View Poll Results: do u want this idea to be implemented?

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  • I like Idea 1

    3 50.00%
  • I like Idea 2

    0 0%
  • I like Idea 3

    3 50.00%
  • I like Idea 4

    0 0%
  • i like idea 5

    0 0%
  • i like idea six

    1 16.67%
Multiple Choice Poll.
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Thread: Six ideas for managing barracks ,collectors and others

  1. #1
    Centennial Club
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    Six ideas for managing barracks ,collectors and others

    collector management
    1. first of all there shud be an option to collect all the resources at once with a collect all button
    2.secondly the gem boost shall come for 2h, 4h,8h,12h and 16 hour with various rates along with the existing 24 hour boost

    barracks
    3. instead of giving troops in every single barrack we shall be able to save army compositions and when we select a particular composition barracks and click train army button, shud automatically split work load and start training them.
    4. another issue is we need to scroll more than 100 bases to get a good loot in present system and it really consumes lot of time .to reduce this we can able go to attack without any troops select army composition suitable to the base and attack the base if you have enough elixir to train that composition. the army training starts when you start attacking and the barracks train only the expended army not the whole army composition. this will reduce search time and cost and keep the rest in perfect balance.
    5. spell factory and barrack boost shud be available in fifteen min, half an hour and one hour capsules in addition to existing two hours.
    6. hero boost cost should be reduced

  2. #2
    Forum Elder matthewe's Avatar
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    Quote Originally Posted by sriinvr View Post
    collector management
    1. first of all there shud be an option to collect all the resources at once with a collect all button
    Ruled out, Read the sticky and use search function
    2.secondly the gem boost shall come for 2h, 4h,8h,12h and 16 hour with various rates along with the existing 24 hour boost
    Maybe, But I don't think so.
    barracks
    3. instead of giving troops in every single barrack we shall be able to save army compositions and when we select a particular composition barracks and click train army button, shud automatically split work load and start training them.
    Ruled out, read the sticky
    4. another issue is we need to scroll more than 100 bases to get a good loot in present system and it really consumes
    lot of time .to reduce this we can able go to attack without any troops select army composition suitable to the base and attack the base if you have enough elixir to train that composition. the army training starts when you start attacking and the barracks train only the expended army not the whole army composition. this will reduce search time and cost and keep the rest in perfect balance.
    Didn't understand, But matchmaking won't change; ruled out
    5. spell factory and barrack boost shud be available in fifteen min, half an hour and one hour capsules in addition to existing two hours.
    You've already asked for this above ^^^
    6. hero boost cost should be reduced
    Why? Give a valid reason why it should
    All replies in bold.


  3. #3
    Forum Elder KlarkSmith's Avatar
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    Please consider taking the time to not read this.
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    Quote Originally Posted by matthewe View Post
    All replies in bold.
    #1 is not ruled out, you could read the sticky too.

    To the OP : Concerning #4. When you queue your next army before attacking with your army, they start training as soon you start looking for a base, and while you attack one.

    For example, let say you queued a 20 minutes army, you go look for a raid. You press next for 7 min, and attack for 3 min. When you get back from your attack your queued army only have 10 min and not 20.

    So part of what you're asking is already in the game.

  4. #4
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    Quote Originally Posted by KlarkSmith View Post
    #1 is not ruled out, you could read the sticky too.

    To the OP : Concerning #4. When you queue your next army before attacking with your army, they start training as soon you start looking for a base, and while you attack one.

    For example, let say you queued a 20 minutes army, you go look for a raid. You press next for 7 min, and attack for 3 min. When you get back from your attack your queued army only have 10 min and not 20.

    So part of what you're asking is already in the game.
    idea no4 is to reduce search time. currently we make an army go in search of bases with gud loot that suit that particular army.with loot already hard to find you have to skip a gud loot in present system jus bcoz u did not bring the suitable army rt now thou u can train one such. for example i go with bam and find a base with 1 million resources in storages which i might hav got if i brought ma giants . thus even after finding loot i have to hit next reluctantly.this also increases the number of times you hit next. so i suggest two things for this
    1 is the idea 4...go for attack without army attack with any troop provided you hav elixir and train them later
    2 have a very huge army camp with lot of troops of every kind though u can deploy only a limited no of troops per attack

  5. #5
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    Quote Originally Posted by matthewe View Post
    All replies in bold.
    idea no4 is to reduce search time. currently we make an army go in search of bases with gud loot that suit that particular army.with loot already hard to find you have to skip a gud loot in present system jus bcoz u did not bring the suitable army rt now thou u can train one such. for example i go with bam and find a base with 1 million resources in storages which i might hav got if i brought ma giants . thus even after finding loot i have to hit next reluctantly.this also increases the number of times you hit next. so i suggest two things for this
    1 is the idea 4...go for attack without army attack with any troop provided you hav elixir and train them later
    2 have a very huge army camp with lot of troops of every kind though u can deploy only a limited no of troops per attack

    reason for idea 6
    boosting barracks will make me train 1440 barbs instead of 360 ie 1080 extra but if boost hero i may only use him 6 times more 1080/6 180 barbs doesnt equal one time use of a hero

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