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Thread: 6 ways to improve gaming experience... SC take notes...

  1. #1
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    6 ways to improve gaming experience... SC take notes...

    It was suggested I make a thread with these topics... Please keep on point, no personal stories on loot taken etc. I firmly think all of the following changes need to be made. All of them are game changing in the right direction without going too far.

    Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?


    There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot and keep the fun competitiveness in the game without breaking it.

    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.

    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.

    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.

    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.

    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.

    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.




    None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.

    Thoughts?

  2. #2
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    I agree!!!

  3. #3
    Senior Member pennyattack's Avatar
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    For some reason, this sounds familiar.

    EDIT: found it

    Quote Originally Posted by Jcman View Post
    I posted this before... But people liked my suggestions so i will post it again...

    First of all, supercell does control the loot amounts... It is their game. They directly affect the aloot available by using a searching algorithm that brings up recently logged into bases first. Inactives are essentially pushed further and further into the queue to be basically un-findable. There are plenty of ways to change loot and or the game better.


    Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?


    There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot.


    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.


    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.


    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.


    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.


    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.


    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.




    None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.
    "Multiple or repeated posting of the same thread or topic is not allowed, as is repeated 'bumping' of your thread. If your thread or reply has been trashed, or closed, it doesn't mean that you should post the same thread again."

    This quote can be found here:

    http://forum.supercell.net/showthrea...ncreased+well.
    Last edited by pennyattack; May 8th, 2014 at 12:17 AM.

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    +1.

  5. #5
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    Very good thread and agree on all the points. Just one note for the 5th point: with decreasing the spell creation time and have people using spells more because of that, would make elixir less abundant.

  6. #6
    Forum Master daz258's Avatar
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    1) No, the Town Halls importance is trophies. And they not exposed as much anymore with Clan Wars anyway. Non issue.

    2) I've always believed this would help the game, for Clan Wars too.

    3) Lower next fees would be nice, you will never get a % return for been nexted though - that one is ruled out.

    4) Agree, TH9 or TH10 could do with a lv 12 variety. The amount TH9 & TH10 need to grind is drastically higher than halls below it. Even with lv 12 mines/collectors it would still be a massive grind, but at least you could get a little more from your own backyard. And also allow TH9 & TH10 to steal a bit more off each other.

    5) Spell times are fine, if you don't like it boost your spell factory. Only 10 gems for 2 hours. If you make them faster to cook they would be much more common, meaning everyone is likely to lose more on defense.

    6) Agree on this one the most of all your points. Let us pre cook a spell just like we do with troops!
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    Forum Veteran thenextman's Avatar
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    More spells equals more frequent and harder attacks on your base... is that really what you want? the spell timing system is fine as it is.

  8. #8
    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by Jcman View Post
    It was suggested I make a thread with these topics... Please keep on point, no personal stories on loot taken etc. I firmly think all of the following changes need to be made. All of them are game changing in the right direction without going too far.

    Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?


    There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot and keep the fun competitiveness in the game without breaking it.

    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.

    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.

    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.

    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.

    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.

    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.




    None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.

    Thoughts?
    1. No
    2. eh
    3. eh
    4. eh
    5. No
    6. Officially ruled out
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  9. #9
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    1 nope 2 eeeeehhhhh 3 errrrr 4 NOPE 5 A BIG NOPE 6 ruled out

  10. #10
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    Quote Originally Posted by Jcman View Post

    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.
    I don't want this. Plus, what happens in the tutorial, then? Also... I you have full gold, you lose 2 million gold from one raid. ???

    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.
    Loot bonuses are already okay....
    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.
    Lower the costs is best.
    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.
    Yes, they should be bigger or more lootable...
    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.
    Ah... no. I don't use spells often. When I DO get a deep storage raids, THEN I use my spells. I normally go for easy storage or collector raids, as they ae far more common with okay loot than deep storages with crazy huge loot.
    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.
    ... Except for that superell makes money...




    None of those will hurt Supercells bottom line. Except for the money one at the end. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! Not if you have full gold storges, and the town hall takes away two million gold. People having fun spend more gems. It's not fun with the town hall thing. Supercell makes more money. Except for with the last one. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems. Didn't you say the game should benefit active people?

    Thoughts?
    3 and 4 are good, 2 I kinda-sorta agree with.
    Last edited by Phoenix64; May 8th, 2014 at 12:50 AM.

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