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Thread: Witch Tower

  1. #1
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    Witch Tower

    I have an idea that would be great for Clash of Clans. With more and more troops coming, players need a new way to defend against them, and I have the perfect idea. It's called a 'Witch Tower'. It looks like a wizard tower, but with a witch instead of a wizard on the top. "But we already have wizard towers!" you might say. There is a twist to this 'Witch Tower'. Instead of doing splash damage in a small radius, this 'Witch Tower' would summon skeleton minions. (that's what I call them :P) As long as the enemy troops are in range of the tower, the witch would summon skeletons. It wouldn't just keep spawning them, it would spawn 4 at a time every 10 seconds (We don't need it too overpowered). I think it would bring a new twist in most top players raids, maybe trying not to activate the tower, using different troops to help combat the skeleton minions (Maybe people will finally use valkyries xD), or just totally ignoring it (But if players can ignore it, that's definatley not how I imagined it, lol). Maybe the tower would be the bane of this new 'Goblin King' people are talking about. Hopefully Supercell see's this post, because I would love to see 'Witch Towers' added to Clash of Clans. Thanks for reading and don't forget to Clash on!

    -Unlocks at Townhall 10
    -Costs 6million gold to build
    -Can be upgraded to level 2, for 8million gold. At level 2 it will spawn 5 skeleton minions instead of 4
    -Takes 10 days for level 1, and 12 days for level 2
    -Can build 1 at townhall 10, and 2 at townhall 11 (If they ever add one xD)
    Thanks for reading this post and I hope supercell takes my idea into consideration
    Last edited by bboa8; May 8th, 2014 at 09:18 PM.

  2. #2
    Senior Member LordXBox's Avatar
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    Overpowered and unbalances the game, with three of these towers you wouldn't need a clan castle or defensive towers for that matter.
    "The ability to speak does not make you intelligent. Now get out of here!" Qui-Gon Jinn
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  3. #3
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    Quote Originally Posted by LordXBox View Post
    Overpowered and unbalances the game, with three of these towers you wouldn't need a clan castle or defensive towers for that matter.
    I edited the post and added some info, does it seem OP now?
    Last edited by bboa8; May 8th, 2014 at 09:17 PM.

  4. #4
    Forum Veteran iceageg's Avatar
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    I agree that having them generate skeletons like a which does would be over powered, but the idea may have other merits. It would need to provide a new strategic dynamic too, not just more troops.

    Perhaps it would only raise skeletons from clan castle troops that have already died during that battle in the form of a skeleton, providing a sort of small second wave of defensive troops. They would raise at the tower in skeleton form and only if they died within range of the witch. It would definitely add a dynamic to where it was placed and what direction attackers would come from to lure out the CC troops.

  5. #5
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    Quote Originally Posted by iceageg View Post
    I agree that having them generate skeletons like a which does would be over powered, but the idea may have other merits. It would need to provide a new strategic dynamic too, not just more troops.

    Perhaps it would only raise skeletons from clan castle troops that have already died during that battle in the form of a skeleton, providing a sort of small second wave of defensive troops. They would raise at the tower in skeleton form and only if they died within range of the witch. It would definitely add a dynamic to where it was placed and what direction attackers would come from to lure out the CC troops.
    I was also thinking that they could increase the elixer collected from tombstones, but the Witch tower would summon the skeletons from the tombstones. So either get elixer from the tombstones or get skeletons during battle
    Last edited by bboa8; May 8th, 2014 at 09:35 PM.

  6. #6
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    Clash on!

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