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Thread: army management idea not the sticky

  1. #1
    Centennial Club
    Join Date
    Jan 2014
    Posts
    141

    army management idea not the sticky

    currently we search for bases not only with gud loot but also for the one which suits the army we take. the cost of hiting next is already high and this particular issue makes you hit next a lot more. a person coming with barbarian and archer army finds a gud base with lot of loot in storages, even though there is gud loot he is forced to hit next, on another luckier day he might have come with giants nd bashed tht..but unluckily he came with barb army today and he is forced to hit next. the luck factor should be reduced to support gud gamers. i e you are allowed to train troops up to fifty times ur army camp size and we can choose what troops we r gonna use after seeing the base. this will reduce the luck factor and make game more conducive to real players. also this will help us donate quickly rather than saying the exact troop needed was not there in ma army camp right now. tnx for citics.

  2. #2
    Centennial Club Nagrarok's Avatar
    Join Date
    Apr 2014
    Posts
    174
    This would be brutal, and would make totaly pointless to set a good defense, since you could just bring whatever you may need to break it on the spot and since there is no perfect base, so your structure placement would be futile.

    -Poorly placed AD? Bring the air troops.
    -Open bases with few bottlenecks? Bring the barbarian flood.
    (These are simple examples, but you catch my drift)

    Game is balanced as it is (though a little favorable to offensive stuff), this would make everyone just leveling barracks and camps, since regardless of your defenses anyone could bring a specific army to counter it, not to mention that counting with successive armies built one after another would make raids a joke since you could pop barch non-stop.

    I'm a misplaced man..."


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