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Thread: New Hero, Spell and Dark Troop

  1. #1
    Trainee
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    Apr 2014
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    Lightbulb New Hero, Spell and Dark Troop

    I know this is probably a pointless discussion, but I have been thinking about this for some time.


    Hero: Dark Wizard, lvl 1


    Damage per second: 160 (splash)
    Hit points: 500
    Ability duration: 8 seconds
    Regeneration time: 60 mins
    Initial cost: 50,000 Dark Elixer


    At lvl 5, He calls oppon the aid of 3 wizards to his side, And casts a healing spell that effects all wizards within the spell range.


    Spell: Fire, lvl 1


    Damage: 10 points per second
    Duration time: 10 seconds
    Spell range: 6 squares
    Spell cost: 3,000 dark elixer
    Deals 2x damage against clan castle troops


    Dark Troop: Troll, lvl 1


    Damage per second: 5
    Hit points: 150
    Training cost: 100 Dark
    Targets: Resources
    Housing space: 4
    Movement speed: 12
    Damage type: ground, area splash
    Deals 4x damage to Resources
    Last edited by Kacknyne; May 9th, 2014 at 08:47 PM.

  2. #2
    Senior Member LordXBox's Avatar
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    Apr 2014
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    Tyler, Tx, 75703
    Posts
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    You realize 160 splash dmg takes out practically everything but giants and heros in the first shot... Overpowered. Seriously.
    "The ability to speak does not make you intelligent. Now get out of here!" Qui-Gon Jinn
    Lvl: 79, Clan: Disturbed Chaos, Clan Lvl: 1, TH: 8 Def: 5 lvl 9 AT, 1 lvl 10 C
    4 lvl 9 C, 4 lvl 6 M, 3 lvl 5 WT, 3 lvl 5 AD, 3 lvl 2 T, 1 lvl 1 AS
    1 lvl 5 BK, 1 lvl 3 CC, 181 lvl 7, 44 lvl 8 Wall

  3. #3
    Trainee
    Join Date
    Apr 2014
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    The numbers can be tweeked. It doesn't have to be 160. It can be lower, like 40 splash. I was just putting out the idea's.

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