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Thread: Attack your own clan member bases

  1. #21
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Street3 View Post
    Throw out all this complex stuff you are trying to put in and simply make it

    You can do as many practice battles as you want however if you change your base including buying new defences even resources then no one can practice attack you for 24hrs! If you even move a wall by accident no one can practice attack you for 24 hours! This is relatively simple compared to what has been suggested here!
    Then I would just change my base once per day and have a permanent shield, as would everybody else. Nobody would ever be available to attack ever. It still doesn't solve the problem of people designing their base to be just like yours and practicing on themselves over and over until they can smash you. Without a robust layer of limitations to prevent exploitation the concept of any sort of simulation mode is terrible. With those limitations in place it could be of great value though.

  2. #22
    Senior Member Street3's Avatar
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    Quote Originally Posted by iceageg View Post
    Then I would just change my base once per day and have a permanent shield, as would everybody else. Nobody would ever be available to attack ever. It still doesn't solve the problem of people designing their base to be just like yours and practicing on themselves over and over until they can smash you. Without a robust layer of limitations to prevent exploitation the concept of any sort of simulation mode is terrible. With those limitations in place it could be of great value though.
    Why would you want a permanent shield against your own clan mates! Kind of defeats the purpose of trying to help them out!!!!! I think you miss understand when I say shield I mean against anyone PRACTICE attacking you! Everyone else can still attack you thru raids and war! If you edit your base in anyway, no one can hit a practice button in your clan to attack you! This way in war it would do no good to change your base to look like someone else's! For example

    You hit practice on someone's town you enter practice battle, you lose no troops they lose no resource nor do they have to rearm traps afterward!

    That same person changes something in their base, you hit the practice button and it says you CANNOT practice battle this person for 24 hrs!!!!!
    The person who edited their base leaves, and their base shows up in raid!!! Why because the practice shield would be against your clan mates from attacking your base, in case someone purposely made their base to look like someone else's!

  3. #23
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    you could invite people from your clan to try an attack against you


    Quote Originally Posted by iceageg View Post
    Thinking about this further there may be room for some exploitation by people jumping clans to practice against bases prior to a war. While the timer and request/approve system should be adequate to prevent this not all leaders are attentive enough to police this. So . . .

    Since the premise of my argument is to use it as an educational tool perhaps the ability to start the attack could be restricted to leaders and co-leaders. The clan management team could use it to help groom the newer members and it would all but eliminate the potential for espionage.

  4. #24
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    Make it so you have to build an army like usual and no loot gained for attack, also you lose all troops like normal. If someone wants a clan member to mimic a revenge and attack him 10 times with a 200k elixer army to perfect his attack so be it. What are you going to win? 200-300k in loot and 20 trophies maybe, lol. You can get that by nexting a little bit in battle search. Your never going to exactly mimic someone's base anyways, and your gonna need a pretty close clanmate that is going to go through all the time to do it, for nothing. And potentially put his loot at stake from other attacks. Even have the request break shields to help limit this exploit if it that big of a deal.

    Remove ability during clan war. Solves the war base recreating issue. Any decent clan either closes or makes invite only during wars to stop enemy from joining anyways, lulz.

    Make it so the member needs to request to be attacked, only good for a set amount of time (like requesting troops). No "bullying" that everyone is so afraid of, of new recruits.


    It would be a fun addition.
    Last edited by Bilderberg; October 22nd, 2014 at 05:14 PM.

  5. #25
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    If you limite that for th8 or even th7 is not ok. Because leaders are better than that( some of them) and a th6 i think is not so experimentat to can teach someone else. And lets say a better th whit better troops want to teach a member this will not gonna work. Only if yo u make the atack whit defenders troops avaible in baracks.. in rest is a good idea.

  6. #26
    Fresh Spawn Dani24's Avatar
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    Talking attack your friends or clan members

    it's a good idea

  7. #27
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Cr1zatu View Post
    If you limite that for th8 or even th7 is not ok. Because leaders are better than that( some of them) and a th6 i think is not so experimentat to can teach someone else. And lets say a better th whit better troops want to teach a member this will not gonna work. Only if yo u make the atack whit defenders troops avaible in baracks.. in rest is a good idea.
    Thanks for your reply. One thing you need to keep in mind that makes this thread slightly different than the rest of the skirmish requests is that it acknowledges up front that an open skirmish system simply will not work within the CoC universe. The goal then was to identify what (if any) value it would have if there were limitations in place that prevented the predictable exploits.

    After discussing the perils of an open skirmish system and the limitations that would be needed to ensure it was not exploited it is my opinion that there is still great value as a way to educate new clashers. Beyond TH8 there is both more room for exploitation and a reduced return on the educational value. By that time most clashers understand basic troop pathing, wall design, trap placement, etc. They are also generally savvy enough to learn about new tactics from watching replays alone. For those reasons the plateau of TH8 for eligibility makes a lot of sense. Your complaint that leaders are to powerful to teach them doesn't hold much water for two reasons. 1) the person who is requesting their base be tested can always turn them down and accept an attack from somebody else closer to their strength and 2) you want to test your base against troops stronger than your own because most people attack down until they are pushing into masters . . . which isn't realistic for a TH8 anyway so nothing to learn from testing that.

