Why would you ever want to attack an active base when you can get much more loot from an inactive? If you want to raid advanced active bases do so in clan wars. But Supersell needs to not screw around with inactives, and not remove them anymore.
Why would you ever want to attack an active base when you can get much more loot from an inactive? If you want to raid advanced active bases do so in clan wars. But Supersell needs to not screw around with inactives, and not remove them anymore.
1. Townhalls should not be snipeable for 1 star.. Tens of thousands of raidable bases get sniped more often than not taking that potential loot out of the pool... This could be addressed many ways... For example, no stars given until 25% and TH are destroyed. Yes, I would get hit harder for more resource loss, I would accept that. Sniping halls is a sad sad way to gain trophies and also as a way to protect loot.
2. Getting three stars should be worth more bonus than one star... Sniping a townhall deserves no bonus loot at all... They could be staggered, perhaps current bonus for 2 stars, more than current bonus for 3 stars, less for 1 star
3. Many ways for gold to exit the system, of all of them, this is the one most disliked for many reasons
5. For high townhall raiding, without spells, storage raiding is nearly impossible. Even cut in half, everyone that gems the spells will still gem them. More people would raid more often. Basing the game off of farming collectors is not a good thing at all. Anything that rewards storage raiding is a good thing.
6. Curious why queuing of spells isnt an option... We can queue troops, why not a spell...
I like the idea of shorter cook times.
Last edited by OfficerBarbary; May 8th, 2014 at 03:55 AM. Reason: Completely misread.
lol what a joke. Why would #6 be ruled out?