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Thread: Dark Barracks: Elephant "Wall Breaker" with Giant/Archers on top

  1. #1
    Fresh Spawn
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    May 2014
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    Dark Barracks: Elephant "Wall Breaker" with Giant/Archers on top

    Note: though my clan members and I came up with this on our own, there are others like it, such as this one.

    Oliphant
    Training Cost:
    1000 Dark Elixir
    Training Time:
    1 hour
    Housing Space:
    35
    Damage per second:
    2400 against walls / 1000 against buildings
    Hit Points:
    6000
    Movement Speed:
    15
    Description:
    This giant creature rampages in a straight line from one side of the map to the other, destroying walls (and possibly buildings) as it goes. The archers (4 total) fire at whatever they can, while the giant goads the Oliphant onward. Should the Oliphant die, the giant will hop off and live (see stats below), going on to fight the way giants do (targeting defenses first).

    coc oliphant.jpg

    Oliphant Giant
    Damage per second:
    90
    Hit Points:
    1000
    Movement Speed:
    12
    Description:
    The Oliphant's giant carries a large club which allows it to do splash damage like a Valkyrie - if / when the Oliphant is killed.

    Thanks to my fellow clan (Pirate Legion) members who came up with this idea:
    • JonDear / JonAngel
    • .gravesies.
    • Garr


    (PS: Oliphant - from Lord of the Rings (books) as it was spelled there)
    Last edited by scallywagx; May 4th, 2014 at 07:08 PM.

  2. #2
    Senior Member CharlesBubbles's Avatar
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    Would be really cool. I would say it fits the time era for clash.

  3. #3
    Trainee storm234661's Avatar
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    May 2014
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    I hope supercell reads this I think its a excellent idea! I would love to use one of those. I hope they introduce it in the next update

  4. #4
    Banned
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    Um... 1000 damage to buildings is OP... Considering the cost, the wall damage is nice.
    Last edited by Phoenix64; May 6th, 2014 at 12:16 AM.

  5. #5
    Fresh Spawn
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    Quote Originally Posted by Phoenix64 View Post
    Um... 1000 damage to buildings is OP... Considering the cost, the wall damage is nice.
    Yeah, that's a good point - 1000 is a little much. I was going off the 3,500 - 5,000 hitpoints of bigger buildings like Clan Castles and Town Halls, which would mean 3.5 - 5 seconds the Oliphant would come to stop and grind against them.

    I think ideally it would be cooler if the rampaging Oliphant sort of "bounced" off buildings due to its momentum. In other words, do a good 25% damage to whatever building it hits, then bump off the right or left of it to continue on.

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