers will die.

    4) Deploy archers and goblins a bit later after atleast two defence excluding Air Defences are out or else the goblins or archers may draw fire. (Credit:- mark45)

    My Battle Logs










    Video Log

    Visit my Channel ( https://www.youtube.com/channel/UC9q...NTkbS06vUMN1tg ). Likes and comments will be appreciated.




    Hopefully this guide will help all. Signing off,


    GoWiWi
    Last edited by GoWiWi; May 13th, 2014 at 05:35 AM.

  2. #2
    Forum Superstar GoWiWi's Avatar
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    As I mentioned in my first post this strategy is super versatile. Lets say you see a juicy collector raid but its too strong to be attacked to the core so this strategy can be used like a powerful Barch army. So here's how to use this.

    Watch and Enjoy





    Visit my Channel ( https://www.youtube.com/channel/UC9q...NTkbS06vUMN1tg ). Likes and comments will be appreciated.
    Last edited by GoWiWi; May 12th, 2014 at 04:25 PM.

  3. #3
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  4. #4
    Centennial Club Alaeth's Avatar
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    Great Write up! I will still use this from time to time in TH8 farming..


  5. #5
    Forum Superstar GoWiWi's Avatar
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    Quote Originally Posted by Alaeth View Post
    Great Write up! I will still use this from time to time in TH8 farming..
    Thanks a lot. Will add more base logs and update the guide more

  6. #6
    Fresh Spawn
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    One thing I would add to this.

    Don't deploy the archers and goblins too early. When starting out with giant/healer I kept putting in the archers and goblins before the giants had properly dealt with the defences. I would then watch as all the archers and goblins got wiped out, and the giants were just too slow to get the job done.

  7. #7
    Forum Superstar GoWiWi's Avatar
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    Yup thanks for the tip and also deploy giants then release the Wallbreaker or else they will be one shotted.
    Last edited by GoWiWi; May 12th, 2014 at 03:59 PM.

  8. #8
    Nice write up, I think it'd be more beneficial and helpful to the post to discuss how to use the pushing variation of Giant-Healer as well, you only covered the farming variation.

  9. #9
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    nice guide shame I'm going TH10 very soon but I tend to use giants alot still

    Clash royale: acc 1= lvl9 royal giant 2500+ trohpies
    acc 2= lvl8 hog 1900+ trophies

  10. #10
    Senior Member JRex64's Avatar
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    One thing i would like to say, Could you include a town hall 8 and 9 guide too? I still use it at maxed town hall 8 and would like to know your view on the strategy. If it doesn't change much after town hall 7 then i would suggest saying so at the end or something. This is still a great guide though
    IGN: J-Rex64 | TF: Trap House | Level: 36 | HQ: 15 | VP: ~250

    Statues:
    TD MP: 26% TH Gn: 14% TH Gn: 11%
    PSC MP: 72% GBE Gn: 14% GBE Gn: 13% GBE Gn: 11%

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