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Thread: Trophy system has major flaws...

  1. #11
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    Quote Originally Posted by GimmeTroops View Post
    I thought SuperCell did a god job of determining how the clan wars are matched up...what would be wrong with a system like that finds players closer to where you are in the game for regular attacks, as opposed just going by trophies? And the other poster is right about making sure your base is covered and taken care of, but some times it just flat out doesnt matter when someone 20 levels above you comes in and completely rolls your base with higher level troops because they choose to keep their trophies down to have an easier time collecting loot. Im not that bothered by it, and I still go for trophies, but I definitely think the OP has a point.
    Yep I rather see matchmaking done like clan wars.

    What does 20 levels higher then you mean?
    Started the game in January and three days later became a member of Zombie brains, the only clan I ever been in. Town hall eight since April 16th.
    Wars won, 86. War hero,543 stars
    Don't speed upgrade your town hall, being a level nine or ten does not help you if you have gold walls or lower.

  2. #12
    Trainee GimmeTroops's Avatar
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    Im currently level 60 and I have seen players around level 78 and above attack me on a routine basis. Not that level alone is a perfect measuring stick for how good or strong a player is, but most of the time, the higher level you are, the stronger you and your troops are. Since these guys keep their trophy count down, I always seem to be a target for them and I end up losing alot of the times against the much stronger opponents.

    Half the time when I am searching for an opponent to attack, those are the types of players it tries to pair me up with, and I have nnnoooo chance at winning an attack against them. So I have to keep searching...

  3. #13
    New Guy 6tffd's Avatar
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    I guess ur right but...

    In fairness, ur quite right that people who are twice as strong as u raid and u will stand absolutely no chance, however Supercell have tried to stop it by making the loot bonuses and unless ur in crystal III and up then they're not worth anything to even a th6. Also other people might be right about u need to change ur base and its type. I know I've done nothing to help but just saying...
    IGN RedDevil87x - Lvl 86 - Max TH 8 - Max Troops - CLAN None...

  4. #14
    Senior Member LordXBox's Avatar
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    My suggestion to you

    Completely change your base's layout everytime you get three starred. And need to understand the fact that you've already stated. There will always be better players and more advanced bases than yours, but in the same token, there are always weaker players and less advanced bases than yours. Don't upgrade your th too early in relation to the level of your towers and walls and troops and spell factory, lab. Upgrading all these first to one level over your th or to the maximum level your current th lets you, will provide better defensive stands for your base. Course base design and layout is the true key to an affective defense. And like others here have suggested, placing your th on the corner of your lot is the best alternative if you're not wanting to lose all your hard earned resources. I mean the trade off is 1k gold, elixir, 4-11 trophies for a 12 hr over shield. But the decision is up to you.
    "The ability to speak does not make you intelligent. Now get out of here!" Qui-Gon Jinn
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  5. #15
    Crab Claw
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    Quote Originally Posted by 6tffd View Post
    In fairness, ur quite right that people who are twice as strong as u raid and u will stand absolutely no chance, however Supercell have tried to stop it by making the loot bonuses and unless ur in crystal III and up then they're not worth anything to even a th6. Also other people might be right about u need to change ur base and its type. I know I've done nothing to help but just saying...
    I agree.
    Also the loot penalties that apply to players with high town halls go a long way to protecting lower town halls while also giving players with higher town halls the opportunity to drop to lower trophy levels in order to build resources to develop bases. This is important for high town hall bases as you need to understand that the cost of upgrading the last few levels of most buildings and troops grow almost exponentially. 200k is a large amount for a th4 or 5 but its a relative blip in the ocean for a th8,9 or 10

    The problem stated at the beginningof this thread is a problem faced by all players when they just start. I remember maxing my mines and collectors at th5 and getting a three day shield so that I could save the resources to get my th6 and consequently more defence buildings. Just remember it does get easier if you remain persistent. And pretty soon you may actually be grateful for the opportunity to drop your trophies and farm for a while to get the more expensive upgrades.
    Last edited by magnor; May 8th, 2014 at 11:45 AM.

  6. #16
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    Quote Originally Posted by GimmeTroops View Post
    I thought SuperCell did a god job of determining how the clan wars are matched up...what would be wrong with a system like that finds players closer to where you are in the game for regular attacks, as opposed just going by trophies? And the other poster is right about making sure your base is covered and taken care of, but some times it just flat out doesnt matter when someone 20 levels above you comes in and completely rolls your base with higher level troops because they choose to keep their trophies down to have an easier time collecting loot. Im not that bothered by it, and I still go for trophies, but I definitely think the OP has a point.

