
Originally Posted by
Jcman
Translation... The more people that play the game actively the worse loot is and I am ok with that... Or... People are getting semi-inactive again and loot is slowly going back to normal, meaning more semi active people to raid their occasional collectors from.
Dont you think that a loot system that requires a certain level of inactivity for it to work is in fact, the problem?
There have been tons of easy suggestions to fix this... I will list a few of the more realistic ones, and all will help the game while providing more loot.
1. Put importance on townhall, 25% of loot could be in the townhall for example... This will instantly stop townhall snipes and keep many more full storage raids in the queue.
2. Increase loot bonuses for winning more stars! This will get people to make bigger armies for bigger hits... More rewarding, fewer bases hit, more bases left in queue, less grazing on collectors. Active people should be able to raid active people and get rewarded. As it is, this is not the case, it is terribly inefficient use of time to raid active people for resources. Make it more attractive to take bases out 100% for loot bonus will help a lot.
3. Address nexting costs by one of three ways... Simply lower them, or improve matchmaking... Or, upon a win, you could get that gold back maybe based % stars you win... Or, the base you skip could get the gold potentially.
4. Increase the collector/mine output... It is dreadfully sad how little they produce and yet they are supposed to feed the games raiders AND the raidees... These collectors were fine for th8 upgrades, the game has gone far beyond those costs and the collectors should have increased as well.
5. Cut spell cooking times in half! Spells are basically a necessity in order for storage raiding. The game is pushing us all to raid active people right? Well, active people hide their gold in storages that need large armies and spells to get. Waiting 2+ hours for spells is beyond unnecessary. Shorten the cook times, people will have more fun, attack more often, it is a win win. The more ways to help keep the game mobile the better.
6. Queuing of spells... This is obviously needed... Boosts get wasted, no reason this does not get implemented.
None of those will hurt Supercells bottom line. Every one of them are easy fixes. The game design should benefit from more people being active, this addresses that. None of the changes make the game easy, they make it a lot more fun! People having fun spend more gems. Supercell makes more money. Frustrated people or people who log on every 3 hours to raid one time do not spend many gems.