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Thread: Attack your own clan member bases

  1. #1
    Forum Veteran iceageg's Avatar
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    Attack your own clan member bases

    I understand that there are many threads already started on this topic but it is usually a suggestion to attack your own base with few limitations. I have a few ideas that may make this work.

    1) Instead of test-attacking your own base, you can test-attack one of your clan member's base. The idea here is to demonstrate to them a weakness in their base to better explain the weak points. It could also be used to demonstrate different attack strategies to people as they earn new troops but don't know how to use them.

    2) Ideally this would be available while they are online so they could immediately review it.

    3) Nobody looses troops or gains/looses loot from the battle. There could be a cost to start the battle as a form of deterrent but I see little value in this myself.

    4) To avoid exploiting "free battles" it would ideally be only available when the person being attacked is online, would be only your current clan members, and there would be a reset timer on how often you could attack. 1, 2, 6, 12 hours. The idea is both to be able to educate clan members as they grow, and be able to learn about your own base as your clan mates attack it.


    I believe there is a great value (particularly for the development of new players) to a system like this. Restricting it to only the 49 people in your own clan, setting a timer on it, requiring the person being attacked to be online and approve the attack will prevent it from being exploited.

    Thanks for taking the time to review my ideas.

  2. #2
    Forum Veteran iceageg's Avatar
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    Thinking about this further there may be room for some exploitation by people jumping clans to practice against bases prior to a war. While the timer and request/approve system should be adequate to prevent this not all leaders are attentive enough to police this. So . . .

    Since the premise of my argument is to use it as an educational tool perhaps the ability to start the attack could be restricted to leaders and co-leaders. The clan management team could use it to help groom the newer members and it would all but eliminate the potential for espionage.

  3. #3
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by iceageg View Post
    Thinking about this further there may be room for some exploitation by people jumping clans to practice against bases prior to a war. While the timer and request/approve system should be adequate to prevent this not all leaders are attentive enough to police this. So . . .

    Since the premise of my argument is to use it as an educational tool perhaps the ability to start the attack could be restricted to leaders and co-leaders. The clan management team could use it to help groom the newer members and it would all but eliminate the potential for espionage.
    This doesn't eliminate the exploit at all. All you have to do is simply have clan members rearrange their bases to match potential opponents bases.

  4. #4
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by dahimi View Post
    This doesn't eliminate the exploit at all. All you have to do is simply have clan members rearrange their bases to match potential opponents bases.
    OK. Feature disabled if a war is active, or put the timer to 12 or 24 hours. This prevents you from targeting a specific layout because you never know who you will actually be matched against. Exploit solved.

    As an educational tool to develop new players, get them engaged and keep them from getting discouraged there is great value to this system. Disregarding it simply because it might be exploited is foolish. Just a matter of blocking the exploit so it can be used for it's intended purpose. I know I regularly wish I could demonstrate to one of my clan members what I am trying to describe, but it isn't daily. Even a between wars limit would allow for demonstrating what went wrong or right before starting the next war.

  5. #5
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by iceageg View Post
    OK. Feature disabled if a war is active, or put the timer to 12 or 24 hours. This prevents you from targeting a specific layout because you never know who you will actually be matched against. Exploit solved.

    As an educational tool to develop new players, get them engaged and keep them from getting discouraged there is great value to this system. Disregarding it simply because it might be exploited is foolish. Just a matter of blocking the exploit so it can be used for it's intended purpose. I know I regularly wish I could demonstrate to one of my clan members what I am trying to describe, but it isn't daily. Even a between wars limit would allow for demonstrating what went wrong or right before starting the next war.
    Not really solved. This would also be exploited at high trophy counts as well as against revenge targets. See that's the issue with exploitable ideas, people keep coming up with new ways to exploit them.

    Also you've read the sticky right? This idea is already in there for consideration.

  6. #6
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by dahimi View Post
    Not really solved. This would also be exploited at high trophy counts as well as against revenge targets. See that's the issue with exploitable ideas, people keep coming up with new ways to exploit them.

    Also you've read the sticky right? This idea is already in there for consideration.
    In my searches I have not found any existing thread that made most of the suggestions I did here. There are hundreds whining to attack anybody they want whenever they want just for fun which we all know will never work. So set the timer to match the revenge timer. That way the revenge will expire before you can test it out. Eliminate the option if you are ranked master and above. If your clan is at that level your members shouldn't need a lot of demonstrations anyway. Exploit fixed, valuable enhancement once again possible.

  7. #7
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by iceageg View Post
    In my searches I have not found any existing thread that made most of the suggestions I did here. There are hundreds whining to attack anybody they want whenever they want just for fun which we all know will never work. So set the timer to match the revenge timer. That way the revenge will expire before you can test it out. Eliminate the option if you are ranked master and above. If your clan is at that level your members shouldn't need a lot of demonstrations anyway. Exploit fixed, valuable enhancement once again possible.
    So let's look at all the restrictions.

