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Thread: War Management ideas

  1. #11
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by iceageg View Post
    I just started a war with a clan that is a perfect example of how this could work. At first glance the clan is a good even match for us as far as activity and average player level. So war planning may play a huge part in victory. The problems with trying to relay this information have already been detailed. 12 hour mail, chat log dumps instructions before people log on to see them, SC boots you off if you stay on too long trying to relay the messages.

    If we could assign members specific targets or groups of targets I could almost guarantee a secure victory with a slight tactical shift to exploit one key difference between our otherwise very similar clans. Who knows. They may think the same thing looking at us from the other side. In a game like this war is good . . . tools to help promote strategy and teamwork please!
    Sure enough this war was close, back and forth, and very fun. In the end we lost by 3 and in a way, I am sort of (not really, but sort of) happy we lost. I took the time to make a detailed plan and matched all of my clan members with opponents that I was sure they could get stars against. Sure enough, a couple of people ignored the plan and did a fantastic job of screwing us into a semi free-for-all scramble to find targets that we could get stars from. Because we lost the people who wasted their attacks just maxing their loot on high member farm bases didn't get all that loot they expected to. While it does rip off everybody who tried to help at least the chumps who threw us under the bus did not get the huge loot score they were hoping for. A system similar to the one I have detailed in this thread would have eliminated this entirely.

    <<<< For the record, I did boot most of the people who shafted us. The ones I did not were real life friends of other members who supposedly will be getting a real life attitude adjustment >>>>

  2. #12
    Forum Veteran iceageg's Avatar
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    My clan is made up almost entirely of small groups of friends, families and co-workers. As a result, when one goes on vacation, a business trip or looses internet connection we often loose several members at once. While I understand that our clan demographic is mine/ours to choose and maintain it is also understood that the limited social tools available for this game also steer it towards this type of clan makeup. That said, I believe this scenario is yet another good example of how a system like the one detailed in my original post could be of great value not only to prevent people from attacking too low, but also to let your clan members know that there are additional "soft" targets that other members would normally attack, but they are not playing for a while. Is there any way to tell if this (or any of the hundreds of other similar topic threads) are being considered?

  3. #13
    Forum Veteran iceageg's Avatar
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    I added another option to my original post based on the behavior of some new recruits since I originally posted the thread. Anybody who has read my posts knows that I am very PRO boot-in-butt so the new addition isn't necessary in my mind. A war management/strategy utility is however and this seems like a very logical and worthwhile inclusion to that sort of utility so I hope it is included should such a system be implemented. As always thanks for taking the time to read and comment on my ideas.

  4. #14
    Forum Veteran iceageg's Avatar
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    Well, we once again had a war where a UI like the one detailed in my original post would have solved a great deal of heartache. We happened to win this war handily but with the extremely limited communication tools available I was not able to relay the strategy for the war to everybody adequately. Can we get an indication of if something like this is being considered or has been ruled out?

    Thanks,

  5. #15
    Senior Member Street3's Avatar
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    Quote Originally Posted by iceageg View Post
    Well, we once again had a war where a UI like the one detailed in my original post would have solved a great deal of heartache. We happened to win this war handily but with the extremely limited communication tools available I was not able to relay the strategy for the war to everybody adequately. Can we get an indication of if something like this is being considered or has been ruled out?

    Thanks,
    I could get along with these ideas! I don't war anymore because with my upgrades and the fact that raid and war is different I end up equaling out in war with what I received versus what I spent on troops!

    Raids I go for loot getting stars is just an accident of people hiding mines and storages behind walls, but in war I go for complete demolition!

    But when I did war there were several times people were going for the big shot instead of the ones in their league! They don't think about how much they lose if the clan loses!

  6. #16
    Fresh Spawn
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    Awesome idea!

    Great idea! Hope this gets implemented! I like how u made sure u covered all the contingencies

  7. #17
    Forum Elder matthewe's Avatar
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    Way to bump.


  8. #18
    Trainee Goofyturtle's Avatar
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    Awesome

    I have a tiny idea to throw in with your awesome idea... How about also being able to choose who gets to go into wars... For example you have 24 people in your clan & you know only the top 20 get to play. Well how about instead of kicking a few inacitves because of vacation or any other reasons people get kicked before wars, you can just sit them out. You don't have to let leaders choose how many get to do participate for example 24 players but the leader only chooses 15. Not cool still need the 20 you just get to pick which ones, but still let the leader choose who... Just an extra idea to follow yours.

  9. #19

    Cool

    My comments "- ..."

    Quote Originally Posted by iceageg View Post
    Currently there is no way to strategize a war unless you have a clan full of very active members, and no way to reward or restrict member participatio
    n in the war or broadast strategy. Except for maybe fear of being kicked out of the clan I suppose.

    Ideas here for a few fairly simple tools to help leaders manage wars if desired by providing the ability to match their own members with villages to be attacked. I would like to see it implemented
    with three or four options that can be toggled through by the leader.

    Free for all = as it currently exists, every member attacks whoever they want. The only planning is done via clan mail and clan chat.

    Member assigned =
    Members can call "dibs" for the first attack on a village, preventing other members from attacking it until after their attack (dibs can be removed by Leader/Co-Leader). This would be done during the staging day. Using mail and chat members can set up a strategy and not worry about inactive members inadvertently or intentionally sabotaging the consensus

    - Good idea, but I think that every player can call only one dib (players can call dibs, but only on one village at a time)

    Leader assigned = Leader/Co-Leaders can assign who is allowed to attack each target. This could be set up during staging and dynamically updated during the war. More active leaders can enforce strategy and potentially reward successful attackers with loot by allowing them to farm high rated farm bases with their second attacks if the war is going well.

    - Bad idea... Clan Wars are about the clan teamwork and discipline!

    Leader/Member hybrid = The leader can assign bands of members to bands of targets to enforce a general strategy like top 10 vs top 10 / 11-30 vs 11-30 / 31-50 vs 41-50, or top 10 vs 11-30 / 11-30 vs 31-50 / 31-50 vs top 10. After the bands are set it could be free for all or member assigned. Perhaps the bands could be opened up for the last 2 hours of the war.

    - This is much better than LA

    Leader BLOCKED = Leader can block villages from being attacked by ANYBODY to ensure that strategy is being adhered too. While this could be accomplished by assigning targets in some wars it would be easier to block just a few and leave the rest as FFA targets. In practical application this would be used to prevent wasted attacks to farm weak villages while the rest of the clan tries to win stars. This is an instantly bootable offense in my clan. We will often declare a war "won" hours ahead of time and open up farming so everybody can get rich but for now it is a restriction imposed only through adult conduct and possible fear of being clan-less

    - Also it won't be good...

    If the war type was set and locked before the war was started it could also be used as a sort of tier system for matching wars as well. FFA -vs- FFA, MA -vs- MA and LA -vs- LA. A way to pair clans of similar activity against one another by their own participation level.

    Thanks for taking the time to review this.
    Nice and interesting thread!

  10. #20
    New Guy
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    Hahaha you deleted contradicted replays. I think that replay will be deleted to..

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