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Thread: Revealer

  1. #1
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    Revealer

    I have an idea for a spell called the revealer, which shows all traps and what cc troops there are. This is, however, a 2-part spell, meaning it requires making 2 if the same spell to use it once. I haven't figured out the rest of it, so supercell, do your magic.

  2. #2
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    What do you mean by the fact that you'd require two of the same spell to use it once? Personally, if a spell like this was implemented, it would be nice if maybe it had a radius like most of the spells, and maybe it would only expose traps in that area; but if it was dropped over a clan castle, reveal troops within the castle as well?

  3. #3
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    Quote Originally Posted by EvelynStorm View Post
    What do you mean by the fact that you'd require two of the same spell to use it once? Personally, if a spell like this was implemented, it would be nice if maybe it had a radius like most of the spells, and maybe it would only expose traps in that area; but if it was dropped over a clan castle, reveal troops within the castle as well?
    Each revealer spell you make is actually half a spell, so make 2 to use once. You could, however make it generic and use a radius.

  4. #4
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    how much does it cost???

  5. #5
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    Quote Originally Posted by PVZ2 View Post
    how much does it cost???
    No idea whatever you want

  6. #6
    Super Member Topherccino's Avatar
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    Quote Originally Posted by WavyHogRider View Post
    No idea whatever you want
    Don't say that. You're the one who thought of the idea about a new spell and you must be the one who know the stats, details and the cost. However, the whole idea, I like it.

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