Results 1 to 6 of 6

Thread: Teleportation spell

  1. #1
    Centennial Club
    Join Date
    May 2014
    Posts
    103

    Teleportation spell

    A spell that only has 2 levels. Ability to teleport 1 troop at level 1 or 2 troops at level 2 into any free space.

    Ex.- accidentally misplace a hero or a golem be able to move them where you want them. Knowing a giant is about to hit a spring trap, strategically move him to the other side .

    Teleportation spell
    50 000 elixir
    45 mins to train
    Right after the rage spell

  2. #2
    Centennial Club
    Join Date
    May 2014
    Posts
    103
    Deploy troop:select spell whenever: tap on troop: select teleportation spot

  3. #3
    Trainee
    Join Date
    May 2014
    Posts
    10

    Underpowered

    I really think this is actually underpowered

  4. #4
    Centennial Club
    Join Date
    May 2014
    Posts
    103
    Now that I think about it more, you're right.

    20 mins to train
    10 000 elixir
    Right after healing

  5. #5
    Senior Member Mipwikefwiends's Avatar
    Join Date
    Jan 2013
    Posts
    356
    Interesting concept but I think it's still a little underpowered. Maybe teleport 5 housing space worth of troops to the empty spot. Also, maybe the first tap creates the start portal and the second tap for the end portal.

    But I think that this is a little bit hard to implement but possible but still hard to implement because it's hard to imple-
    um, nvm.

    Wizards - perfect for making Kentucky Fried Giants.
    Thanks for the sig, Masterelite120.

  6. #6
    Centennial Club
    Join Date
    May 2014
    Posts
    103
    There are many ideas and I rushed to get the idea out without thinking about it deeper. Your idea is great too

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •