View Poll Results: What do you think of multi infernos

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  • They are completely Over powered NERF THEM!

    110 33.54%
  • They are just fine the way they are, no change required.

    186 56.71%
  • They need a buff they are terrible!

    22 6.71%
  • Just remove them from the game.

    10 3.05%
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Thread: Opinion on Multi Infernos-SURVAY!

  1. #31
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    They're fine in my opinions and I hate them lol
    What I find stupid and overpowered is the fact that u can't heal troops being hit by them that needs to change hogs aren't even an issue when u place springs in good spots so it'll be a good thing and bring hogs back to being useful past 2600

  2. #32
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    Quote Originally Posted by Scorch View Post
    I think the balance between Single and Multi Mode is pretty bad. About 95% of players have their Infernos at Multi. If something has two modes, than both modes should have equal or at least similiar powers. At least thats my opinion
    Yeah I agree, although Single Infernos are a MUST in Champions league, probably in masters too. I've only been to Masters 3 (as a Town Hall 8, and I haven't pushed since, anyways not the point...) and most of the infernos I saw were set on single( if I can remember, although there are a lot of multi's for hogs)

    Most people in gold/crystal use it on multi so they can't get hogged (because most people don't use/have freeze in those leagues). Also, sometimes they are placed near the outside so people can't pull of an easy 50 with Barch.
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  3. #33
    Senior Member Thomas20247's Avatar
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    When was the last time you pushed to masters date wise. Was it before multi-infernoes came out?

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  4. #34
    Senior Member Thomas20247's Avatar
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    Quote Originally Posted by Oreoman View Post
    They're fine in my opinions and I hate them lol
    What I find stupid and overpowered is the fact that u can't heal troops being hit by them that needs to change hogs aren't even an issue when u place springs in good spots so it'll be a good thing and bring hogs back to being useful past 2600
    Sooo...whats your opinion?

    |Level 115+|Town hall 9|IGN:Thomas|

  5. #35
    Senior Member Thomas20247's Avatar
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    I'm going to numb this thread, I think this still needs to be reviewed. When responding please add Town Hall level thanks.

    |Level 115+|Town hall 9|IGN:Thomas|

  6. #36
    Forum Veteran Ross44's Avatar
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    Quote Originally Posted by Crazyscorp View Post
    The real issue is the cost of frezze and spells in general. It is particularly an issue with infernos since you need 3 frezze spells to have a good chance of beating them.

    The best fix in my opinion is make frezze cost 10k elixer, 10 mins and have L1 available at th9.

    this gives th9's a small chance of beating them and makes it worthwhile attacking th10's. 2.25 hours and 100k elixer is just too much to counter 2'buildings. Not to mention the rage spells needed to destroy them while they are frozen.
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  7. #37
    Junior Member Vesylum's Avatar
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    Not sure why you'd want to nerf the only good defense in a game that is already HEAVILY favored towards the attacker. We're not trying to make 3 stars on max bases the norm.
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  8. #38
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    I think infernos are fine. They are unlocked at th10 for a reason. You earned them by reaching the highest townhall.
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  9. #39
    Centennial Club holykia's Avatar
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    For inferno is fine.

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  10. #40
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    In every th u can attack the th above (with some kind of army) like how up until th6 giants will get u 2 stars if done well but at th9 u are not able to attack a th10 with 2 discos as they murder any army but then u guys say get 50% on outside but the middle is where the th is, the middle is where the storages are, so we need to have a fighting chance maybe a lvl1 freeze which is only 4 seconds but it could give us a chance instead of demolition every time but as a result th8's will get the jump spell unless they do a redo of the spell factory format so there's something like the factory and then the spell storage. But then u suggest and army comp that does well without freeze costs u $100 a day

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