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Let's start things off with everyone's favorite math. For this example we will use a level 1 inferno dealing 30 dps per target and 5 targets. And we will use a level 6 barbarian a tough troop, he has 110 hit points.
Now 110/30= Is about 3.5 seconds. So a multi inferno can drop 1 barb in 3.5 seconds times 5 so, really its 5 pers 3.5 seconds.
I did some math and I will save you the trouble but that is 2.7 barbarians per ten seconds now for 5 targets thats 13.7 barbarians in ten seconds.
Here are my solutions to the problem
-Reduce Multi Infernos to 3 targets
-lower damage to 10 across the board
-Implement a cooldown time for the inferno strands to 1-3 seconds across the board (lower depending on the level) per target droped
These are just my opinions on the multi infernos if you have your own opinion or if you would like to suggest another alternative please comment below. Thanks
Also please add your Town Hall level in your comment.