I completely agree and hate these Freemium models which most mobile games are copying now. But I blame the people who support and purchase gems more than the companies, they are the reason games are slowly being ruined. They seem to believe they are getting value for money spending 100s in a mobile game. :/
The goal of a company is to make money. What exactly is Supercell doing wrong besides running a very successful company that makes a lot of money? If you were Supercell, wouldn't you want a lot of money? If you do not like the game, leave. If you don't want to buy gems, don't.
It is as simple as that.
level 96 th9
You seem to say freemium as if it was bad. Freemium itself is not bad it's how it's done. Games such as game loft games are freemium in a way it's considered pay to win. Clash of Clans can be paid to win in a way I guess, but it's all ACHIEVABLE. Compared to many strategy games Clash of Clans is the best. If this was a 99 cent app Supercells profit would be horrible and they wouldn't be able to bring updates as much as they do so stop complaining.
Last edited by HappyAngryCatfish; May 6th, 2014 at 12:36 AM.
Of course it's all about money... Why would a company make a game to lose money? Use your logic.
Games like Dungeon Keeper and RCT4 have been completely ruined by freemium models. Theres making money and theres making games. I didn't say SC were in the wrong its the people buying gems for ridiculous prices encouraging IAPs. I've reached the point in CoC were there is nothing to do now but wait days and days for upgrades, can't really call this a game anymore.
Last edited by Subaris; May 6th, 2014 at 10:01 AM.
see what happens when people don't recognize a troll thread?
I was speaking to someone the other day who said Supercell are like Drug Dealers. An interesting analogy but I guess there was something to it.
Essentially they give the "product" for free, a sample if you like, and things move along at a fantastic pace. You're completely new to the "product" and instantly hooked and can't get enough (having paid nothing).
The "product" is designed to keep you coming back frequently and tweaked to keep your interest. Ok, not as strong as the initial dose but still strong enough to keep you coming back. They then, as time goes by, stretch out the divide between getting pleasure for free and getting pleasure for money. (ie: buy more builders / build stronger armies / upgrade your troops / heroes etc).
The further you get in the game the further this is stretched. They are then hoping that enough people are hooked on the "product" and will keep coming back. By now you cannot play for free and are therefore forced to part with more and more cash.
He was also convinced that Supercell had more behavioural economics than developers and these peoples' job were to exploit the addictive physiological side of players.
His final line was "you never see a poor drug dealer".