1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.
I don't want this.

Plus, what happens in the tutorial, then? Also... I you have full gold, you lose 2 million gold from one raid. ???
2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.
Loot bonuses are already okay....
3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.
Lower the costs is best.
4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.
Yes, they should be bigger or more lootable...
5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.
Ah... no. I don't use spells often. When I DO get a deep storage raids, THEN I use my spells. I normally go for easy storage or collector raids, as they ae far more common with okay loot than deep storages with crazy huge loot.
6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.
... Except for that superell makes money...
None of those will hurt Supercells bottom line.
Except for the money one at the end. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun!
Not if you have full gold storges, and the town hall takes away two million gold. People having fun spend more gems.
It's not fun with the town hall thing. Supercell makes more money.
Except for with the last one. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.
Didn't you say the game should benefit active people?
Thoughts?