    In the end the TH8 limitation eliminates many of the exploits that are the usual death of this idea on the forum. Along with limitations like not being available during wars the tool looses much of the desired fun-factor but still has value and merit within the game. The question then is, does it still have enough value as stripped down as it is to justify the development effort? I think this thread addresses most of the problems and proves it is possible but I fear the answer to that question is no. The effort required to implement it probably outweighs the benefit. We can hope though.

  8. #28
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    Quote Originally Posted by iceageg View Post
    If the intent of the feature is to educate clan members on various tactics it would only be of real benefit if they were online. That way they are present to receive the education. Not a requirement, but it certainly fits the intent of my proposal.

    The complications are an unfortunate necessity to prevent players with a low moral compass from using it as an exploit. Most of the complications will be on the coding side and invisible to the player. They would simply manifest themselves as being denied to use the feature as often as most people would want. Not making it useless, just useless as an exploit.
    Possibly you can make a separate log for these specific attacks. It could be in the inbox like the attack log and defense log. Also not being able to during wars wouldn't be good for people in war only clans. Fix it so that it is like the war timer where if you leave a clan while still waiting for a practice attack you may not do it in the new clan. Good luck!

  9. #29
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    Quote Originally Posted by iceageg View Post
    Yep, both request and approve would be needed. The rest of the mess is just to prevent exploits.

    Personally I think 20 gems is too much but that is must my opinion. Especially if it is restricted to TH8 or lower villages. We still want it to be a tool leaders want to use. I think everybody agrees that it is a good idea in general but without limitations it will be exploited heavily.

    How? By having clan members redesign their bases to match desired targets. Then you can practice against them until you are guaranteed a 100% victory. A simple 24 hour timer is not adequate because you could still use it for war planning. Disabling the feature if the clan was currently in a war would fix this exploit, and it would leave room for a reasonable timer if the tool is truly intended as an educational aid. In the end game there are far fewer targets to Next through, so it would be possible to have a clan member configure their base like a desired target for practice and still have a reasonable chance of actually meeting them. Limiting it to TH8 (or even TH7) and below eliminates this entirely. Again, as an education aid they should know their basic and some advanced tactics before TH9.

    With a 24-48 hour timer (resets both participants), not available if the clan is at war, and limiting it to TH7-8 would eliminate almost all possibility of exploitation and still give people the ability to teach growing clan members. The only semi-functional exploit I can see left is for people to create dummy clans full of dummy villages with the purpose of using this training aid to test attack strategies. If it is restricted to TH8, or especially TH7 I really don't see this as realistic. By the time a clan or player has managed to build that many villages to TH7 for testing their normal base will be capable of easily rolling over any TH7 and they will have no need for the group of test accounts. All it would really achieve is to flood the economy with unattended bases full of loot which is already possible.

    If you can think of another exploit please post it so I can either find a way to defeat it or be convinced that this is an idea worth giving up on.

    Thanks again.
    Quote Originally Posted by iceageg View Post
    Thanks for your reply. One thing you need to keep in mind that makes this thread slightly different than the rest of the skirmish requests is that it acknowledges up front that an open skirmish system simply will not work within the CoC universe. The goal then was to identify what (if any) value it would have if there were limitations in place that prevented the predictable exploits.

    After discussing the perils of an open skirmish system and the limitations that would be needed to ensure it was not exploited it is my opinion that there is still great value as a way to educate new clashers. Beyond TH8 there is both more room for exploitation and a reduced return on the educational value. By that time most clashers understand basic troop pathing, wall design, trap placement, etc. They are also generally savvy enough to learn about new tactics from watching replays alone. For those reasons the plateau of TH8 for eligibility makes a lot of sense. Your complaint that leaders are to powerful to teach them doesn't hold much water for two reasons. 1) the person who is requesting their base be tested can always turn them down and accept an attack from somebody else closer to their strength and 2) you want to test your base against troops stronger than your own because most people attack down until they are pushing into masters . . . which isn't realistic for a TH8 anyway so nothing to learn from testing that.

    In the end the TH8 limitation eliminates many of the exploits that are the usual death of this idea on the forum. Along with limitations like not being available during wars the tool looses much of the desired fun-factor but still has value and merit within the game. The question then is, does it still have enough value as stripped down as it is to justify the development effort? I think this thread addresses most of the problems and proves it is possible but I fear the answer to that question is no. The effort required to implement it probably outweighs the benefit. We can hope though.
    I see your point. But i think it is a little unfair for th8 9 and 10. Because some of them (like me) dont want to abuse from this idea.

  10. #30
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Cr1zatu View Post
    I see your point. But i think it is a little unfair for th8 9 and 10. Because some of them (like me) dont want to abuse from this idea.
    I don't want to abuse it either, and I would forbid it in my clan. The fact is though that it would be exploited at a staggering rate during wars and especially up in the 4000 trophy range. The folks up there spend huge amounts on gems and I doubt SC wants to give them any more reason to quit. Besides, if the intent is to use it as an educational tool to help new players grow and learn the basic tactics that we all struggled with early on, this feature's usefulness would be dramatically diminished for TH9-10 players. It might be fun to use but it would no longer have much use as a learning tool.

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