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Thread: Loot - The Big Discussion

  1. #11
    Forum Veteran Antonioca's Avatar
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    I don’t want them to fix the loot, I want them to fix the nexting issue.

    I don’t want to hit next 60 to 80 time and see bases that have 6,000 or 50,000 and bases I can’t even look at to raid.

    I also don’t want to lower my standards I want a better game. Lowering your standards only makes the game worse. Soon all you will be doing is hitting next. In fact I have lowered my standards, now I look at anything over 100,000 but even those are hard to find. I see TH10’s with less toot than I have. You really expect me to go against a TH10? I’m only TH8. But I still get to see it and it has less than 50,000. That’s not right.

    I don’t care if I see a TH 8 with 200,000 but I can’t attack it because I have wrong army with me, or a TH9 with 300,000 but is wide open for me to attack. What I want is to be able to look at it and say, yes, no, maybe, maybe not. Instead I get 20,000, next, 49,000 next 16,000 next……. It shouldn’t take 15 minutes to find something to attack when the main thrust of the game is attacking.

    Think about this, most of your time used to be spent attacking, now I’ll bet if SC released the data we spend most of our time hitting next or looking for a base to spend 3 minutes to attack. And I mean play time, not building an army, not watching your builder build something.

    That is why this game will fail if they don’t fix the “nexting” issue.

  2. #12
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    As a TH9/10, you can farm in masters using 16-24 loons rest minions, cc maybe, no spells, no heroes. Just get better at using The troops.

    A bad builder always blames his tools
    Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m

  3. #13
    Forum Veteran Antonioca's Avatar
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    Quote Originally Posted by LaughingTesla View Post
    I find most of my loot during the morning for me, and since I live in Egypt that's in the middle of the night for the US - tons of loot at that time. If you live in the US, try getting on and clashing for a bit at like 6am or something, so you get a bit of loot before other people get on and take it all.
    Stuff like this kills, get up 6a to play a game, I'm already up a 6, but I have kids to get ready for school, I have to get ready for work. I'm not going to schedule my life around a game and not one should expect me to. The game should be ready for me when I can play.

    You realize they make money from us, not the other way around.

  4. #14
    Forum Veteran Antonioca's Avatar
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    Quote Originally Posted by Harrisman24 View Post
    As a TH9/10, you can farm in masters using 16-24 loons rest minions, cc maybe, no spells, no heroes. Just get better at using The troops.

    A bad builder always blames his tools
    I like BARCH and I do well when I find something worth attacking.

  5. #15
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    Quote Originally Posted by Antonioca View Post
    I like BARCH and I do well when I find something worth attacking.
    And lets hope others can do this too, then
    Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m

  6. #16
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    I posted this before... But people liked my suggestions so i will post it again...

    First of all, supercell does control the loot amounts... It is their game. They directly affect the loot available by using a searching algorithm that brings up recently logged into bases first. Inactives are essentially pushed further and further into the queue to be basically un-findable. There are plenty of ways to change loot and or the game better.


    Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?


    There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot.


    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.


    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.


    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.


    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.


    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.


    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.




    None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.

  7. #17
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    Let me take a second to highlight the points I think are relevant here, and are worthy of a good go at. I'll do it in red so you can see easier;

    Quote Originally Posted by Jcman View Post
    I posted this before... But people liked my suggestions so i will post it again...

    First of all, supercell does control the loot amounts... It is their game. They directly affect the loot available by using a searching algorithm that brings up recently logged into bases first. Inactives are essentially pushed further and further into the queue to be basically un-findable. There are plenty of ways to change loot and or the game better.


    Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?


    There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot.


    1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.


    2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.


    3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.


    4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.


    5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.


    6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.





    None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.
    Oh wait, I agree with it all......

    Nice post, great ideas. Will they be implemented..? That is the question.

    I can see a couple being added such as stacking spells ( even that is iffy though ), collector/mine output ( you are right, perfect for th8 when th8 was 1 from max th. Not so great anymore when everything costs 2/3 times more ).

    Maybe even the town hall holding resources, but I foresee the forums maybe not taking too kindly to this.. However bad the nexting/loot issue is.
    Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m

  8. #18
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    Quote Originally Posted by Harrisman24 View Post
    Maybe even the town hall holding resources, but I foresee the forums maybe not taking too kindly to this.. However bad the nexting/loot issue is.
    At this point I'm willing to accept any solution lol
    That's how desperate I got


    Town Hall: 11|Level:175|Status: Farming|75/75 marbles|AQ: 45 BK: 45 GW: 20|
    Town Hall: 8|Level:74|Status: Farming|225/225 skulls|AQ: NA BK: 10 GW: NA|

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  9. #19
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    Quote Originally Posted by Godzilla86 View Post
    At this point I'm willing to accept any solution lol
    That's how desperate I got
    haha I hear ya. I wish some days we could swap accounts ( not literally ) to see what others see. I personally have not got a problem with loot, but thinking more and more about this issue, I don't see why soooo many, what look to be well established players, are complaining about literally finding nothing.

    There must be a problem, even if some of us do not see it.
    Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m

  10. #20
    Forum Veteran Antonioca's Avatar
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    I agree as well, all good moves as far as I can see.

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