The bottom seems weak. 4 giants on that archer tower with a healer or healing spell will draw all fire for a substantial time. 6 wall breakers on the 2nd wall in from corner on each cannon will open 2 straight paths into middle. Kill the 5 collectors and the path from wall breakers means goblins will patch straight to the low level gold storage and then they train storage to storage. Meanwhile (if timed right) giants move AT > cannons > mortar > WT drawing aggro whilst archers mop up all behind including AD leaving the base open to farmers.
Also coming in from the bottom right cannon via wall breakers opens up your storages with very little distraction troops needed, but then that leaves air defences up if they prefer to use flying units.
I'd bump up that first storage (upwards) so you can get some giant bombs around the bottom mortar and move the teslas more around that inner wall drawing giants away from centre to take fire from cannons. That will then leave other troops more open to fire. Maybe move some collectors spaced around walls at regular intervals to draw any premature goblin placements.





