in my clan we assign all targets and if possible open up the free for all for loot late in the CW. That seems to be the best strategy and bets winning % we have come up with.
in my clan we assign all targets and if possible open up the free for all for loot late in the CW. That seems to be the best strategy and bets winning % we have come up with.
Wow. My thread got necro'd. I'll play along . . . Thanks for taking the time to review my idea. Unfortunately I don't see room in it for an opt-out/opt-in switch for a couple reasons. First, this interface would only be available to the leader and co-leaders. Being leaders they would direct the battle strategy . . . because leaders.
I have long been one of the most vocal forum contributors speaking against any form of opt-out/opt-in selection. I do concede that there are real life circumstances that may make it impossible to play so while my stance may seem hardline I would like to see the leader able to opt-out 1 player for every 10 in the clan. That should be enough to cover the vast majority of real life calamities and blessings without compromising the clan war system. With the 1-in-10 exception in place I would rather see a system that prevents the currently "boot/drop then rejoin" exploit that is currently used by many clans to create war mismatches. Something like you can't rejoin the same clan you just left or were booted from until their current war is over.
That is all off topic for this thread though. The purpose of the proposed interface was to allow the clan leadership to outline and enforce varying degrees of strategy for the entire clan from war to war based on the opponents they are facing. I had no intention of including a way to include/exclude specific members. It is a "clan war" after all, not a "a few select members of a clan war".
Madmojo LVL 112/TH9 - Clan Leader - THE CHOSEN FEW
At first when I read this I had no idea what this person was talking about. To be honest, I still don't know what they are talking about. However, I did receive a nasty PM making some wild and very confusing accusations about something he posted on another thread of mine. When I tried to go to that thread (attacking your own clan members bases) by clicking the link in my sig I received the standard SC error message that I did not have sufficient rights to access it, so I still don't know. It appears that this necro thread was simply an attempt to get my attention.
All that said, you can ignore those bizarre comments completely and continue the conversation if you believe as I do that it has merit. If not I will allow this thread to fade into obscurity once again.
Madmojo LVL 112/TH9 - Clan Leader - THE CHOSEN FEW
I find this concept apealing. I dislike when clan members attack too far above/below their range making it difficult for the other members to find decent targets. I would be very happy should this strategic tool be developed. I believe that there would be less need to kick members out.
I understand the desire to have a safety net that switches the mode to FFA for the final hour, though I personally would not use such a net.
I like this idea! Can help out clan wars a lot, although there are some flaws. Leaders/co-leaders can be greedy and call dibs on targets that they like best and has the best loot, or that the leaders/co-leaders can be inexperienced (a new clan) and randomly, or without the right logic, assign wrong bases to the wrong attackers.
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Its an interesting idea, but I personally don't agree with it. I think that making do with the existing framework to the best of your capabilities and being able to organise your clan is a determinant of who wins. The clan which has proper strategy and members who can whole-heartedly follow that strategy can and should have an advantage (given that the strat is good).
In contrast to what you have suggested I think being able to call dibs on a base would be convenient. But this is only as a transmission tool that is not enforced. People should still be able to attack a base that has been claimed. Its up to the leaders to enforce whatever rules they want and I don't think the game should go into that.
It would be great if there were more/better tools to plan war strategies, but my guess is that most of the stuff you suggested is too complex, and similar to what Supercell has said about adding a static page where each clan can put a full set of rules/requirements that members can refer to, it would take up too much server space.
What I would suggest would look more like this:
First, get rid of the recommended target and replace with a target range (this should be done regardless)
Next, for each war you'd have a list of your clan members with 3 columns:
1. Player Choice: Players would have about 10-20 characters to list any and all bases or ranges they would like to attack.
2. Attack Assignment #1: Leaders can assign the base they'd like a player to attack for their first attack. They can also put in multiple bases or ranges as options.
3. Attack Assignment #2: Same as 2 except for second attack.
Each player has access only to his or her own choice column, leaders have access to all the attack assignments. Everything can be updated at any point during the war. A player's assigned base(s) would ideally show up on the map, clearly marked.
The system would not physically prevent a player attacking something other than an assigned base (this would require more coding), but at least you'd have an easily accessible attack strategy, and could kick players that don't follow it.
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MMmmmmm . . . Braaaaains! Happy to see this idea still has merit and support though. I believe my original idea accommodates what you have suggested here too with an added layer of switching between target setting modes. Free-for-all like today, pick a range, call specific targets, or assign specific targets.
I can think of examples where we have tried to employ all of these strategies before based on the specific opponent. I still think a strategy tool of this type would be a valuable addition but a simple "dibs" system would work for most situations and could be utilize in a way that almost represents all of these ideas.
Thanks for the bump. Keep the ideas coming.
Madmojo LVL 112/TH9 - Clan Leader - THE CHOSEN FEW
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