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Thread: War Management ideas

  1. #1
    Forum Veteran iceageg's Avatar
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    War Management ideas

    Currently there is no way to strategize a war unless you have a clan full of very active members, and no way to reward or restrict member participation in the war or broadcast strategy. Except for maybe fear of being kicked out of the clan I suppose.

    Ideas here for a few fairly simple tools to help leaders manage wars if desired by providing the ability to match their own members with villages to be attacked. I would like to see it implemented with three or four options that can be toggled through by the leader.

    Free for all = as it currently exists, every member attacks whoever they want. The only planning is done via clan mail and clan chat.

    Member assigned =
    Members can call "dibs" for the first attack on a village, preventing other members from attacking it until after their attack (dibs can be removed by Leader/Co-Leader). This would be done during the staging day. Using mail and chat members can set up a strategy and not worry about inactive members inadvertently or intentionally sabotaging the consensus

    Leader assigned = Leader/Co-Leaders can assign who is allowed to attack each target. This could be set up during staging and dynamically updated during the war. More active leaders can enforce strategy and potentially reward successful attackers with loot by allowing them to farm high rated farm bases with their second attacks if the war is going well.

    Leader/Member hybrid = The leader can assign bands of members to bands of targets to enforce a general strategy like top 10 vs top 10 / 11-30 vs 11-30 / 31-50 vs 41-50, or top 10 vs 11-30 / 11-30 vs 31-50 / 31-50 vs top 10. After the bands are set it could be free for all or member assigned. Perhaps the bands could be opened up for the last 2 hours of the war.

    Leader BLOCKED = Leader can block villages from being attacked by ANYBODY to ensure that strategy is being adhered too. While this could be accomplished by assigning targets in some wars it would be easier to block just a few and leave the rest as FFA targets. In practical application this would be used to prevent wasted attacks to farm weak villages while the rest of the clan tries to win stars. This is an instantly bootable offense in my clan. We will often declare a war "won" hours ahead of time and open up farming so everybody can get rich but for now it is a restriction imposed only through adult conduct and possible fear of being clan-less.

    If the war type was set and locked before the war was started it could also be used as a sort of tier system for matching wars as well. FFA -vs- FFA, MA -vs- MA and LA -vs- LA. A way to pair clans of similar activity against one another by their own participation level.

    Thanks for taking the time to review this.
    Last edited by iceageg; June 20th, 2014 at 04:40 PM.

  2. #2
    Forum Elder matthewe's Avatar
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    Very detailed, Very good. +1


  3. #3
    Senior Member LordXBox's Avatar
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    Again, this goes back to the same issue that I've posted time and time again. If your clan has too many inactive players, then do not go to war. If you go to war with the majority of your clan inactive, you most likely will lose. So manage your clan better, do some house cleaning and clear out some inactive members for active ones BEFORE you start searching for a war opponent clan.

    im a co leader in my clan, and we had this very same problem, but I weeded through my inactives and now I have a very active and positive attitude within my clan. If you're not willing to do the work your clan requires of you, maybe you shouldn't be co leader/leader.
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  4. #4
    Forum Veteran iceageg's Avatar
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    This suggestion is not to remedy problems with inactive members. I have no problem booting them to make room for more active players. My clan is very active and we win 90% of our wars. The problem I am having is sharing the strategy for a given war. Our clan is very diverse with members from several continents. Relaying the plan in clan chat is next to impossible because it drops off the end before people on the other side of the planet can read it. A single clan mail is adequate for pushover wars but when a dedicated plan is needed there simply is no way to relay the information to the rest of a clan that covers every hour on the clock.

    Coordinating a war is by its nature a strategic undertaking. Seems like a few basic collaborative tools to help coordinate a strategy is a perfectly reasonable and logical feature to include.

  5. #5
    Pro Member ragerrodent's Avatar
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    Quote Originally Posted by iceageg View Post
    Currently there is no way to strategize a war unless you have a clan full of very active members, and no way to reward or restrict member participation in the war or broadcast strategy. Except for maybe fear of being kicked out of the clan I suppose.

    Ideas here for a few fairly simple tools to help leaders manage wars if desired by providing the ability to match their own members with villages to be attacked. I would like to see it implemented with three or four options that can be toggled through by the leader.

    Free for all = as it currently exists, every member attacks whoever they want. The only planning is done via clan mail and clan chat.

