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Thread: Attack your own clan member bases

  1. #11
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Helix81 View Post
    There is a reason you can't do this... I would be exploited and can cause "bulling" as Supercell says. However If there was no loot lost for these "FREE" attacks and a time limit of perhaps 3-4 days per attack on a certain player it would be a great idea...
    Precisely. There would be no loot gained by either party. As stated before I would be ok with there being an expense associated with one of these attacks, even the loss of troops during it. Heck, since my entire argument is based on using I to help newer players understand more advanced strategies maybe it could only be offered to TH8 and lower. That would prevent any end game exploitation entirely.

  2. #12
    Junior Member Kazza911's Avatar
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    Like this

    This is a great idea i fear it has to many complications though why does the player need to be online? Count down clocks would work well. I think if the kinks are worked out this could be a very useful tool

  3. #13
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Kazza911 View Post
    This is a great idea i fear it has to many complications though why does the player need to be online? Count down clocks would work well. I think if the kinks are worked out this could be a very useful tool
    If the intent of the feature is to educate clan members on various tactics it would only be of real benefit if they were online. That way they are present to receive the education. Not a requirement, but it certainly fits the intent of my proposal.

    The complications are an unfortunate necessity to prevent players with a low moral compass from using it as an exploit. Most of the complications will be on the coding side and invisible to the player. They would simply manifest themselves as being denied to use the feature as often as most people would want. Not making it useless, just useless as an exploit.

  4. #14
    Junior Member Kazza911's Avatar
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    As far as being online. I don't feel it necessary if it went to the nail box with a replay button I feel it could be just as useful. But I like idea as we have recently recruited about 10 players around th5/6 mark and to show them that the mines can be easily picked off by archers is useful

  5. #15
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    Want less complications/exploitations?

    here's a better way to minimize complications/exploitations:

    1. Only 1 practice per day.
    2. Cost 20 gems(or whatever is the right amount of gems) per practice.
    Last edited by andersonl; May 10th, 2014 at 05:21 AM.

  6. #16
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    Quote Originally Posted by iceageg View Post
    Thinking about this further there may be room for some exploitation by people jumping clans to practice against bases prior to a war. While the timer and request/approve system should be adequate to prevent this not all leaders are attentive enough to police this. So . . .

    Since the premise of my argument is to use it as an educational tool perhaps the ability to start the attack could be restricted to leaders and co-leaders. The clan management team could use it to help groom the newer members and it would all but eliminate the potential for espionage.
    Just have the person getting attacked have to press an okay button

  7. #17
    Forum Veteran iceageg's Avatar
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    Yep, both request and approve would be needed. The rest of the mess is just to prevent exploits.

    Personally I think 20 gems is too much but that is must my opinion. Especially if it is restricted to TH8 or lower villages. We still want it to be a tool leaders want to use. I think everybody agrees that it is a good idea in general but without limitations it will be exploited heavily.

    How? By having clan members redesign their bases to match desired targets. Then you can practice against them until you are guaranteed a 100% victory. A simple 24 hour timer is not adequate because you could still use it for war planning. Disabling the feature if the clan was currently in a war would fix this exploit, and it would leave room for a reasonable timer if the tool is truly intended as an educational aid. In the end game there are far fewer targets to Next through, so it would be possible to have a clan member configure their base like a desired target for practice and still have a reasonable chance of actually meeting them. Limiting it to TH8 (or even TH7) and below eliminates this entirely. Again, as an education aid they should know their basic and some advanced tactics before TH9.

    With a 24-48 hour timer (resets both participants), not available if the clan is at war, and limiting it to TH7-8 would eliminate almost all possibility of exploitation and still give people the ability to teach growing clan members. The only semi-functional exploit I can see left is for people to create dummy clans full of dummy villages with the purpose of using this training aid to test attack strategies. If it is restricted to TH8, or especially TH7 I really don't see this as realistic. By the time a clan or player has managed to build that many villages to TH7 for testing their normal base will be capable of easily rolling over any TH7 and they will have no need for the group of test accounts. All it would really achieve is to flood the economy with unattended bases full of loot which is already possible.

    If you can think of another exploit please post it so I can either find a way to defeat it or be convinced that this is an idea worth giving up on.

    Thanks again.

  8. #18
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by andersonl View Post
    here's a better way to minimize complications/exploitations:

    1. Only 1 practice per day.
    2. Cost 20 gems(or whatever is the right amount of gems) per practice.
    While I wish this were enough I don't think it would be adequate in the highest levels of the end game and if the cost was in gems it would need to be cheap enough for low level clans to justify spending it, which higher level ones wouldn't hesitate. Thus, the expense (if gems) would make the utility too expensive for it's intended purpose, to educate new members and help them grow.

  9. #19
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    How about this:

    You can do practice matches as many times as you want, whenever you want and at no cost. Why? Because it is for practice/fun/socializing, you gain nothing and you lose nothing!

    So what about exploiting? Well... This:

    How to counter the exploitation of practice matches to find the best attack-strategies against future enemies fex revenge-enemies or clan-wars-enemies? This is tricky, yes indeed, but also automatically self-solved. As it is now you can only scout and plan your attack-strategies against given enemies, but you can't test them. Being able to mimic an enemy's defense and practice against it to find the strategy that would award you the most stars/resources would feel like a cheesy thing to do and could end up making the gameplay seem more mathematical instead of situational (atleast for those who got the time and energy to do just that). If you're in a clan war and want to find the best attack-strategies for all or even only a handful of enemies you have got to be a very hardcore and well-organized clan. But there is one thing (well, actually 2 things) that counters the obvious defense: what hides in your enemy's clan castle and where are the traps? In my opinion those 2 game mechanics are what immediately counters practice-exploitation. And to be honest, adding more features like those (more invisible-to-enemies defenses) will reduce the practice exploitation even more. A very small mechanic in the game already make it possible to exploit scouting: you can clan jump in prior to find out what exists in your enemy's clan castle and where the traps are (but who does this, seriously?) A solution to this is a simple feature: show traps/castle units to selected players only, toggle on/off.

    If you read this wall of text and understood it, you should agree with me that practice matches arn't really exploitable, and that the only real exploit already exists and could be removed with a very simple feature, one that I mentioned in the text. Optimizing your attack-strategy against your enemy by using practice matches is simply just an additional preparation tool. However, you can never optimize it 100% as invisible defense mechanics such as clan castle units and traps are, well, uknown to you despite your best efforts in scouting your enemies.
    Last edited by Haxic; May 15th, 2014 at 10:23 PM.

  10. #20
    Senior Member Street3's Avatar
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    Throw out all this complex stuff you are trying to put in and simply make it

    You can do as many practice battles as you want however if you change your base including buying new defences even resources then no one can practice attack you for 24hrs! If you even move a wall by accident no one can practice attack you for 24 hours! This is relatively simple compared to what has been suggested here!
    Last edited by Street3; August 13th, 2014 at 08:50 PM.

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