    You have to be leader or coleader.
    Can't be done during a war.
    Opponent must be in the same clan. (All these clan based restrictions can be circumvented by creating a new clan)
    Maybe make it expensive.
    Can't be done if masters or above (a ludicrous suggestion really, the goal of the game as described by sc is cup collecting).
    Opponent must be online. (another ruled out idea is having an indicator of online/offline)
    Make it outlast the length of time someone can be revenged. (Pretty sure this number is based on the defense log size, but for most it's safe to say at least 7 days)

    Pretty soon the only person who can use it will be you. Might as well add "forum name must be iceageg". Quite honestly, the utility of the feature isn't going to be worth the development cost or backlash from all the folks who won't be able to use it even for its intended purpose.

  8. #8
    Forum Veteran iceageg's Avatar
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    You have to be leader or coleader. = If the purpose is for learning, yep

    Can't be done during a war. = Prevents one way of exploiting but still allows for the original purpose

    Opponent must be in the same clan. (All these clan based restrictions can be circumvented by creating a new clan) = Make a new clan you would still need the person you want to test against join also, then accept the challenge.

    Maybe make it expensive. = Yep. Maybe even loose the troops you use. Perhaps make it cost a few gems. SC likes to sell gems.

    Can't be done if masters or above (a ludicrous suggestion really, the goal of the game as described by sc is cup collecting). = Goal of the game yes. Not the goal of this enhancement. End game players have no use for it. A want, but no use except for exploit.

    Opponent must be online. (another ruled out idea is having an indicator of online/offline) = Wrong. If you are chatting with them and they are online to accept the challenge there is no need for an indicator.

    Make it outlast the length of time someone can be revenged. (Pretty sure this number is based on the defense log size, but for most it's safe to say at least 7 days) = Or make it wipe all of your revenges. Again, lots of ways around that one. Some form of reset clock would be absolutely necessary to prevent exploiting.

    Pretty soon the only person who can use it will be you. Might as well add "forum name must be iceageg". Quite honestly, the utility of the feature isn't going to be worth the development cost or backlash from all the folks who won't be able to use it even for its intended purpose. = Nope. Just a way to help leaders interact with and educate their members for the betterment of the game. Particularly new members who may be getting discouraged.


    As an occasionally available tool to help grow your clan I have seen no insurmountable obstacle to making this work. All of the suggestions I have seen so far would certainly end in chaos and exploitation. The reason I bothered creating a new thread after reading the sticky was to introduce the new ideas that could make it work.
    Last edited by iceageg; May 9th, 2014 at 05:54 PM.

  9. #9
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    Thumbs Up Dope

    Quote Originally Posted by dahimi View Post
    So let's look at all the restrictions.

    You have to be leader or coleader.
    Can't be done during a war.
    Opponent must be in the same clan. (All these clan based restrictions can be circumvented by creating a new clan)
    Maybe make it expensive.
    Can't be done if masters or above (a ludicrous suggestion really, the goal of the game as described by sc is cup collecting).
    Opponent must be online. (another ruled out idea is having an indicator of online/offline)
    Make it outlast the length of time someone can be revenged. (Pretty sure this number is based on the defense log size, but for most it's safe to say at least 7 days)

    Pretty soon the only person who can use it will be you. Might as well add "forum name must be iceageg". Quite honestly, the utility of the feature isn't going to be worth the development cost or backlash from all the folks who won't be able to use it even for its intended purpose.
    okay, let's say this idea is good for a moment.
    A Player in YOUR Clan want to examine his New Base, He send a "Test" Request in the clan and someone Press it.
    Now the player is online and the one who press online so the player Accept his Request and he goes to a war against is clan member to examine his base.
    When The Player is Offline the "TEST" request is gone, you can also Cancel it "Cancel" button (red).
    Thats how I thought the man who suggest imagine this.
    he attcking with the amount of capacity of the defender have.
    Hope I change some Minds here It's Pretty cool Suggest.
    +
    The player that "tested" watching the Battle LIVE!
    Last edited by guykoR2; May 9th, 2014 at 06:07 PM.

  10. #10
    Junior Member Helix81's Avatar
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    Not gonna happen!

    There is a reason you can't do this... I would be exploited and can cause "bulling" as Supercell says. However If there was no loot lost for these "FREE" attacks and a time limit of perhaps 3-4 days per attack on a certain player it would be a great idea...
    1st Account-IGN: HelixEightOne | LVL: 78| TH10 | No Clan ATM
    2nd Account-IGN: Natsu Dragneel| LVL: 35| TH8 | No Clan ATM





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