Results 1 to 9 of 9

Thread: Upgrading walls faster!

  1. #1
    Fresh Spawn
    Join Date
    Apr 2014
    Posts
    8

    Upgrading walls faster!

    Hello Supercell(and others),
    I was upgrading some walls and just thought how it takes so long to upgrade them... So I thought of an idea to fix that!

    I thought that maybe we could be able to select a row of walls, and there would be an upgrade button on the bottom of the screen( as usual upgrading goes), except, the upgrade cost would be the price of 1 single upgrade of all of those walls combined. Say you want to upgrade 10 lvl 5 walls, it would then cost you 750k gold to upgrade all of them at once!

    Anyways that's my idea. Thanks for reading this suggestion!

  2. #2
    Banned
    Join Date
    Jan 2014
    Location
    Going to bed early. The lack of sleep has finally caught up with me. :/
    Posts
    3,599
    Quote Originally Posted by ArthurtheGrea View Post
    Hello Supercell(and others),
    I was upgrading some walls and just thought how it takes so long to upgrade them... So I thought of an idea to fix that!

    I thought that maybe we could be able to select a row of walls, and there would be an upgrade button on the bottom of the screen( as usual upgrading goes), except, the upgrade cost would be the price of 1 single upgrade of all of those walls combined. Say you want to upgrade 10 lvl 5 walls, it would then cost you 750k gold to upgrade all of them at once!

    Anyways that's my idea. Thanks for reading this suggestion!
    This has been suggested a bunch of times before. IT actually takes no time at all to spend all your gold once you get to level five walls.

  3. #3
    Fresh Spawn
    Join Date
    Apr 2014
    Posts
    8
    Quote Originally Posted by Phoenix64 View Post
    This has been suggested a bunch of times before. IT actually takes no time at all to spend all your gold once you get to level five walls.
    I realize this... I just thought it would be nice to simply click one upgrade button instead of several.

  4. #4
    Super Member Chupacabra101's Avatar
    Join Date
    Dec 2013
    Location
    Mars, where else?
    Posts
    799
    This probably won't be added. After lvl 7 walls this is almost worthless
    Last edited by Chupacabra101; May 8th, 2014 at 03:11 AM.
    Yerr ar new forumers get off my property! *Waves shotgun in the air*

  5. #5
    Pro Member HappyAngryCatfish's Avatar
    Join Date
    Jan 2013
    Location
    Earth
    Posts
    673
    When you get a new TH and have like 50 level 1 walls it'd be nice.
    Level-119
    Clan- The Dark Raider

  6. #6
    Banned
    Join Date
    Apr 2014
    Location
    Canada
    Posts
    833
    Ehh, alright idea I guess. I've heard it everywhere, it's been suggested all the time. The only time I can see myself using this would be when I upgrade TH and get a ton of level-one walls. (as said above, I don't feel like adding a quote)
    Last edited by NFriesen; May 8th, 2014 at 03:44 AM.

  7. #7
    Forum Master daz258's Avatar
    Join Date
    May 2013
    Location
    Australia
    Posts
    12,368
    It would certainly help when you upgrade a new hall and are getting new walls up to speed.

    But fact is 99% of the time you won't need it, I don't expect SuperCell to bother investing time into a feature which would be used to little relative to everything else clash.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  8. #8
    Banned
    Join Date
    Apr 2014
    Location
    Canada
    Posts
    833
    Quote Originally Posted by daz258 View Post
    It would certainly help when you upgrade a new hall and are getting new walls up to speed.

    But fact is 99% of the time you won't need it, I don't expect SuperCell to bother investing time into a feature which would be used to little relative to everything else clash.
    Yeah, agreed.

  9. #9
    Millennial Club
    Join Date
    Apr 2014
    Posts
    1,276
    I came on the forums just to suggest this because upgrading 50 walls hurt my fingers and I stopped upgrading early because of that><

    Also it is on the sticky:
    READ BEFORE POSTING - Ideas, ruled out, subforum guidelines:

    Below are ideas submitted by users for Supercell to consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

    Zombiebender's guide to searching the forums: http://forum.supercell.net/showthrea...d=1#post431518

    Ideas are ranked in each section by recent forum polls. Items under - - - line are newer and have not been voted on/ranked against the others.

    Major Additions:
    * Dueling/challenge/simulator/sparring battle area
    * Clan villages = all clan members contribute, leaders control
    * Add more single player levels (permanent ones)
    - - - - - - - - - -
    * Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
    * Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
    * Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
    * Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards


    Clan Related:

    * Separate Elder+ chat tab in-game
    * Way to designate sister/feeder/associated clans to link clan chat in a separate tab
    * Ability to sort clan info besides trophies: By Donation, level, position, league, etc
    * Raise troop donate limit from 5 to 6 (so 5 people can still fill lvl 5) or 10 troops per request
    * Remove clan join request from clan chat if they've joined another clan already
    * Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
    * History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
    * Reduce leader message cooldown from 12 hours
    * Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface

    League Related:
    * Award resource bonuses for successful defense in addition to successful attack
    * Alter matchmaking to FIRST attempt to match within your league, then proceed outside if necessary

    Defensive Structure Related:
    * Add hidden tesla trigger radius circle (green perhaps)
    * Leave attack range circle on upgrading defensive building - to better plan when it's ready
    * Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
    * Allow hidden tesla to absorb some/all lightning spell damage if revealed
    * Add an x-bow loaded with dark elixir or "Dark X-Bow"
    * Add "spires" which add on to defenses or provide an area effect to increase stats
    - - - - - - - - - - - -
    * Add ability to upgrade multiple walls at once (like rows)
    Started the game in January and three days later became a member of Zombie brains, the only clan I ever been in. Town hall eight since April 16th.
    Wars won, 86. War hero,543 stars
    Don't speed upgrade your town hall, being a level nine or ten does not help you if you have gold walls or lower.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •