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Thread: make laboratory multi-upgrade

  1. #1
    Fresh Spawn
    Join Date
    May 2014
    Posts
    1

    make laboratory multi-upgrade

    I like to suggested to make the laboratory to upgrade troop/spells at least 2-3 at the same time or give the option to build more lab. It take forever to build and upgrade a good army one by one at time.

  2. #2
    Pro Member justinhu's Avatar
    Join Date
    Jun 2013
    Location
    Australia
    Posts
    703
    Hello and welcome to the forums!

    Unfortunately this idea has been ruled out in our sticky. It would be helpful for some but most people would dump there excess elixir into labs just like they did with walls until they got patched.

    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Control over production order: 5 spell slots, don’t combine, allow: 1 light, 1 rage, 1 light, 1 heal, 1 light, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage

    Please read the sticky for more ruled out ideas http://forum.supercell.net/showthrea...rum-guidelines



    justin
    Last edited by justinhu; May 8th, 2014 at 08:24 AM.

    Founder of Sticky 2.0. Check out some of my ideas below!


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