I know I do, it will help against those Multi Inferno Towers and I bet its going to cost over 125k Dark Elixir to research.
It was completely unnecessary for SC to nerf HR's after releasing Inferno Towers.
I know I do, it will help against those Multi Inferno Towers and I bet its going to cost over 125k Dark Elixir to research.
It was completely unnecessary for SC to nerf HR's after releasing Inferno Towers.
Not at all. I want to see them nerfed big time !
Increase their training time and cost please !
Town Hall: 11|Level:175|Status: Farming|75/75 marbles|AQ: 45 BK: 45 GW: 20|
Town Hall: 8|Level:74|Status: Farming|225/225 skulls|AQ: NA BK: 10 GW: NA|
Trophy Record: 5168|Centum Nexus Legend
Applying for Centum?
There are a million things I would like to see added/changed before heavier hogs.
They are the bottom of my wish list.
Yes we need more hogs
Now we have infernos anyway
If they do that i think they would be overpowered... Or they can do infernos lvl 4 with a little boost
Clashing since the 19th oct. 2013
Lvl 91 TH8
170+ skulls|
Maxed troops except the Valks and EQ spell
Clanless | Trophy record : 2929 cups
cant say that i do particularly!![]()
Playing the game wrong since Feb 2013 - Retired Feb 2016
They should happen…when TH11 is in the game.
Giving TH10 lv 6 hogs would be an absolute blood bath for TH9 players.
Lv 5 Valk is needed much more than stronger Hogs.
I'm TH10 using lvl 5 hogs quite a lot at the moment. I think the balance is about right at the moment.
In a recent clan war one of my clannies TH9 base was attacked a number of times with max hogs and only gave up one star.
Lv6 Hogs would be wayyyy too OP, and Lv5 are already enough to handle. And although Infernos combat hogs, they are beatable if you watch Champion Players use Hogs up at 3300+ and are able to get the 2 star with it.
Last edited by PhamTheMan; May 7th, 2014 at 12:48 PM.