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Thread: Boost upgrade times...

  1. #1
    Fresh Spawn
    Join Date
    May 2014
    Posts
    1

    Boost upgrade times...

    Wouldnt it be great if we could boost our upgrade time?
    lets say that boost upgrade time will cost 20 gems which give you 2 hours of upgrade boost.
    so in these two hours you actually reduce 8 hours of your total upgrade time.
    i find it har to spend 500-1.5k gems to rush upgrades, but if i could boost the time, i would do it gladly!

    now these numbers can be changed, any idea how could it be better so supercell and us will gain from it,
    are more then welcome to share it here.

    regards, Rad1cally

  2. #2
    Junior Member FlamingLightning's Avatar
    Join Date
    Sep 2013
    Location
    Sniping people with my SAW
    Posts
    85
    Supercell already gave us this.

    Me:You see that dragon?
    Raided guy: Yeah, so?
    Me: He's raiding your village!
    Raided guy: AHHHHH!

  3. #3
    Millennial Club
    Join Date
    Apr 2014
    Posts
    1,276
    Quote Originally Posted by FlamingLightning View Post
    Supercell already gave us this.
    No they didn't.. and in fact it is on the considered list
    (note what I underline though):
    READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:

    Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

    Zombiebender's guide to searching the forums: http://forum.supercell.net/showthrea...d=1#post431518

    Ideas are ranked in each section by recent forum polls. Items under - - - line are newer and have not been voted on/ranked against the others.


    Major Additions:
    * Dueling/challenge/simulator/sparring battle area
    * Clan villages = all clan members contribute, leaders control
    * Add more single player levels (permanent ones)
    - - - - - - - - - -
    * Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
    * Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
    * Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
    * Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards


    Clan Related:

    * Separate Elder+ chat tab in-game
    * Way to designate sister/feeder/associated clans to link clan chat in a separate tab
    * Ability to sort clan info besides trophies: By Donation, level, position, league, etc
    * Raise troop donate limit from 5 to 6 (so 5 people can still fill lvl 5) or 10 troops per request
    * Remove clan join request from clan chat if they've joined another clan already
    * Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
    * History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
    * Reduce leader message cooldown from 12 hours
    * Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface

    League Related:
    * Award resource bonuses for successful defense in addition to successful attack
    * Alter matchmaking to FIRST attempt to match within your league, then proceed outside if necessary

    Defensive Structure Related:
    * Add hidden tesla trigger radius circle (green perhaps)
    * Leave attack range circle on upgrading defensive building - to better plan when it's ready
    * Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
    * Allow hidden tesla to absorb some/all lightning spell damage if revealed
    * Add an x-bow loaded with dark elixir or "Dark X-Bow"
    * Add "spires" which add on to defenses or provide an area effect to increase stats
    - - - - - - - - - - - -
    * Add ability to upgrade multiple walls at once (like rows)

    New defensive buildings: Ice Tower, dragon cave, poison dart tower, healing tower, spear tower

    Other Buildings Related:

    * Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
    - - - - - - - - - -
    * Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
    * Dark Spell Factory for defensive spells - build with dark elixir
    * Add a boost option for builders (work at 4x speed for X number of hours)
    Started the game in January and three days later became a member of Zombie brains, the only clan I ever been in. Town hall eight since April 16th.
    Wars won, 86. War hero,543 stars
    Don't speed upgrade your town hall, being a level nine or ten does not help you if you have gold walls or lower.

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