Atleast make it so you need to be level 100 to get them. What people do is rush to TH10 and get the towers.
Atleast make it so you need to be level 100 to get them. What people do is rush to TH10 and get the towers.
How do I post stuff
I stick by my previous post;
I have only just made it to Champions in the past week, and I have to say, I lol at IT's now... Gowipe smashes most bases, good design or not, IT's on single or multi... Does not matter.
Up your game or be left behind.
Were you ( lets say ) farming th9's when you were th8? Did you find it easy to 2 star th 9's as a th8?
You should NOT find it easy to attack a higher town hall than you.
Squiddy - Lvl 174 - SV 4905🏆 - GG1.8b - EE1.9b - HH11m
I am no noob who complains, however IMO the Multi target infernos are definitely overpowered. Why, you ask? Simple: if two buildings can be applied to a premie TH 10 and give that base a much higher chance to win on defence, then it is overpowered. The difference between TH 8/9 is 2 xbows that are easily countered with Giants in farming armies. The difference in TH 9/10 is two buildings, when set to multi, can wipe out you're whole raid since most people either farm or hunt with DD troops with low HP. What's the difference between the jump from 8-9 and 9-10? The difference is that the TH 8-9 transition has a counter that a Th 8 can use, while the transition from TH 9-10 can not be countered except by an experienced TH 10 user or gemmer with max freeze spells because let's face it. The first few levels are utter trash.
A fair way to fix this would be to keep the damage and everything else the same, however when the inferno switches targets set a time delay.. not a big one, but a small one that would essentially "nerf" the towers without devaluing them to a point where they are worthless - like Dragons now. They could also give TH 9's a freeze spell with the first 2 levels. Don't give us 5 spells though, leave it at 4, but give us a freeze. Now some kid is going to say "how could you have 4 spells but a freeze spell as well." Easy. Change it so that TH level determines how many spells you can carry equivalent to what it is now, but give TH 9 a level 5 spell factory to make the first 2 levels of freeze spells....heck even level one will help. This will not OP TH 9 as only 4 spells can be carried, so a rage is most likely going to have to be dropped, which could actually hurt the inexperienced raiders. This will never happen, however, I am merely stating my opinion. If you read it, thank you. If not... Oh well
I don't care if I get hate for stating my opinion.
says a TH 9.
If you farm regularly at master 3+ as a fairly developed TH 10, you will understand infernos aren't that bad.
What makes you think you should be able to take on the TH above you?
The game is designed this way that you are always at a disadvantage facing the TH above you. TH 6 gets stomped by TH 7, TH 7 gets stomped by TH 8...
until you get TH 10.
It drives you to upgrade your stuff.
If you want to stay at TH 9 to upgrade your walls and heroes, that's fine. That's the choice you make.
There's also people who chose to upgrade their TH to level 10. Yes they get the shiny inferno towers, but their farming efficiency takes a huge hit. Their heroes mostly likely have lower levels than yours, and they have fewer high level walls. Again, that's the choice they make.
Why you want to have the best of both worlds?
and why would you use barbarians to quantify inferno tower's strength?
You want to be able to beat a developed TH 10 with just barbarians?
Last edited by sexysoup; June 9th, 2014 at 12:25 AM.
TH 10.
I don't understand all the fuss over your revenges, are you trying to revenge with barch? My th 8 took out 18 infernos through revenges using a mini gowipe.....it's not that difficult. And I have to say if your need 3 freezes you're doing something very wrong, never carry more than one with me.
polaris- lvl 166...1.64bil.gg/1.6bil.ee/8mil.hh th11 AQ41/BK41/GW20
sirius- lvl 150...1.93bil.gg/1.87bil.ee/8.65mil.hh th11 AQ41-->42/BK41/GW20
betelgeuse- lvl 105... 683mil.gg/671mil.ee/2.96mil hh th9 AQ26/BK25
#9gvq9q
I'm farming in Masters 3 now, as a TH 9. Just because something is OP doesn't mean you can't work around it. Just means you need more skill. And, in regards to you saying you shouldn't be able to beat the TH above you.... Think for a bit. Name one TH level you can be at, prematurely, and still have an incredible shot to win your defences. Only one, and that is TH 10's with Inferno Towers. IDK how many times I've seen bases with level 6 walls, level 8 canons and AT, lvl 4 mortars etc... with level 2+ Inferno Towers, nor how many times people IK have failed all because of the Inferno Towers being way too strong. Two defences should not be able to drastically increase the strength of your base. Also, why can't you heal the Inferno Tower damage? That is another stupid thing. Inferno's set on muilti would still negate the heal of a heal spell so the health would remain constant, and the other defences would kill them. The Inferno Towers still do way too much for once defence. It would be more logical for Inferno Towers to break Freeze spells since Fire naturally breaks ice.
One more time, I am not complaining, I am just stating my opinion and giving my reasons for having my happen.
I think what you are trying to say is:
All premature THs except TH 10 can be beaten by lower THs with a farming army.
And what's the one of the most essential part of a farming army? healing spell. Unfortunately that's exactly what inferno towers counter. Bring rage and troops with longer build time to raid a premature TH 10 and tell me if it's overpowered. That is, for multi mode inferno towers.
TH 10.