    Having a match up system like clan wars makes it seem just a bit too much like clan wars. As it is now there are three clear game choices that you can try, trophy pushing, farming and now clan wars. All three are very different and have different strategies. All three give clash a greater audience with a game play to suit everyone.

    Although the introduction of clan wars has greatly changed the vibe around here, it shouldn't be forgotten that the original Clash of Clans game originated around the pursuit of trophies. This shouldn't be discarded just because something newer and shinier comes along, especially while there are still players who enjoy pursuing them.
    Last edited by magnor; May 8th, 2014 at 11:52 AM.

  7. #17
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    Quote Originally Posted by 6tffd View Post
    In fairness, ur quite right that people who are twice as strong as u raid and u will stand absolutely no chance, however Supercell have tried to stop it by making the loot bonuses and unless ur in crystal III and up then they're not worth anything to even a th6. Also other people might be right about u need to change ur base and its type. I know I've done nothing to help but just saying...
    Even the champion bonus is worthless to me as a town hall seven/eight if the base has like 20000 gold/elixir and I hit over 1000-2000 dark elixir a lot (more like 500-1000 as a new town hall seven)
    Started the game in January and three days later became a member of Zombie brains, the only clan I ever been in. Town hall eight since April 16th.
    Wars won, 86. War hero,543 stars
    Don't speed upgrade your town hall, being a level nine or ten does not help you if you have gold walls or lower.

  8. #18
    Fresh Spawn
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    Keep it simple

    I think they should just match us up based on level, not trophies. No matter how you look at it the trophy system is flawed, don't fix it get rid of it. I don't have too many issues losing attacks but it still takes away from the game when a level 100 can simply send 1 troop to a city and end the battle (do this multiple times) to dump off tons of trophies. You can drop from gold to silver or bronze in mins. Nothing wrong with having good battles vs an evenly matched opponent. People want the system to stay so they can continue to farm easy and get easy wins, period. Level 100 in silver II league. Weak. IJS

  9. #19
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    Quote Originally Posted by MomoZB View Post
    Even the champion bonus is worthless to me as a town hall seven/eight if the base has like 20000 gold/elixir and I hit over 1000-2000 dark elixir a lot (more like 500-1000 as a new town hall seven)

    If Supercell introduced loot bonuses for leagues as an incentive to stop farming and go for trophies, I'm sure even they would agree itvwas a massive fail. I see the loot bonuses as simply taking a bit of the load off players in the master and champion leagues. It couldn't have been proposed as an alternative to farming while also getting trophies.

    For me, the loot bonuses do nothing more than help me to sustain a push for maybe one or two more days before I drop down again to a level where I can get and protect resources more easily.

    However, if trophies meant nothing then why isn't everyone in the champion league. There is still a sense of achievement in a trophy push when you manage to get a new trophy record. Although it's possible for a th7 to reach master league, it's definitely not easy and I imagine it would be nearly impossible to sustain while still upgrading buildings regularly. It deserves respect.

  10. #20
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    Quote Originally Posted by safiy View Post
    I think they should just match us up based on level, not trophies. No matter how you look at it the trophy system is flawed, don't fix it get rid of it. I don't have too many issues losing attacks but it still takes away from the game when a level 100 can simply send 1 troop to a city and end the battle (do this multiple times) to dump off tons of trophies. You can drop from gold to silver or bronze in mins. Nothing wrong with having good battles vs an evenly matched opponent. People want the system to stay so they can continue to farm easy and get easy wins, period. Level 100 in silver II league. Weak. IJS
    When I got th9, I followed someone's advice and dropped to silver 2 to farm. I lasted 2 days. With the cost of searching compounded by the multitudes of th5 and 6 that I had to wade through in order to find maybe 100 000 loot, it really wasn't worth it.

    I suggest if you find a lvl100 in silver 2, look at their profile. I would think their attacks win stat would be low because they're not very active. They're not farming in silver. They're sitting in a level where they can protect the loot they gain from their mines while attacking once every couple of days. Should they be condemned just because they don't play much?
    M
    The current system allows a player to take a break, drop their trophies and protect their loot using a farmer's base while they're inactive. That would disappear if players were matched based on their exp level. After a few days of inactivity, you'd be cleaned dry.
    Last edited by magnor; May 8th, 2014 at 09:29 PM.

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