Currently there is no way to strategize a war unless you have a clan full of very active members, and no way to reward or restrict member participatio
n in the war or broadast strategy. Except for maybe fear of being kicked out of the clan I suppose.
Ideas here for a few fairly simple tools to help leaders manage wars if desired by providing the ability to match their own members with villages to be attacked. I would like to see it implemented
with three or four options that can be toggled through by the leader.
Free for all = as it currently exists, every member attacks whoever they want. The only planning is done via clan mail and clan chat.
Member assigned = Members can call "dibs" for the first attack on a village, preventing other members from attacking it until after their attack (dibs can be removed by Leader/Co-Leader). This would be done during the staging day. Using mail and chat members can set up a strategy and not worry about inactive members inadvertently or intentionally sabotaging the consensus
- Good idea, but I think that every player can call only one dib (players can call dibs, but only on one village at a time)
Leader assigned = Leader/Co-Leaders can assign who is allowed to attack each target. This could be set up during staging and dynamically updated during the war. More active leaders can enforce strategy and potentially reward successful attackers with loot by allowing them to farm high rated farm bases with their second attacks if the war is going well.
- Bad idea... Clan Wars are about the clan teamwork and discipline!
Leader/Member hybrid = The leader can assign bands of members to bands of targets to enforce a general strategy like top 10 vs top 10 / 11-30 vs 11-30 / 31-50 vs 41-50, or top 10 vs 11-30 / 11-30 vs 31-50 / 31-50 vs top 10. After the bands are set it could be free for all or member assigned. Perhaps the bands could be opened up for the last 2 hours of the war.
- This is much better than LA
Leader BLOCKED = Leader can block villages from being attacked by ANYBODY to ensure that strategy is being adhered too. While this could be accomplished by assigning targets in some wars it would be easier to block just a few and leave the rest as FFA targets. In practical application this would be used to prevent wasted attacks to farm weak villages while the rest of the clan tries to win stars. This is an instantly bootable offense in my clan. We will often declare a war "won" hours ahead of time and open up farming so everybody can get rich but for now it is a restriction imposed only through adult conduct and possible fear of being clan-less
- Also it won't be good...
If the war type was set and locked before the war was started it could also be used as a sort of tier system for matching wars as well. FFA -vs- FFA, MA -vs- MA and LA -vs- LA. A way to pair clans of similar activity against one another by their own participation level.
Thanks for taking the time to review this.