    Member assigned =
    Members can call "dibs" for the first attack on a village, preventing other members from attacking it until after their attack (dibs can be removed by Leader/Co-Leader). This would be done during the staging day. Using mail and chat members can set up a strategy and not worry about inactive members inadvertently or intentionally sabotaging the consensus

    Leader assigned = Leader/Co-Leaders can assign who is allowed to attack each target. This could be set up during staging and dynamically updated during the war. More active leaders can enforce strategy and potentially reward successful attackers with loot by allowing them to farm high rated farm bases with their second attacks if the war is going well.

    Leader/Member hybrid = The leader can assign bands of members to bands of targets to enforce a general strategy like top 10 vs top 10 / 11-30 vs 11-30 / 31-50 vs 41-50, or top 10 vs 11-30 / 11-30 vs 31-50 / 31-50 vs top 10. After the bands are set it could be free for all or member assigned. Perhaps the bands could be opened up for the last 2 hours of the war

    If the war type was set and locked before the war was started it could also be used as a sort of tier system for matching wars as well. FFA -vs- FFA, MA -vs- MA and LA -vs- LA. A way to pair clans of similar activity against one another by their own participation level.

    Thanks for taking the time to review this.
    Great idea! Hope this gets implemented! I like how u made sure u covered all the contingencies
    Elder of clan: Xristos Kingdom; In-game name: Ragerrodent
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  6. #6
    Forum Veteran iceageg's Avatar
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    Additional thought

    I was giving this system more thought and had another idea. If the war is set to some level of "you can only attack the base/band you were assigned" it may be necessary to un-restrict it for the last hour or two of the war. This would allow a last minute push if the leaders set up a poor strategy and never adjusted it. If this was added as part of the original suggestion I would prefer the ability to toggle it off as well.

    Personally I would not want this feature included but I can see how other clans, particularly less active ones might want it. One of the tactics my clan uses has a reward system that this would interfere with. Also from a general philosophy standpoint if you are not willing to log on for a few minutes to monitor your war strategy perhaps you don't deserve to win the war.

  7. #7
    Junior Member Kazza911's Avatar
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    Yes

    This is a great idea that gives more option for strategy and pre war leader / co-leader can set the type of strategy from one of four above. If you don't like this idea there will still be the free for all option for you which doesn't change a thing

  8. #8
    Forum Veteran iceageg's Avatar
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    Exactly. I thought it important to preserve the way it is now for clans with less "hands on" leaders.

  9. #9
    Forum Veteran iceageg's Avatar
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    I just started a war with a clan that is a perfect example of how this could work. At first glance the clan is a good even match for us as far as activity and average player level. So war planning may play a huge part in victory. The problems with trying to relay this information have already been detailed. 12 hour mail, chat log dumps instructions before people log on to see them, SC boots you off if you stay on too long trying to relay the messages.

    If we could assign members specific targets or groups of targets I could almost guarantee a secure victory with a slight tactical shift to exploit one key difference between our otherwise very similar clans. Who knows. They may think the same thing looking at us from the other side. In a game like this war is good . . . tools to help promote strategy and teamwork please!

  10. #10
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    Quote Originally Posted by iceageg View Post
    Currently there is no way to strategize a war unless you have a clan full of very active members, and no way to reward or restrict member participation in the war or broadcast strategy. Except for maybe fear of being kicked out of the clan I suppose.

    Ideas here for a few fairly simple tools to help leaders manage wars if desired by providing the ability to match their own members with villages to be attacked. I would like to see it implemented with three or four options that can be toggled through by the leader.

    Free for all = as it currently exists, every member attacks whoever they want. The only planning is done via clan mail and clan chat.

    Member assigned =
    Members can call "dibs" for the first attack on a village, preventing other members from attacking it until after their attack (dibs can be removed by Leader/Co-Leader). This would be done during the staging day. Using mail and chat members can set up a strategy and not worry about inactive members inadvertently or intentionally sabotaging the consensus

    Leader assigned = Leader/Co-Leaders can assign who is allowed to attack each target. This could be set up during staging and dynamically updated during the war. More active leaders can enforce strategy and potentially reward successful attackers with loot by allowing them to farm high rated farm bases with their second attacks if the war is going well.

    Leader/Member hybrid = The leader can assign bands of members to bands of targets to enforce a general strategy like top 10 vs top 10 / 11-30 vs 11-30 / 31-50 vs 41-50, or top 10 vs 11-30 / 11-30 vs 31-50 / 31-50 vs top 10. After the bands are set it could be free for all or member assigned. Perhaps the bands could be opened up for the last 2 hours of the war

    If the war type was set and locked before the war was started it could also be used as a sort of tier system for matching wars as well. FFA -vs- FFA, MA -vs- MA and LA -vs- LA. A way to pair clans of similar activity against one another by their own participation level.

    Thanks for taking the time to review this.
    Grt idea buddy

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